Author Topic: Recreational Modules, Still Bugged?  (Read 3233 times)

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Offline xenoscepter (OP)

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Recreational Modules, Still Bugged?
« on: August 25, 2019, 11:28:09 PM »
Title says it all, are Recreational Modules still bugged in 7.10? Or can I just use one now?

Offline Cavgunner

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Re: Recreational Modules, Still Bugged?
« Reply #1 on: August 26, 2019, 08:21:37 PM »
They are bugged... kinda. 

I made a slow recreational ship designed to relieve the crews of gas-mining operations.  I noticed it wasn't working, even though it was in orbit with the ships it was supposed to service.

After reading the forums, I added a gas mining module to the ship and set it on repeating orders to harvest the same gas giant that the mining ships were working on.

At that point, I noticed that the morale of the other ships at the same location was finally going up.

I hope that helps.


Offline Garfunkel

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Re: Recreational Modules, Still Bugged?
« Reply #2 on: August 27, 2019, 02:34:17 AM »
Alternatively, you can have 2 entertainment modules on the same ship, or two ships with 1 module each in the same TG, and then they'll work.

Offline SpikeTheHobbitMage

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Re: Recreational Modules, Still Bugged?
« Reply #3 on: September 07, 2019, 03:29:23 PM »
Recreational Modules are most certainly bugged.  I haven't heard of using two on the same ship before, so I can't comment on that, but a single module must be paired with a 'work' module on the same ship to work correctly.  Pairing with a Gas Miner or Terraformer works even while moving.  I believe an Asteroid Miner will work as well, but haven't tried it.  Pairing with a Gate Builder only works while a gate is under construction.