View full version: C# Suggestions
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  1. galactic map display mode
  2. Suggestions Thread for v2.4.0
  3. Status Report for a faction as a separate file
  4. Some simple quality-of-life suggestions
  5. Graphic improvement - Ships and missles
  6. Aircraft Implementation
  7. AI Improvement
  8. Galactic map
  9. Thoughts on mining abilities for ground units ?
  10. Make Aircraft Do Morale Damage
  11. Alteration of automated colonist movement via civilian shipping lines
  12. Suggestions on Micromanagement Reduction
  13. Mineral deposits and accessibility
  14. Make Missile Designs shareable between empires?
  15. Few various suggestions
  16. Have Mining Screen Show Cargo Transfer
  17. POWs
  18. Ground unit recruitment suggestion: Use Replacements
  19. Standard 'Alien' Components
  20. Add new larger classes of ships for civilians
  21. Suggestion: Mothball Fleet
  22. Conventional Start, slow research
  23. Empire Mining - Comet #9, but which system.
  24. Rule delta in handling of fighters vs missiles by fire controls
  25. Ground Weapons tinkering
  26. Shouldn't bigger missiles be more effective than small ones?
  27. Finding systems is hard once there are hundreds of them.
  28. reserve fleet idea
  29. My Take on Government
  30. Financial Centers
  31. I'm curious about something ... (material for improvement?)
  32. In the good old days you could ...
  33. Auto-assignment by cost priority
  34. Shipyard Capacity - Only have Continual
  35. Fleet Haulers : Multiple Tractor Beam Ships
  36. Suggestion: Ability to turn infrastructure back into trade good
  37. Electronic Intelligence Module for buoys
  38. Suggestion: Toggle colony as Target for Automatic Overhaul
  39. Draft of an idea for a change to sensing
  40. Proposed Format For Ground Forces Air Combat Rework
  41. Proposed expansion of the economic system
  42. Ability to Reposition Waypoints
  43. The AMM Question
  44. Option for Civs to ship infrastructure but not Colonists
  45. Area Jammers
  46. A proposed fix for a preceived problem with weapon calibre
  47. Auto-assign Sector Administrators
  48. Shipyard change
  49. Export/Import ground force templates & organizations
  50. Always use componets