Posted by: Sigaur
« on: June 20, 2025, 06:02:41 PM »The following is an account of a raid performed in the Laramie system as gathered using the MCP
I think my next game will definetly include AI lol
==================
The Laramie system is a dazzling jewel in the cosmic tapestry, dominated by a brilliant, searing white star, its luminosity casting a stark, unforgiving light across its inner reaches.
Closest to the star, the first world is a scorched, airless rock, its surface a desolate expanse of superheated stone, reflecting the stellar glare with an almost blinding albedo. Further out, the second planet is a colossal, infernal orb, shrouded in a dense, superheated atmosphere that glows with an ominous, perpetual haze. Its surface, if visible, would be a maelstrom of volcanic activity, a true hellscape. Orbiting this fiery behemoth is a single, tidally locked moon, forever presenting one face to its scorching parent.
The third planet, a world of moderate size, presents a more intriguing, albeit somber, vista. Its thin, wispy atmosphere barely clings to a surface that hints at past glories, now marked by the skeletal remains of abandoned factories and ancient ruins, silent testaments to a forgotten civilization. This world is not entirely barren, with pockets of liquid hinting at a struggle for life. Hovering in silent vigil above this enigmatic world are the fleets of an unknown power. The "Orbital Defences 004," a pair of unknown class vessels, maintain a static, watchful stance. Nearby, the "FAC Hunter Squadron 002," a swift quartet of unknown ships, patrols with predatory grace, while the "FAC Flotilla 003," a formidable group of eight rapid-response vessels, stands ready, their high speeds suggesting a readiness for immediate action.
Beyond these inner worlds, a vast, chaotic asteroid belt swirls, a glittering ring of countless rocky fragments, some as small as pebbles, others as large as mountains, each tumbling in its own ancient dance. Two comets, icy wanderers with long, ethereal tails, streak through the outer fringes of the system, their eccentric orbits carrying them on journeys that span millennia.
Further still, the system unfolds into a realm of gas giants and icy worlds. A large, cold, watery world, its surface a mosaic of frozen oceans and thin, hazy clouds, orbits in the middle reaches, attended by several smaller, frigid moons. Following it is a smaller, cold, rocky world, its weak magnetic field barely deflecting the stellar winds. Then come the true titans: a series of colossal gas giants, their swirling, multi-hued atmospheres painted with storms and currents of unimaginable scale. Some possess powerful magnetic fields, hinting at turbulent cores, while others are more sedate. Each of these giants is a miniature system unto itself, orbited by a retinue of icy moons, some large enough to be worlds in their own right, others mere specks of frozen dust. The outermost known planet is a cold, icy world with a thin atmosphere, its surface a desolate expanse of frozen terrain, its weak magnetic field a faint whisper against the void.
From the distant reaches of the Laramie system, the Milky Way stretches across the blackness, a luminous river of stars. A particularly beautiful, distant nebulae, a cosmic cloud of vibrant blues and purples, paints a breathtaking backdrop, its soft glow a stark contrast to the harsh light of Laramie's star. In another direction, the subtle, almost imperceptible distortion of light hints at the presence of a distant, unseen black hole, its immense gravity subtly twisting the fabric of spacetime, a silent, powerful presence in the cosmic ballet.
==================
OPERATION: SCORCHED EARTH - LARAMIE SYSTEM INTERDICTION
TO: Fleet Command, Terracorp Empire
FROM: Tactical Operations
DATE: 22 September 2074
SUBJECT: Proposed Interdiction and Reclamation of Laramie System
I. SITUATION OVERVIEW: The Laramie system presents a strategic opportunity for neutralization of hostile elements. Reconnaissance has identified a Type 6 star with significant luminosity, supporting multiple celestial bodies. Of particular interest is Planet 3, codenamed "Bullseye," a high-gravity, high-tectonic world, confirmed to host abandoned industrial infrastructure (56 abandoned factories) and ancient ruins (associated with a previously encountered hostile race). Our intelligence indicates this system is connected to Alfred, a key hub in our current operational sphere.
II. ENEMY FORCES: Hostile forces, identified as an unknown adversary, maintain a defensive posture around Planet 3 (Bullseye). Current intelligence indicates the following fleet composition:
- Orbital Defences 004: 2 x Unknown Class vessels.
- FAC Hunter Squadron 002: 4 x Unknown Class vessels.
