Post reply

Warning: this topic has not been posted in for at least 120 days.
Unless you're sure you want to reply, please consider starting a new topic.

Note: this post will not display until it's been approved by a moderator.

Name:
Email:
Subject:
Message icon:

shortcuts: hit alt+s to submit/post or alt+p to preview

Please read the rules before you post!


Topic Summary

Posted by: Erik L
« on: April 18, 2019, 03:16:30 PM »

Does that mean that government types modify political capital in total, or per population?

Would a Tribal government consisting of three Small Colonies (total) have a PC of 6 ((1+1) x3) or 4 (1x3 +1)?


Per population. Personality modifiers only affect the population they are at. There is a Political Genius/Politically Inept trait pairing.
Posted by: Father Tim
« on: April 18, 2019, 02:52:43 PM »

Does that mean that government types modify political capital in total, or per population?

Would a Tribal government consisting of three Small Colonies (total) have a PC of 6 ((1+1) x3) or 4 (1x3 +1)?
Posted by: Erik L
« on: April 17, 2019, 03:54:04 PM »

I probably should stop adding things.

That being said, Political Capital. This currently functions as a bonus to diplomacy rolls.

Political Capital (PC hereafter) is accrued by colonies based on size. As a global bonus, the government type adds additional points. PC is expended by adding to a diplomacy roll. Right at this moment it is not stated if this is pre or post-roll. I am inclining towards pre-roll. Most espionage actions also impose a loss of PC on a failed operation. There are a couple that impose a loss on a successful operation. PC cannot go negative, though the thought of taking negatives to your diplomacy rolls until the deficit is "paid off" sounds interesting.

PopulationPC
Outpost1
Small Colony1
Colony2
Large Colony3
Small Core4
Core7
Large Core10
Very Large Core14


Government types modify the PC as follows:

Representative+3
Theocracy+2
Personal+0
Consciousness+1
Individual+0
Tribal+1
State/Clan+2
Nation+3