Posted by: Stryker
« on: May 04, 2021, 06:08:03 PM »Removing the fleets inability to overhaul would make fleet training more enjoyable. There is simply no need for the micro. Having to move them in and out all of the time adds nothing to gameplay.
I love the idea of training my ships. But as it stands, it is a lot of micro. My current training schedule is about 8 percent per cycle. This means I will have to move them 26 times. 13 in and 13 out. Now keep in mind that this is one training cycle for one group of ships.Personally I think the micro is only an issue if training ships with short deployment or maintenance times such as fighters. In that case training them inside a carrier resolves the problem.
What I recommend is the following:
1: The player places his ships in a training admin.
2: The engine looks at the deployment time, and trains the ships for that long.
3: At the end of the deployment time, training ends, and the ships in the training admin are given orders to refuel, resupply and overhaul.
4: Once the overhaul is complete, the ships resume training.
5: The current training complete warning pauses the game, so the player can remove the ships from training.
This would significantly reduce the micro of training ships.
If under a training admin, fleets won't resupply, refuel, or overhaul.
This is false.
Fleets in a training admin can do anything except overhaul.
If you give a fleet in a training admin an order to overhaul, you will get an event telling you that the fleet won't benefit from training (and it also won't benefit from the overhaul order, although the event does not tell you that).
If under a training admin, fleets won't resupply, refuel, or overhaul.
I love the idea of training my ships. But as it stands, it is a lot of micro. My current training schedule is about 8 percent per cycle. This means I will have to move them 26 times. 13 in and 13 out. Now keep in mind that this is one training cycle for one group of ships.
What I recommend is the following:
1: The player places his ships in a training admin.
2: The engine looks at the deployment time, and trains the ships for that long.
3: At the end of the deployment time, training ends, and the ships in the training admin are given orders to refuel, resupply and overhaul.
4: Once the overhaul is complete, the ships resume training.
5: The current training complete warning pauses the game, so the player can remove the ships from training.
This would significantly reduce the micro of training ships.
I don't remember because I still train manually only from time to time, but wouldn't the condition exceded deployment trigger the refuel resupply and overhaul if set up?
Even if the fleet is under the training admin.
If under a training admin, fleets won't resupply, refuel, or overhaul.
My guess is that it should be treated as a bug then, as there is virtually no reason for the fleet to bypass conditional orders.
I love the idea of training my ships. But as it stands, it is a lot of micro. My current training schedule is about 8 percent per cycle. This means I will have to move them 26 times. 13 in and 13 out. Now keep in mind that this is one training cycle for one group of ships.
What I recommend is the following:
1: The player places his ships in a training admin.
2: The engine looks at the deployment time, and trains the ships for that long.
3: At the end of the deployment time, training ends, and the ships in the training admin are given orders to refuel, resupply and overhaul.
4: Once the overhaul is complete, the ships resume training.
5: The current training complete warning pauses the game, so the player can remove the ships from training.
This would significantly reduce the micro of training ships.
I don't remember because I still train manually only from time to time, but wouldn't the condition exceded deployment trigger the refuel resupply and overhaul if set up?
Even if the fleet is under the training admin.
If under a training admin, fleets won't resupply, refuel, or overhaul.
I love the idea of training my ships. But as it stands, it is a lot of micro. My current training schedule is about 8 percent per cycle. This means I will have to move them 26 times. 13 in and 13 out. Now keep in mind that this is one training cycle for one group of ships.
What I recommend is the following:
1: The player places his ships in a training admin.
2: The engine looks at the deployment time, and trains the ships for that long.
3: At the end of the deployment time, training ends, and the ships in the training admin are given orders to refuel, resupply and overhaul.
4: Once the overhaul is complete, the ships resume training.
5: The current training complete warning pauses the game, so the player can remove the ships from training.
This would significantly reduce the micro of training ships.
I don't remember because I still train manually only from time to time, but wouldnt the condition exceded deployment trigger the refuel resupply and overhaul if set up?
Even if the fleet is under the training admin.
I love the idea of training my ships. But as it stands, it is a lot of micro. My current training schedule is about 8 percent per cycle. This means I will have to move them 26 times. 13 in and 13 out. Now keep in mind that this is one training cycle for one group of ships.
What I recommend is the following:
1: The player places his ships in a training admin.
2: The engine looks at the deployment time, and trains the ships for that long.
3: At the end of the deployment time, training ends, and the ships in the training admin are given orders to refuel, resupply and overhaul.
4: Once the overhaul is complete, the ships resume training.
5: The current training complete warning pauses the game, so the player can remove the ships from training.
This would significantly reduce the micro of training ships.