View full version: General Discussion
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  1. Text System View?
  2. Why isn't this breathable?
  3. Questions
  4. "Obsolete" checkbox does not show for me
  5. How conquest works
  6. Potential Detection Bug
  7. General Fleet Resupply
  8. Hide info of friendly ships?
  9. How to create Xenoarcheologist Teams in C# Aurora?
  10. Dead End Map
  11. Ruined Settlements and Alien Installations
  12. Maintenance Facilities Capacity
  13. Suicidal scientists
  14. Refueling Fleets?
  15. Medals
  16. Is there any way to remove civilian ships from ship selection context menu?
  17. Planetary Protection Value
  18. Thoughts On Campaign Length?
  19. There are bats in my belfry... and Magician on my bridge.
  20. Is diplomacy fixed yet?
  21. Drop Pod Transports
  22. Are fleet training Admins worth it?
  23. Has anyone had an NPR *not* refuse to communicate with them yet?
  24. Two possible utility programs for C#
  25. Space song!
  26. Bug, or? Also, Questions and Concerns on Micro Management
  27. How to undock from carrier in deep space?
  28. Adding Ship Class descriptions?
  29. What's the boiling point of Aestusium?
  30. Ground Based Geosurvey question
  31. WOW!
  32. Sensor Buoy
  33. Guide: Labeling the galaxy and your armies; special symbols in Aurora
  34. Mineral seartch
  35. Events Window QOL
  36. Fuel equalisation
  37. Quick video on how we play Aurora as a blind person. Thanks steve!
  38. Grav survay
  39. date not showing
  40. Creating ships via SM ?
  41. Fleet Movement Orders
  42. No more "Excellent officer"?
  43. life support failure
  44. Why are we still calling it Aurora C#?
  45. Question on Ground Unit Armor
  46. Stopping auto turns with alien contact
  47. Getting Started
  48. Running Aurora C# on small screens
  49. Total Maintenance Capacity
  50. Ground Force Order of Battle.