So, i'm quite confused about how all of this works in this version. Ship controls seems to be somewhat shallow, at least as of now, way less options than we had on V6, and as such, i don't know how exactly box launchers are working. Does a size 8 box launcher hold 2 type 4 missiles and etc or not? As far as i could see, we cannot load the launchers with the missiles directly, as we did on V6, they push directly from the magazine.
And i have *no idea* how fighter pods works, and yea, no amount of literature so far as cleared this. I don't see autocannon or bombardment or whatever option on Fighter pods, just fighter pods to research. It also gives me no idea of what to expect from different sizes and how does that even works. I'm totally on the blind here so far and i would really appreciate an explanation on the matter.
Thanks in advance for taking the time to read this.
Missile launchers work the same as they did on Aurora VB6. Box launchers can only be reloaded in a military hangar or at an ordnance station. You needed a maintenance facility in VB6 but need an ordnance station now.
You can only ever fit ONE missile in a launcher no matter how big they are. But you can build missiles that have multiple missiles in them, but that is a different thing.
You can use box launchers as a less efficient fighter pod if you want to.
You need to design the weapon for a fighter pod using the missile design screen that you then put into the fighter pod. Just make sure the pod is the same size as the weapon you want to put into it. The weapon work much like a missile system. Ground fighters need engines to dodge enemy AA and they need a small missile fire-control to fire their weapon so just use the smallest one you can make, I usually make a 0.1 resolution 1 fire-control.