View full version: General Discussion
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  1. Requirement to make an STO unit?
  2. Sensor Buoy Missiles
  3. Lifepods - Survivors
  4. Deep Space Tracking Station Sensor
  5. Particle Beams
  6. CIWS
  7. Jump Tender Stations
  8. How to separate stations from tugs?
  9. Ground-based geo surveys?
  10. Bug or WAI? Shipyard building other classes - which classes are available
  11. Music for Aurora !
  12. Alien defensive systems?
  13. Galactic Map question
  14. A Tribute to the Fallen
  15. Scientists & Officers
  16. Is there a known bug in the way survey points are calculated?
  17. Seven (out of a million) things I love about C# Aurora
  18. I need help to counter AMM barrages
  19. Inexperienced Commander Penalties
  20. Terraforming Mars and Luna
  21. Fighter pilot, dead or alive?
  22. Are fleet standing orders never implemented when you're on short increments?
  23. Making friends with aliens
  24. Overhaul during training
  25. Sensor Bouy
  26. Poll: Your Experience with Developing software/games
  27. Space stations?
  28. Trouble Cargo Shipping?
  29. Fuel station HUB, question
  30. First encounteer. How to assign target and fire?
  31. Unable to start a game with a large number of starting NPRs
  32. Do auto-generated NPRs ever appear on methane worlds?
  33. Do distant NPR vs NPR battles still cause interrupts for the player in C#?
  34. Set 5 NPRs, range 1 - 50, random stars. Was not disappointed.
  35. Earth as a galaxy
  36. Tech Tree visualization
  37. Overhaul question
  38. Has Luna's Hydro changed?
  39. Abandoning Colonies
  40. Should docked ships have maintenance paused?
  41. Aliens, what to do? HELP
  42. Running out of commanders
  43. Reduced Height Windows in C#
  44. Moving just 1.00 of a thing, like cargo shuttle station or mass driver?
  45. Possible to import old savegame into c#?
  46. Fuel Harvester Setup?
  47. Minerals page question
  48. Colony industry
  49. Ammo, how does it work
  50. How to fortify ground units