Posted by: Rince Wind
« on: February 04, 2021, 10:00:41 AM »In my current game I try to blind my enemies with HPMs and then mostly use lighter weapons to try and disable their engines. About 50% blow up, but that is war.
If you don't need extrem speed you can fit the 250t boarding bay in a fighter.
Also, besides the meta, I think the biggest change you'll find is in the management due to the disappearing of parasites and fighter squadrons. That is big change coming from VB6 along other small mechanics already highlighted.Thanks for the links, I will definitely read them before creating my Navy and still make loads of design errors; but hey that's half the fun
Fighters are now handled as single entity and possible to merge via fleet same as ships and similarly to VB6 still.
Everything now is handled by sub-fleets and escorts (you still have all mothership commands though so that is good too) and you should read the change on this here http://aurora2.pentarch.org/index.php?topic=11593.msg140285#msg140285 and Admin commands for organization here http://aurora2.pentarch.org/index.php?topic=8495.msg103849#msg103849
Eventually, you can use fighters to support ground invasions with mechanics here http://aurora2.pentarch.org/index.php?topic=8495.msg109886#msg109886 and on the specific weapons and pods here http://aurora2.pentarch.org/index.php?topic=8495.msg109885#msg109885