- FAC Flotilla 003: 8 x Unknown Class vessels. All known enemy assets are concentrated in orbit around Planet 3 (Bullseye). No active population detected on Planet 3 (Bullseye), suggesting a derelict industrial site.
III. FRIENDLY FORCES (Carrier Group 1 - Alfred System): Our primary strike force, Carrier Group 1, currently positioned in the Alfred system, is comprised of the following assets:
- 3 x Normandie II (Escort Carrier): Provides command and control, and serves as a mobile platform for fighter and bomber operations.
- 26 x Hornet (Bomber): Our primary strike aircraft, capable of delivering significant ordnance against both space and ground targets.
- 3 x Hornet Leader (Bomber): Command variants of the Hornet bomber, providing enhanced coordination for strike packages.
- 1 x Chimere (Fighter): A versatile fighter craft for air superiority and interception.
- 1 x Dunkerque III - Ammunition (Freighter): Essential logistics support, ensuring sustained combat operations through resupply of ordnance.
This group represents a potent combination of carrier-based strike capability, supported by dedicated logistics.
IV. MISSION OBJECTIVES:
PRIMARY OBJECTIVE (P1): Eliminate all hostile ships and orbital defense stations around Planet 3 (Bullseye).
SECONDARY OBJECTIVE (S1): Suppress any detected surface-to-orbit (STO) batteries on Planet 3 (Bullseye) to enable a future ground assault.
V. PROPOSED COURSE OF ACTION (COA):
- PHASE 1: INGRESS & ORBITAL ENGAGEMENT:
- Deploy Carrier Group 1 for a rapid transit to Laramie via the Alfred jump point.
- Initiate immediate engagement with hostile fleets in orbit around Planet 3 (Bullseye). Leverage our superior numbers of Hornet bombers and their missile technology to achieve decisive victory. Prioritize targeting of enemy command and control vessels if identified.
- PHASE 2: ORBITAL DEFENSE SUPPRESSION:
- Following neutralization of enemy fleets, conduct detailed scans of Planet 3 (Bullseye) to identify and locate all active surface-to-orbit (STO) batteries.
- Utilize Hornet bombers for precision strikes against identified STO targets, aiming for complete suppression to clear the way for future ground operations.
- Maintain a secure orbital perimeter around Planet 3 (Bullseye) to prevent enemy reinforcements or counter-attacks.
VI. LOGISTICS & SUPPORT:
- Fuel and maintenance requirements for sustained operations will be calculated post-engagement, drawing from our empire-wide reserves. The Dunkerque III - Ammunition freighter will provide immediate ordnance resupply.
- Reinforcement assets, including additional freighters and ground assault elements from our overall fleet, to be on standby for rapid deployment to Laramie at an ulterior time to be defined for the ground assault.
VII. RISK ASSESSMENT:
- LOW: Minimal known active population on Planet 3 (Bullseye), reducing direct ground resistance during initial orbital operations.
- MEDIUM: Unknown capabilities of hostile fleet compositions. Potential for additional, undetected enemy forces or unexpected technological defenses.
- HIGH: High gravity and tectonic activity on Planet 3 (Bullseye) may complicate future ground operations and base construction, requiring careful planning and specialized equipment. The presence and strength of STO batteries are currently unknown and pose a significant threat to orbital assets during suppression.
VIII. COMMANDER'S INTENT: To swiftly and decisively achieve orbital supremacy over the Laramie system and neutralize its immediate defenses, paving the way for future ground operations and long-term integration into the Terracorp Empire. Maintain a high state of readiness for unforeseen contingencies.
IX. RECOMMENDATION: Request immediate approval for Operation: Scorched Earth.
END REPORT.
==================
The cockpit of BM-77 Hornet 071 was a symphony of controlled chaos. "Missiles away!" came the chorus from across the comms, a wave of triumphant shouts as our Wasp ASMs, along with those from Hornets 006, 007, 008, and dozens more, streaked towards the enemy frigates. The targeting reticles on my HUD flickered, confirming the launch, and I felt the familiar kick as the last of our payload detached. The enemy, a quartet of Julma, Sauhu, and Isku class frigates, were still distant blips, but our wasps were fast.
Minutes later, the first hostile salvo registered. "Incoming! Thermal thirteen!" The warning blared, and the tactical display lit up with a swarm of enemy missiles, tiny red streaks closing in at terrifying speeds. My heart hammered against my ribs. We were small, fast, but not invincible.
