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Posted by: Droll
« on: August 25, 2020, 10:52:35 PM »

Big sad
Posted by: Cavgunner
« on: August 25, 2020, 10:26:26 PM »


Try it on a world with an ancient construct maybe and see if it works there

It does not.
Posted by: db48x
« on: August 25, 2020, 10:02:52 PM »

I've got no Ancient Artifacts on my planet with a functional Ancient Construct.
Posted by: Droll
« on: August 25, 2020, 09:51:56 PM »

They never worked in VB6 under any condition. Now in my most recent c# game I SM'd a planet with abandoned installations to have 100 million pop as a test, but still no artifacts were being generated.

Try it on a world with an ancient construct maybe and see if it works there
Posted by: Cavgunner
« on: August 25, 2020, 08:27:05 AM »

They never worked in VB6 under any condition. Now in my most recent c# game I SM'd a planet with abandoned installations to have 100 million pop as a test, but still no artifacts were being generated.
Posted by: Rich.h
« on: August 25, 2020, 02:31:56 AM »

Do they still require a poplation of at least 10m as was the case in VB6?
Posted by: Froggiest1982
« on: August 24, 2020, 11:30:13 PM »

Hi guys, is the Ancient Artifacts trade good finally fixed in C#? I have two colonies with abandoned installations and just wanted to check what the requirements for generating this trade good are. Thanks!

I don't know and I don't think so as so far I couldn't generate any. I thought you could get these only trading with Aliens but I haven't seemed to get any from them either in my latest game.

I suspected it was broken and now that you are mentioning it was actually to be fixed makes sense.
Posted by: Cavgunner
« on: August 24, 2020, 08:45:37 PM »

Hi guys, is the Ancient Artifacts trade good finally fixed in C#? I have two colonies with abandoned installations and just wanted to check what the requirements for generating this trade good are. Thanks!