View full version: C# Suggestions
1 2 3 4 5 6 7 8 »
  1. Suggestions Thread for v2.4.0
  2. Thoughts on mining abilities for ground units ?
  3. Aircraft Implementation
  4. Alteration of automated colonist movement via civilian shipping lines
  5. Suggestions on Micromanagement Reduction
  6. Mineral deposits and accessibility
  7. Make Missile Designs shareable between empires?
  8. Few various suggestions
  9. Have Mining Screen Show Cargo Transfer
  10. POWs
  11. Ground unit recruitment suggestion: Use Replacements
  12. Standard 'Alien' Components
  13. Add new larger classes of ships for civilians
  14. Suggestion: Mothball Fleet
  15. Conventional Start, slow research
  16. Empire Mining - Comet #9, but which system.
  17. Rule delta in handling of fighters vs missiles by fire controls
  18. Ground Weapons tinkering
  19. Shouldn't bigger missiles be more effective than small ones?
  20. Finding systems is hard once there are hundreds of them.
  21. reserve fleet idea
  22. My Take on Government
  23. Financial Centers
  24. I'm curious about something ... (material for improvement?)
  25. In the good old days you could ...
  26. Auto-assignment by cost priority
  27. Shipyard Capacity - Only have Continual
  28. Fleet Haulers : Multiple Tractor Beam Ships
  29. Suggestion: Ability to turn infrastructure back into trade good
  30. Electronic Intelligence Module for buoys
  31. Suggestion: Toggle colony as Target for Automatic Overhaul
  32. Draft of an idea for a change to sensing
  33. Proposed Format For Ground Forces Air Combat Rework
  34. Proposed expansion of the economic system
  35. Ability to Reposition Waypoints
  36. The AMM Question
  37. Option for Civs to ship infrastructure but not Colonists
  38. Area Jammers
  39. A proposed fix for a preceived problem with weapon calibre
  40. Auto-assign Sector Administrators
  41. Shipyard change
  42. Export/Import ground force templates & organizations
  43. Always use componets
  44. Fast Shields, Slow Shields, More Shields
  45. Suggestions Thread for v2.0
  46. RP QoL changes
  47. Allow genetic modification for modified species
  48. A button for mass research?
  49. Fleet-Wide Targeting data sharing
  50. Self-Jump only Jump Drives