Author Topic: Questions Not Worth Their Own Thread: C# Edition  (Read 365706 times)

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Offline xenoscepter (OP)

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #1620 on: April 08, 2021, 03:07:30 PM »
 - What does "Ban Body" do?
 

Offline Garfunkel

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #1621 on: April 08, 2021, 06:15:01 PM »
Prevent civilians from using that planetary body as destination for anything.
 
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Offline xenoscepter (OP)

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #1622 on: April 08, 2021, 06:55:28 PM »
Prevent civilians from using that planetary body as destination for anything.

 - Does it stop CMCs from forming on them?
 

Offline Garfunkel

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #1623 on: April 08, 2021, 08:59:34 PM »
Prevent civilians from using that planetary body as destination for anything.
- Does it stop CMCs from forming on them?
Yes
 
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Offline xenoscepter (OP)

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #1624 on: April 08, 2021, 09:04:56 PM »
Prevent civilians from using that planetary body as destination for anything.
- Does it stop CMCs from forming on them?
Yes

Hell yeah!
 

Offline db48x

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #1625 on: April 08, 2021, 09:35:26 PM »
I don't know, probably. Definitely seems to be a bug somehow.
I was trying to trace back jump points to a system that I also know and then go and find them, but I gave up on this, it's tedious. Is there a simpler way to find a path to a given system?

There won’t even be a path between you if you haven’t discovered any systems in common. A fairly simple SQL query should give you a list of all systems you have in common.
 

Offline idefelipe

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #1626 on: April 09, 2021, 01:06:37 AM »
Is it possible to "sell" components to another player race in exchange of TN minerals?

For example, the race A has developed a new engine and race B wants a few of them. Is it possible to make (via SM or diplomacy) somekind of transaction like 5 M-ID150-100 in exchange of 1300 duranium tons.

(I guess I would make some exchange rate depending the availability of minerals)
 

Offline TMaekler

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #1627 on: April 09, 2021, 02:41:31 AM »
Is it possible to "sell" components to another player race in exchange of TN minerals?

For example, the race A has developed a new engine and race B wants a few of them. Is it possible to make (via SM or diplomacy) somekind of transaction like 5 M-ID150-100 in exchange of 1300 duranium tons.

(I guess I would make some exchange rate depending the availability of minerals)
That would honestly be a great addition for a multiplayer game... one specialises one thing, the other the next thing and they trade components to build better ships. Though probably not possible to implement quickly with the actual game code, I would love to be able to do this... .
 
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Offline Garfunkel

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #1628 on: April 09, 2021, 04:51:32 AM »
Is it possible to "sell" components to another player race in exchange of TN minerals?

For example, the race A has developed a new engine and race B wants a few of them. Is it possible to make (via SM or diplomacy) somekind of transaction like 5 M-ID150-100 in exchange of 1300 duranium tons.

(I guess I would make some exchange rate depending the availability of minerals)
You cannot trade components between factions. Ships and technology yes, components nope. You can use SM mode to adjust wealth and facilities to simulate "trade" in those but even SM doesn't let you make components.
 
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Offline bsh

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #1629 on: April 09, 2021, 05:21:50 AM »
You cannot trade components between factions. Ships and technology yes, components nope. You can use SM mode to adjust wealth and facilities to simulate "trade" in those but even SM doesn't let you make components.

can't one just build a ship with the component to trade, transfer it to the other party, who then scrap it for components?
 
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Offline idefelipe

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #1630 on: April 09, 2021, 06:06:22 AM »

can't one just build a ship with the component to trade, transfer it to the other party, who then scrap it for components?

Hmm... that is a very nice idea. Something like a "container" for the trade.

And how about the payment? How can we transfer TN minerals?
 

Offline nuclearslurpee

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #1631 on: April 09, 2021, 09:04:30 AM »

can't one just build a ship with the component to trade, transfer it to the other party, who then scrap it for components?

Hmm... that is a very nice idea. Something like a "container" for the trade.

And how about the payment? How can we transfer TN minerals?

It might be possible to "trade" components by dropping them off at an empty colony which is then "invaded" by ground forces of the other power. I'm not sure if component stockpiles transfer in this case but missile stockpiles do so it should work the same way.

Otherwise there's always DB editing if you don't mind never submitting another bug report...
 

Offline bsh

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #1632 on: April 09, 2021, 10:05:43 AM »
Hmm... that is a very nice idea. Something like a "container" for the trade.

And how about the payment? How can we transfer TN minerals?

sorry, I wrongly remembered seeing that option for fleets as well, but I was wrong.
 

Offline Garfunkel

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #1633 on: April 09, 2021, 04:05:20 PM »
You can "trade" minerals via SM mode. You can edit the size of mineral stockpile for each player faction. So just deduct X amount from A and add X amount to B.
 
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Offline Jethro_E7

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #1634 on: April 10, 2021, 03:29:13 AM »
I'm getting a little frustrated as I can't seem to find a way to build surface to orbit weapons.   I go to the build ground unit section, select static, and it just isn't there.   
I thought I had the prerequisites, but I must be missing something.   
What is it?