Posted by: twice2double
« on: May 27, 2020, 07:03:59 PM »AuroraMod-1.10.0-0 is now available in it's own topic: http://aurora2.pentarch.org/index.php?topic=11546
So, how drastic are the changes between 1.9 and 1.10 from your end? Are we looking at days or weeks for a 1.10 AuroraMod?
In case you wanted to use them, I made an entire icon set from scratch for aurora: http://aurora2.pentarch.org/index.php?topic=10809.0
Sorry for inaccurate report. It seems that the only event type inaffected was "Mineral Exhausted".
Sorry for inaccurate report. It seems that the only event type inaffected was "Mineral Exhausted".Events Window is not affected by modded mineral names.The old entries are not, but new ones are.
Events Window is not affected by modded mineral names.The old entries are not, but new ones are.
This was using one of the preset, I think it is MrCABman preset, although I'm not fully sure. This is why I'm reporting it, a preset should not have known issue, although I understand it might be time consuming for you to double check all presets. But there are windows more 'sensitive' than other to font change, like the waypoints button, or the movement panel: you should check that the 15 checkboxes indicating what you want to list (planets, waypoints, lifepod) can be seen. If not, the font chosen is not appropriate.
The 6 waypoints buttons are only partially visible.
This is usually a problem with the UI scale + font size chosen. Unfortunately there isn't much I can do about that without potentially breaking the layout in other scale/font combinations.
If you share your settings file (or your UI scale values and your font values) I can take a look and see what I can do.
OK I was able to reproduce with those two extra steps (100k tech points and auto assign tech). However this also happens with vanilla Aurora. Seems the fighter factories aren't part of the starting setup with those two options during the create game process.