Posted by: Michael Sandy
« on: April 26, 2022, 02:29:13 AM »The following component types can be useful:
Fire controls with technology beyond what you have
Beam weapons with range beyond what you have
Jump Engines that are more efficient that you can build. I salvaged one of these for my jump assault squadron.
Sensors
Captured missiles can sometimes be useful as chaff, if get into a long war without significant ordnance factories to rebuild stocks quickly.
Alien ships are so often a different fleet speed, inefficient engines, short crew endurance or really crappy maintenance endurance, so unless you need to use them IMMEDIATELY you are better off taking them apart to find out what makes them tick.
Sometimes you can get enough commercial engines salvaged that it is worth a production run of freighters with them, since the most expensive component of a freighter is usually the engine. And salvaged terraformer components are definitely worth it, iirc the game treats salvaged ones interchangeable with your own.
Fire controls with technology beyond what you have
Beam weapons with range beyond what you have
Jump Engines that are more efficient that you can build. I salvaged one of these for my jump assault squadron.
Sensors
Captured missiles can sometimes be useful as chaff, if get into a long war without significant ordnance factories to rebuild stocks quickly.
Alien ships are so often a different fleet speed, inefficient engines, short crew endurance or really crappy maintenance endurance, so unless you need to use them IMMEDIATELY you are better off taking them apart to find out what makes them tick.
Sometimes you can get enough commercial engines salvaged that it is worth a production run of freighters with them, since the most expensive component of a freighter is usually the engine. And salvaged terraformer components are definitely worth it, iirc the game treats salvaged ones interchangeable with your own.