Hello, I currently have an issue from 1. 13, which is about the assignment of fire controls. I built a design of 200 box launchers (emergency fire solution against planetary assailants), but it is absurdly tedious to assign all the fire controls. The auto-assign button worked on other designs in this game, but even though this one just has 1FC, 200 identical launchers, 200 identical missiles, and nothing else, it wont assign them at all.
Here is a screenshot of the situation (hope it works as a guest):
Well, no problem, in old Aurora I just dynamically assigned all my weapons by hand anyway. Except, in this version there are two insurmountable issues with that:
1) There is no shift-/ or even just ctrl-click, so I would have to do it all one by one for 200 launchers. And then 200 missiles.
2) You can not drag the to-be-assigned-weapon on the list that contains weapons, but have to drop it on the fire control. In some cases that could make it completely impossible to assign weapons at all, like for example if you had so many fire controls that the first upper ones aren't visible anymore once you are down to your unassigned weapons. (because you cant scroll up while drag and dropping)
In my case the main issue is that it forces even more clicks onto me. The assignment routine is like this:
- Close Fire Control List
- Drag 1 Launcher on Fire Control
- Scroll up because you get thrown to the bottom
- Close Unassigned Weapons
- Drag missile on the lowest new Launcher of the Fire Control
- Scroll up to Fire Control List again to Close it for the next Launcher, because you were thrown down again.
It is tedious, and every time there is any change, all the tabs reopen and you are thrown down. There are at least 6 clicks with some drags involved in just assigning and loading a single launcher, so everybody working with Box Launchers is screwed if the auto-assign script fails.
In the past the shift click made it so easy that I would often adjust loadouts within battle like with alternate ammunitions, or some less guns for the next volley and such. Impossibly tedious right now I think, but I do post here to cross check whether I have overlooked something. This is already some patches in after all, and the player base has become so huge, it seems likely to me that this couldn't have been overlooked, as it would be a pretty center piece issue. (coming up with some of your first designs likely - and many who know shift-click from before would probably be shouting foul if there isn't alternative. )