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Suggestions Thread for v2.4.0
Thoughts on mining abilities for ground units ?
Aircraft Implementation
Alteration of automated colonist movement via civilian shipping lines
Suggestions on Micromanagement Reduction
Mineral deposits and accessibility
Make Missile Designs shareable between empires?
Few various suggestions
Have Mining Screen Show Cargo Transfer
POWs
Ground unit recruitment suggestion: Use Replacements
Standard 'Alien' Components
Add new larger classes of ships for civilians
Suggestion: Mothball Fleet
Conventional Start, slow research
Empire Mining - Comet #9, but which system.
Rule delta in handling of fighters vs missiles by fire controls
Ground Weapons tinkering
Shouldn't bigger missiles be more effective than small ones?
Finding systems is hard once there are hundreds of them.
reserve fleet idea
My Take on Government
Financial Centers
I'm curious about something ... (material for improvement?)
In the good old days you could ...
Auto-assignment by cost priority
Shipyard Capacity - Only have Continual
Fleet Haulers : Multiple Tractor Beam Ships
Suggestion: Ability to turn infrastructure back into trade good
Electronic Intelligence Module for buoys
Suggestion: Toggle colony as Target for Automatic Overhaul
Draft of an idea for a change to sensing
Proposed Format For Ground Forces Air Combat Rework
Proposed expansion of the economic system
Ability to Reposition Waypoints
The AMM Question
Option for Civs to ship infrastructure but not Colonists
Area Jammers
A proposed fix for a preceived problem with weapon calibre
Auto-assign Sector Administrators
Shipyard change
Export/Import ground force templates & organizations
Always use componets
Fast Shields, Slow Shields, More Shields
Suggestions Thread for v2.0
RP QoL changes
Allow genetic modification for modified species
A button for mass research?
Fleet-Wide Targeting data sharing
Self-Jump only Jump Drives
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