Then, the fireworks began. Our Wasp ASMs found their marks. Explosions blossomed across the enemy frigates' hulls – flashes of white-hot nuclear detonations. "Sauhu 004 taking hits! Julma 003's armor is Damaged!" The comms crackled with damage reports, a grim tally of our success. Decoys flared, trying to throw off our missiles, but many still punched through.
But the enemy wasn't idle. Their return fire was relentless. "Hornet Leader 010 is down! Repeat, Leader 010 is gone!" The voice of command was strained, a stark reminder of the brutal cost. I saw the distant, silent bloom of a catastrophic failure, a ship-sized star winking out of existence. Lisa Borcharding, gone.
A few agonizing minutes later, another chilling report. "Hornet 003, exploded! No survivors!" Marguerite Brongniart, another friend, another light extinguished in the void. The grim reality of combat pressed in, a cold hand on my throat.
We kept firing, dodging, weaving. The frigates were bleeding, but they were still fighting. Then, the unthinkable. "Hornet 006 hit! Catastrophic failure!" My stomach dropped. I saw it, a sudden, violent expansion of light, then nothing. "Lifepods launched from 006... one survivor, Commander Amyot!" A small victory, a single thread of hope in the darkness.
The battle raged, a maelstrom of light and death. My Hornet shuddered as a near-miss rattled the hull. The air was thick with the smell of ozone and fear. I gripped the controls, eyes glued to the tactical display, searching for targets, for threats.
Then, the final, crushing blow. "BM-07 Hornet 007 attacked by missiles! Catastrophic failure! Exploded!" The words echoed in the cockpit, a death knell. I didn't need to look. The flash was blinding, even through the reinforced canopy. Another Hornet, another crew, gone in an instant. The void swallowed them whole, leaving only the lingering echoes of their sacrifice. We were still here, but the cost was mounting. The fight continued, but a part of us died with every lost brother.
==================
AFTER-ACTION REPORT: OPERATION SCORCHED EARTH - LARAMIE SYSTEM
TO: Fleet Command, Terracorp Empire
FROM: Tactical Operations, Carrier Group 1
DATE: 06 October 2074
SUBJECT: Post-Engagement Assessment - Laramie System Orbital Interdiction
I. EXECUTIVE SUMMARY: On 06 October 2074, Carrier Group 1 executed Phase 1 of Operation: Scorched Earth in the Laramie system. Our Hornet bomber squadrons engaged three enemy frigates (FFG Isku 003, FFG Sauhu 004, FFG Julma 003, and FFG Julma 004) with Wasp ASM missiles. While hits were registered, these frigates sustained only light damage and remained operational. Our forces sustained losses, with three Hornet bombers and one Hornet Leader destroyed. Initial reconnaissance also detected new hostile contacts, including additional Precursor ships (MDB Uisko, SS Kalevala) and thermal salvos, indicating a more robust and resilient enemy presence than initially anticipated.
II. CHRONOLOGY OF EVENTS (Laramie System - 06 October 2074):
- 03:11:00 - 03:16:00: Initial hostile contacts re-established and updated: FFG Julma (003, 004), FFG Sauhu (004), FFG Isku (003) confirmed. New Precursor ships (MDB Uisko 005, SS Kalevala 005) detected.
- 03:25:00: New hostile thermal salvo detected (10x Thermal 13).
- 03:26:55: BM-92 Hornet Leader 010 attacked by missiles, sustained 2 penetrating hits, and was destroyed. Commander Lisa Borcharding failed to escape.
- 03:51:00: Contact re-established with MDB Uisko 005 and SS Kalevala 005.
- 03:57:00: New hostile thermal salvo detected (10x Thermal 13).
- 03:58:20: BM-03 Hornet 003 attacked by missiles and was destroyed. Commander Marguerite Brongniart failed to escape.
- 04:00:30: Our Hornet bomber squadrons (BM-06, BM-07, BM-08, BM-09, BM-10, BM-68, BM-69, BM-77, BM-78, BM-80, BM-81, BM-82, BM-83, BM-84, BM-85, BM-86, BM-87, BM-89, BM-91, BM-93) launched a mass volley of Wasp ASM missiles targeted on FFG Isku 003, FFG Sauhu 004, and FFG Julma (003, 004). Maintenance failures reported on Box Launchers of BM-69 Hornet 063 and BM-89 Hornet 081.
