View full version: General Discussion
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  1. Lifepods - Survivors
  2. Deep Space Tracking Station Sensor
  3. Particle Beams
  4. CIWS
  5. Jump Tender Stations
  6. How to separate stations from tugs?
  7. Ground-based geo surveys?
  8. Bug or WAI? Shipyard building other classes - which classes are available
  9. Music for Aurora !
  10. Alien defensive systems?
  11. Galactic Map question
  12. A Tribute to the Fallen
  13. Scientists & Officers
  14. Is there a known bug in the way survey points are calculated?
  15. Seven (out of a million) things I love about C# Aurora
  16. I need help to counter AMM barrages
  17. Inexperienced Commander Penalties
  18. Terraforming Mars and Luna
  19. Fighter pilot, dead or alive?
  20. Are fleet standing orders never implemented when you're on short increments?
  21. Making friends with aliens
  22. Overhaul during training
  23. Sensor Bouy
  24. Poll: Your Experience with Developing software/games
  25. Space stations?
  26. Trouble Cargo Shipping?
  27. Fuel station HUB, question
  28. First encounteer. How to assign target and fire?
  29. Unable to start a game with a large number of starting NPRs
  30. Do auto-generated NPRs ever appear on methane worlds?
  31. Do distant NPR vs NPR battles still cause interrupts for the player in C#?
  32. Set 5 NPRs, range 1 - 50, random stars. Was not disappointed.
  33. Earth as a galaxy
  34. Tech Tree visualization
  35. Overhaul question
  36. Has Luna's Hydro changed?
  37. Abandoning Colonies
  38. Should docked ships have maintenance paused?
  39. Aliens, what to do? HELP
  40. Running out of commanders
  41. Reduced Height Windows in C#
  42. Moving just 1.00 of a thing, like cargo shuttle station or mass driver?
  43. Possible to import old savegame into c#?
  44. Fuel Harvester Setup?
  45. Minerals page question
  46. Colony industry
  47. Ammo, how does it work
  48. How to fortify ground units
  49. How do I instantly add ships from SM
  50. Just have to say