Author Topic: Questions Not Worth Their Own Thread: C# Edition  (Read 365729 times)

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Offline vorpal+5

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #3810 on: March 14, 2024, 02:06:57 AM »
Was there not a 'no civilian ship names' feature in the past? I don't mind seeing the little blue dots, actually I like it, but the names just clutter the tactical view.
Go to the contacts tab, and uncheck Civilian. That will keep them from showing up on the map
Not exactly what I'm asking  :-\
 

Offline Kaiser

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #3811 on: March 14, 2024, 02:13:51 PM »
Was there not a 'no civilian ship names' feature in the past? I don't mind seeing the little blue dots, actually I like it, but the names just clutter the tactical view.
Go to the contacts tab, and uncheck Civilian. That will keep them from showing up on the map
Not exactly what I'm asking  :-\

That would be really useful, I personally like see the space "living" with ships even civilians, but an option to remove the names and the orders leaving the dots only would be nice.
 
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Offline Garfunkel

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #3812 on: March 14, 2024, 09:29:59 PM »
Oh wow, I did not even realize that we had lost that functionality. I was about to post that you can already do this, there's a button for it but that was VB6 Aurora. There does not seem to be a way to keep civilian contact blips while hiding their fleet names. Should add that to the Suggestion thread!
 
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Offline undercovergeek

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #3813 on: March 15, 2024, 06:52:48 AM »
Having realised the error of my ways and preferring to use automated mines over ark modules - I have 10 2.5m ton space stations on their way back to earth to take the 10 million miners off - is there a way to break these monsters down or how do I get rid of them
 

Offline Kiero

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #3814 on: March 15, 2024, 07:52:00 AM »
Having realised the error of my ways and preferring to use automated mines over ark modules - I have 10 2.5m ton space stations on their way back to earth to take the 10 million miners off - is there a way to break these monsters down or how do I get rid of them

You can always ude SM mode, to "teleport" them to your colony.

In game solutions:
- Use them in a different place.
- Take Miners off with Passanger Ships, and make a target practice for your fleet.
- Take Miners off with Passanger Ships, park empty passanger fleet for space station crew, abandon those space stations.
- Be patient! and abandon them above your colony.
 

Offline Garfunkel

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #3815 on: March 15, 2024, 09:34:52 AM »
If they aren't too big, you can use shipyards to scrap them. Scrapping does not require retooling, just the size to be right.
 

Offline undercovergeek

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #3816 on: March 15, 2024, 09:55:39 AM »
2.5m tonnes 😩
 

Offline davidr

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #3817 on: March 15, 2024, 12:04:00 PM »
Is it possible to add a new ship and nomenclature to Steve's list of ship classes ? ( and if so how would I be able to do this ).

I want to make a small military ship with carronade to orbit planets with my colonies so as to add to the protection value.

I had this type of ship in my previous game but I cannot remember what design of ship from the drop down menu I used .

The penalty for  being old.

Thought I could add a new description myself if not too difficult.

DavidR
 

Offline Garfunkel

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #3818 on: March 15, 2024, 01:14:20 PM »
Just use System Patrol Craft or Monitor for that purpose. There is no need to add a new class to the list.
 

Offline Andrew

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #3819 on: March 15, 2024, 01:18:54 PM »
Is it possible to add a new ship and nomenclature to Steve's list of ship classes ? ( and if so how would I be able to do this ).

I want to make a small military ship with carronade to orbit planets with my colonies so as to add to the protection value.

I had this type of ship in my previous game but I cannot remember what design of ship from the drop down menu I used .

The penalty for  being old.

Thought I could add a new description myself if not too difficult.

DavidR
Class Design window, New Hull button
 

Offline undercovergeek

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #3820 on: March 16, 2024, 09:13:41 AM »
In the mining window is the production value the annual amount?

That been said - is there an optimal size for an orbital mining platform?
 

Offline AlStar

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #3821 on: March 16, 2024, 12:03:17 PM »
In the mining window is the production value the annual amount?

That been said - is there an optimal size for an orbital mining platform?
Yes - the production numbers on both the mining window and the empire mining window are per year.

Can't answer your second question - I don't use orbital platforms - my corundium production is all tagged for automated mines.
 
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Offline db48x

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #3822 on: March 16, 2024, 12:34:15 PM »
Can't answer your second question - I don't use orbital platforms - my corundium production is all tagged for automated mines.

Aren’t orbital mines half the corundium cost of automated mines for the same level of production?
 
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Offline Pedroig

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #3823 on: March 16, 2024, 01:38:12 PM »
Automated mines and a mass driver can be used universally though, and with the limited amount of minerals on most asteroids, easier to simply stop off on the way to somewhere else for a bit, rather than build an entire ship (which can easily negate the Corundium savings)
si vis pacem, para bellum
 
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Offline AlStar

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #3824 on: March 16, 2024, 02:28:50 PM »
Can't answer your second question - I don't use orbital platforms - my corundium production is all tagged for automated mines.

Aren’t orbital mines half the corundium cost of automated mines for the same level of production?
Possibly! I ignore asteroid miners so that I can save myself research and shipyard space. I've also read that they can be a bit finnicky.

Automated mines work - doesn't matter if the target is a comet or a superearth; just drop them off with my freighter fleet and they do their thing.
 
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