- 04:05:35 - 04:06:51: Sustained missile combat. Our Hornets engaged the enemy frigates, inflicting light damage with some armour hits and minimal penetrating hits. Nuclear detonations and energy weapon impacts were reported from these engagements.
- 04:07:19: BM-06 Hornet 006 attacked by missiles, sustained 1 penetrating hit, and was destroyed. Commander Amélie Amyot escaped to a lifepod and was awarded the Survivor medal.
- 04:09:20: BM-07 Hornet 007 attacked by missiles and was destroyed.
III. CASUALTIES AND LOSSES (Friendly Forces):
- BM-92 Hornet Leader 010: Destroyed. Commander Lisa Borcharding (KIA).
- BM-03 Hornet 003: Destroyed. Commander Marguerite Brongniart (KIA).
- BM-06 Hornet 006: Destroyed. Commander Amélie Amyot (Survived, Rescued).
- BM-07 Hornet 007: Destroyed.
IV. ENEMY STATUS:
- FFG Isku 003: Sustained light damage (e.g., Total Hits 3, Armour Hits 3, Decoy Hits 2).
- FFG Sauhu 004: Sustained light damage (e.g., Total Hits 3, Armour Hits 2, Penetrating Hits 1, Decoy Hits 1).
- FFG Julma 003: Sustained light damage (e.g., Total Hits 3, Armour Hits 3, Decoy Hits 4).
- FFG Julma 004: Sustained light damage (e.g., Total Hits 2, Armour Hits 2, Decoy Hits 3). *(Note: These frigates were not destroyed and remain operational, albeit with light damage.)*
V. OBSERVATIONS AND RECOMMENDATIONS: The initial orbital interdiction successfully engaged the known hostile frigates, inflicting light damage. However, their complete neutralization was not achieved. The presence of additional Precursor ships (MDB Uisko, SS Kalevala) and persistent hostile thermal salvos indicates a more entrenched and active enemy defense than initially assessed. Future operations in Laramie, particularly the planned ground assault, must account for these ongoing threats and potential surface-to-orbit capabilities. Replenishment of Hornet bomber squadrons and leaders is critical for continued operations.
END REPORT.
I think my next game will definetly include AI lol
==================
The Laramie system is a dazzling jewel in the cosmic tapestry, dominated by a brilliant, searing white star, its luminosity casting a stark, unforgiving light across its inner reaches.
Closest to the star, the first world is a scorched, airless rock, its surface a desolate expanse of superheated stone, reflecting the stellar glare with an almost blinding albedo. Further out, the second planet is a colossal, infernal orb, shrouded in a dense, superheated atmosphere that glows with an ominous, perpetual haze. Its surface, if visible, would be a maelstrom of volcanic activity, a true hellscape. Orbiting this fiery behemoth is a single, tidally locked moon, forever presenting one face to its scorching parent.
The third planet, a world of moderate size, presents a more intriguing, albeit somber, vista. Its thin, wispy atmosphere barely clings to a surface that hints at past glories, now marked by the skeletal remains of abandoned factories and ancient ruins, silent testaments to a forgotten civilization. This world is not entirely barren, with pockets of liquid hinting at a struggle for life. Hovering in silent vigil above this enigmatic world are the fleets of an unknown power. The "Orbital Defences 004," a pair of unknown class vessels, maintain a static, watchful stance. Nearby, the "FAC Hunter Squadron 002," a swift quartet of unknown ships, patrols with predatory grace, while the "FAC Flotilla 003," a formidable group of eight rapid-response vessels, stands ready, their high speeds suggesting a readiness for immediate action.
Beyond these inner worlds, a vast, chaotic asteroid belt swirls, a glittering ring of countless rocky fragments, some as small as pebbles, others as large as mountains, each tumbling in its own ancient dance. Two comets, icy wanderers with long, ethereal tails, streak through the outer fringes of the system, their eccentric orbits carrying them on journeys that span millennia.
