Posted by: Zap0
« on: January 09, 2021, 02:20:49 PM »Normal troop transports for ferrying them around and transporting geo/xeno teams etc. are just regular old freighters with troop transport modules instead of cargo bays or cryo pods for me.
It gets interesting with the dropships that are expected to drop troops onto a hostile planet, often under fire. Large troop transports have an advantage in armor in that they have a lot of armor columns, hopefully necessitating less thick a protection.
Here are some current Magneto-Plasma era dropship designs from my current game:
This one is basically a military warship with troop transports instead of guns. It has the advantage of being fast (meaning you are both harder to hit and get hit for less time while on approach to a planet), but especially for such an expensive ship (in my context) the drop capacity is really small. Any point defense or guns would be expected to be provided by escorting warships.
This one is a commercial dropship, basically a pimped-out freighter. It has engines as fast as commercial ones can be made at that tech level and a high proportion of propulsion tonnage (50%) to get the most speed out of the vessel. 4 layers of armor aren't really enough, especially against heavy spinal STO lasers, but shields aren't an option for a commercial vessel. Instead of trying to put on however many armor layers it takes to stop a laser from penetrating I'm banking on the lasers hitting different spots on the (wide) armor every time, minimizing their damage. The CIWS is basically an afterthought.
It gets interesting with the dropships that are expected to drop troops onto a hostile planet, often under fire. Large troop transports have an advantage in armor in that they have a lot of armor columns, hopefully necessitating less thick a protection.
Here are some current Magneto-Plasma era dropship designs from my current game:
This one is basically a military warship with troop transports instead of guns. It has the advantage of being fast (meaning you are both harder to hit and get hit for less time while on approach to a planet), but especially for such an expensive ship (in my context) the drop capacity is really small. Any point defense or guns would be expected to be provided by escorting warships.
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Meiya class Dropship 20 000 tons 276 Crew 2 287.7 BP TCS 400 TH 2 720 EM 2 130
6800 km/s Armour 5-65 Shields 71-532 HTK 93 Sensors 6/0/0/0 DCR 3 PPV 0
Maint Life 0.58 Years MSP 330 AFR 914% IFR 12.7% 1YR 572 5YR 8 577 Max Repair 111 MSP
Troop Capacity 6 000 tons Drop Capable
Kaigun-Ch?sa Control Rating 1 BRG
Intended Deployment Time: 6 months Morale Check Required
MP Plasma Drive (17) Power 2720 Fuel Use 70.0% Signature 160 Explosion 10%
Fuel Capacity 849 000 Litres Range 10.9 billion km (18 days at full power)
Rutherford Field Generator Delta71 A (1) Recharge Time 532 seconds (0.1 per second)
Hiraseli Short-Range Sensor (1) GPS 40 Range 5.4m km Resolution 10
Matsuhita Electric Thermic Detector B (1) Sensitivity 6 Detect Sig Strength 1000: 19.4m km
This design is classed as a Military Vessel for maintenance purposes
This one is a commercial dropship, basically a pimped-out freighter. It has engines as fast as commercial ones can be made at that tech level and a high proportion of propulsion tonnage (50%) to get the most speed out of the vessel. 4 layers of armor aren't really enough, especially against heavy spinal STO lasers, but shields aren't an option for a commercial vessel. Instead of trying to put on however many armor layers it takes to stop a laser from penetrating I'm banking on the lasers hitting different spots on the (wide) armor every time, minimizing their damage. The CIWS is basically an afterthought.
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Ludanaeus I class Dropship 68 202 tons 535 Crew 3 212.8 BP TCS 1 364 TH 4 800 EM 0
3518 km/s Armour 4-148 Shields 0-0 HTK 163 Sensors 11/11/0/0 DCR 11 PPV 0
MSP 429 Max Repair 200 MSP
Troop Capacity 25 000 tons Drop Capable Cargo Shuttle Multiplier 5
Shao Xiao Control Rating 1 BRG
Intended Deployment Time: 3 months
Qín C-MP 6050 (10) Power 4800 Fuel Use 5.05% Signature 480 Explosion 5%
Fuel Capacity 1 000 000 Litres Range 52.2 billion km (171 days at full power)
Lunar Integrated PD Particle Dome (1x6) Range 1000 km TS: 16 000 km/s ROF 5
Navigation Sensor (1) GPS 1680 Range 36.9m km Resolution 80
Ying Thermic Receptor III (1) Sensitivity 11 Detect Sig Strength 1000: 26.2m km
Target Lock Detector (1) Sensitivity 11 Detect Sig Strength 1000: 26.2m km
This design is classed as a Commercial Vessel for maintenance purposes