Posted by: amram
« on: May 19, 2020, 05:05:02 PM »To clear it up, because it isn't explicitly given in this thread:Strictly speaking if you don't mind doing some trig then you can calculate an intercept by hand and set a waypoint, but that way tends to get tedious rather quickly.
Speed in km/s = 50000 * [Total Engine Power]/[Ship Size in Tons].
For tugs plus towed stuff:
Speed in km/s= 50000 * [Total Tug Engine Power]/[(Tug Tonnage)+(Towed Tonnage)].
Towing stations doesn't need to be fast. But be advised that you need a certain speed to reach certain celestial objects. Planets have their own speed, and your vehicle needs to be able to overtake them to reach them. Mercury has an orbital speed of 50km/s for example, Earth has 30km/s.
If I'm faced with that situation, I just put a waypoint on the planets current position and go park on the orbital path, the planet will come to me soon enough, they might be a little overdue, but they'll arrive even if the planet orbits faster than they move.