Further still, the system unfolds into a realm of gas giants and icy worlds. A large, cold, watery world, its surface a mosaic of frozen oceans and thin, hazy clouds, orbits in the middle reaches, attended by several smaller, frigid moons. Following it is a smaller, cold, rocky world, its weak magnetic field barely deflecting the stellar winds. Then come the true titans: a series of colossal gas giants, their swirling, multi-hued atmospheres painted with storms and currents of unimaginable scale. Some possess powerful magnetic fields, hinting at turbulent cores, while others are more sedate. Each of these giants is a miniature system unto itself, orbited by a retinue of icy moons, some large enough to be worlds in their own right, others mere specks of frozen dust. The outermost known planet is a cold, icy world with a thin atmosphere, its surface a desolate expanse of frozen terrain, its weak magnetic field a faint whisper against the void.
From the distant reaches of the Laramie system, the Milky Way stretches across the blackness, a luminous river of stars. A particularly beautiful, distant nebulae, a cosmic cloud of vibrant blues and purples, paints a breathtaking backdrop, its soft glow a stark contrast to the harsh light of Laramie's star. In another direction, the subtle, almost imperceptible distortion of light hints at the presence of a distant, unseen black hole, its immense gravity subtly twisting the fabric of spacetime, a silent, powerful presence in the cosmic ballet.
==================
OPERATION: SCORCHED EARTH - LARAMIE SYSTEM INTERDICTION
TO: Fleet Command, Terracorp Empire
FROM: Tactical Operations
DATE: 22 September 2074
SUBJECT: Proposed Interdiction and Reclamation of Laramie System
I. SITUATION OVERVIEW: The Laramie system presents a strategic opportunity for neutralization of hostile elements. Reconnaissance has identified a Type 6 star with significant luminosity, supporting multiple celestial bodies. Of particular interest is Planet 3, codenamed "Bullseye," a high-gravity, high-tectonic world, confirmed to host abandoned industrial infrastructure (56 abandoned factories) and ancient ruins (associated with a previously encountered hostile race). Our intelligence indicates this system is connected to Alfred, a key hub in our current operational sphere.
II. ENEMY FORCES: Hostile forces, identified as an unknown adversary, maintain a defensive posture around Planet 3 (Bullseye). Current intelligence indicates the following fleet composition:
- Orbital Defences 004: 2 x Unknown Class vessels.
- FAC Hunter Squadron 002: 4 x Unknown Class vessels.
- FAC Flotilla 003: 8 x Unknown Class vessels. All known enemy assets are concentrated in orbit around Planet 3 (Bullseye). No active population detected on Planet 3 (Bullseye), suggesting a derelict industrial site.
III. FRIENDLY FORCES (Carrier Group 1 - Alfred System): Our primary strike force, Carrier Group 1, currently positioned in the Alfred system, is comprised of the following assets:
- 3 x Normandie II (Escort Carrier): Provides command and control, and serves as a mobile platform for fighter and bomber operations.
- 26 x Hornet (Bomber): Our primary strike aircraft, capable of delivering significant ordnance against both space and ground targets.
- 3 x Hornet Leader (Bomber): Command variants of the Hornet bomber, providing enhanced coordination for strike packages.
- 1 x Chimere (Fighter): A versatile fighter craft for air superiority and interception.
- 1 x Dunkerque III - Ammunition (Freighter): Essential logistics support, ensuring sustained combat operations through resupply of ordnance.
This group represents a potent combination of carrier-based strike capability, supported by dedicated logistics.
IV. MISSION OBJECTIVES:
PRIMARY OBJECTIVE (P1): Eliminate all hostile ships and orbital defense stations around Planet 3 (Bullseye).
SECONDARY OBJECTIVE (S1): Suppress any detected surface-to-orbit (STO) batteries on Planet 3 (Bullseye) to enable a future ground assault.
V. PROPOSED COURSE OF ACTION (COA):
- PHASE 1: INGRESS & ORBITAL ENGAGEMENT:
- Deploy Carrier Group 1 for a rapid transit to Laramie via the Alfred jump point.
- Initiate immediate engagement with hostile fleets in orbit around Planet 3 (Bullseye). Leverage our superior numbers of Hornet bombers and their missile technology to achieve decisive victory. Prioritize targeting of enemy command and control vessels if identified.
- PHASE 2: ORBITAL DEFENSE SUPPRESSION:
- Following neutralization of enemy fleets, conduct detailed scans of Planet 3 (Bullseye) to identify and locate all active surface-to-orbit (STO) batteries.
- Utilize Hornet bombers for precision strikes against identified STO targets, aiming for complete suppression to clear the way for future ground operations.
