Posted by: Destragon
« on: August 15, 2022, 06:45:33 AM »In my Sol, all the asteroids seem to be low quantity high accessibility, but that's a fair point anyway, especially when comets and dwarf planets are added to the mix.This would require 2 changes:
- Orbital mining working on a body that is NOT a colony
I'd prefer to keep the colony requirement. Unlike gas giants, mineral-bearing bodies vary wildly in what they offer both in terms of availability and accessibility. Marking mining colonies ensures that your standing order sends the miners somewhere productive, and not to the asteroid with 27,937,481 tons of 0.1 accessibility vendarite because it happens to be close by. If you try to automate the logic, you'll almost certainly wind up with something that technically works but makes most players very confused and/or annoyed, especially since distance is a factor which is not the case for CMCs (which are sufficiently limited as to be fairly predictable).
And yeah, this is not efficient fuel usage wise compared to other mining methods, but I think it would be a cool way to handle it anyway.
Would also love to see some "planet cracker" mining ships that are capable of mining any size planet with an extremely large 250kton module. However, such big mining apparati should cause damage to the habitability of the planet, possibly by way of adding dust to the atmosphere. would be fitting for Invaders to have such ships that just come in and harvest unprotected colonies and wiping out its population as an afterthought. [/spoilerpI like the idea. haha