- Maintain a secure orbital perimeter around Planet 3 (Bullseye) to prevent enemy reinforcements or counter-attacks.
VI. LOGISTICS & SUPPORT:
- Fuel and maintenance requirements for sustained operations will be calculated post-engagement, drawing from our empire-wide reserves. The Dunkerque III - Ammunition freighter will provide immediate ordnance resupply.
- Reinforcement assets, including additional freighters and ground assault elements from our overall fleet, to be on standby for rapid deployment to Laramie at an ulterior time to be defined for the ground assault.
VII. RISK ASSESSMENT:
- LOW: Minimal known active population on Planet 3 (Bullseye), reducing direct ground resistance during initial orbital operations.
- MEDIUM: Unknown capabilities of hostile fleet compositions. Potential for additional, undetected enemy forces or unexpected technological defenses.
- HIGH: High gravity and tectonic activity on Planet 3 (Bullseye) may complicate future ground operations and base construction, requiring careful planning and specialized equipment. The presence and strength of STO batteries are currently unknown and pose a significant threat to orbital assets during suppression.
VIII. COMMANDER'S INTENT: To swiftly and decisively achieve orbital supremacy over the Laramie system and neutralize its immediate defenses, paving the way for future ground operations and long-term integration into the Terracorp Empire. Maintain a high state of readiness for unforeseen contingencies.
IX. RECOMMENDATION: Request immediate approval for Operation: Scorched Earth.
END REPORT.
==================
The cockpit of BM-77 Hornet 071 was a symphony of controlled chaos. "Missiles away!" came the chorus from across the comms, a wave of triumphant shouts as our Wasp ASMs, along with those from Hornets 006, 007, 008, and dozens more, streaked towards the enemy frigates. The targeting reticles on my HUD flickered, confirming the launch, and I felt the familiar kick as the last of our payload detached. The enemy, a quartet of Julma, Sauhu, and Isku class frigates, were still distant blips, but our wasps were fast.
Minutes later, the first hostile salvo registered. "Incoming! Thermal thirteen!" The warning blared, and the tactical display lit up with a swarm of enemy missiles, tiny red streaks closing in at terrifying speeds. My heart hammered against my ribs. We were small, fast, but not invincible.
Then, the fireworks began. Our Wasp ASMs found their marks. Explosions blossomed across the enemy frigates' hulls – flashes of white-hot nuclear detonations. "Sauhu 004 taking hits! Julma 003's armor is Damaged!" The comms crackled with damage reports, a grim tally of our success. Decoys flared, trying to throw off our missiles, but many still punched through.
But the enemy wasn't idle. Their return fire was relentless. "Hornet Leader 010 is down! Repeat, Leader 010 is gone!" The voice of command was strained, a stark reminder of the brutal cost. I saw the distant, silent bloom of a catastrophic failure, a ship-sized star winking out of existence. Lisa Borcharding, gone.
A few agonizing minutes later, another chilling report. "Hornet 003, exploded! No survivors!" Marguerite Brongniart, another friend, another light extinguished in the void. The grim reality of combat pressed in, a cold hand on my throat.
We kept firing, dodging, weaving. The frigates were bleeding, but they were still fighting. Then, the unthinkable. "Hornet 006 hit! Catastrophic failure!" My stomach dropped. I saw it, a sudden, violent expansion of light, then nothing. "Lifepods launched from 006... one survivor, Commander Amyot!" A small victory, a single thread of hope in the darkness.
The battle raged, a maelstrom of light and death. My Hornet shuddered as a near-miss rattled the hull. The air was thick with the smell of ozone and fear. I gripped the controls, eyes glued to the tactical display, searching for targets, for threats.
Then, the final, crushing blow. "BM-07 Hornet 007 attacked by missiles! Catastrophic failure! Exploded!" The words echoed in the cockpit, a death knell. I didn't need to look. The flash was blinding, even through the reinforced canopy. Another Hornet, another crew, gone in an instant. The void swallowed them whole, leaving only the lingering echoes of their sacrifice. We were still here, but the cost was mounting. The fight continued, but a part of us died with every lost brother.
==================
AFTER-ACTION REPORT: OPERATION SCORCHED EARTH - LARAMIE SYSTEM
TO: Fleet Command, Terracorp Empire
FROM: Tactical Operations, Carrier Group 1
DATE: 06 October 2074
SUBJECT: Post-Engagement Assessment - Laramie System Orbital Interdiction
I. EXECUTIVE SUMMARY: On 06 October 2074, Carrier Group 1 executed Phase 1 of Operation: Scorched Earth in the Laramie system. Our Hornet bomber squadrons engaged three enemy frigates (FFG Isku 003, FFG Sauhu 004, FFG Julma 003, and FFG Julma 004) with Wasp ASM missiles. While hits were registered, these frigates sustained only light damage and remained operational. Our forces sustained losses, with three Hornet bombers and one Hornet Leader destroyed. Initial reconnaissance also detected new hostile contacts, including additional Precursor ships (MDB Uisko, SS Kalevala) and thermal salvos, indicating a more robust and resilient enemy presence than initially anticipated.
II. CHRONOLOGY OF EVENTS (Laramie System - 06 October 2074):
- 03:11:00 - 03:16:00: Initial hostile contacts re-established and updated: FFG Julma (003, 004), FFG Sauhu (004), FFG Isku (003) confirmed. New Precursor ships (MDB Uisko 005, SS Kalevala 005) detected.
- 03:25:00: New hostile thermal salvo detected (10x Thermal 13).
- 03:26:55: BM-92 Hornet Leader 010 attacked by missiles, sustained 2 penetrating hits, and was destroyed. Commander Lisa Borcharding failed to escape.
- 03:51:00: Contact re-established with MDB Uisko 005 and SS Kalevala 005.
- 03:57:00: New hostile thermal salvo detected (10x Thermal 13).
- 03:58:20: BM-03 Hornet 003 attacked by missiles and was destroyed. Commander Marguerite Brongniart failed to escape.
- 04:00:30: Our Hornet bomber squadrons (BM-06, BM-07, BM-08, BM-09, BM-10, BM-68, BM-69, BM-77, BM-78, BM-80, BM-81, BM-82, BM-83, BM-84, BM-85, BM-86, BM-87, BM-89, BM-91, BM-93) launched a mass volley of Wasp ASM missiles targeted on FFG Isku 003, FFG Sauhu 004, and FFG Julma (003, 004). Maintenance failures reported on Box Launchers of BM-69 Hornet 063 and BM-89 Hornet 081.
- 04:05:35 - 04:06:51: Sustained missile combat. Our Hornets engaged the enemy frigates, inflicting light damage with some armour hits and minimal penetrating hits. Nuclear detonations and energy weapon impacts were reported from these engagements.
- 04:07:19: BM-06 Hornet 006 attacked by missiles, sustained 1 penetrating hit, and was destroyed. Commander Amélie Amyot escaped to a lifepod and was awarded the Survivor medal.
- 04:09:20: BM-07 Hornet 007 attacked by missiles and was destroyed.
III. CASUALTIES AND LOSSES (Friendly Forces):
- BM-92 Hornet Leader 010: Destroyed. Commander Lisa Borcharding (KIA).
- BM-03 Hornet 003: Destroyed. Commander Marguerite Brongniart (KIA).
- BM-06 Hornet 006: Destroyed. Commander Amélie Amyot (Survived, Rescued).
- BM-07 Hornet 007: Destroyed.
IV. ENEMY STATUS:
- FFG Isku 003: Sustained light damage (e.g., Total Hits 3, Armour Hits 3, Decoy Hits 2).
- FFG Sauhu 004: Sustained light damage (e.g., Total Hits 3, Armour Hits 2, Penetrating Hits 1, Decoy Hits 1).
- FFG Julma 003: Sustained light damage (e.g., Total Hits 3, Armour Hits 3, Decoy Hits 4).
- FFG Julma 004: Sustained light damage (e.g., Total Hits 2, Armour Hits 2, Decoy Hits 3). *(Note: These frigates were not destroyed and remain operational, albeit with light damage.)*
V. OBSERVATIONS AND RECOMMENDATIONS: The initial orbital interdiction successfully engaged the known hostile frigates, inflicting light damage. However, their complete neutralization was not achieved. The presence of additional Precursor ships (MDB Uisko, SS Kalevala) and persistent hostile thermal salvos indicates a more entrenched and active enemy defense than initially assessed. Future operations in Laramie, particularly the planned ground assault, must account for these ongoing threats and potential surface-to-orbit capabilities. Replenishment of Hornet bomber squadrons and leaders is critical for continued operations.
END REPORT.