Posted by: Jarhead0331
« on: July 11, 2025, 05:56:07 AM »Stay safe, bro.
A bit of warstats, just to explain my arty SupplyUse ratio.
1942-44
[...]
The most broadly used inf.guns and howitzer shells:
German 10cm: ~80 mln shots, ~15kg per shot, so ~1 200 mln kg LOG
German 15cm: ~25 mln shots, ~45kg per shot, so ~1 100 mln kg LOG
Soviet 76mm: ~75 mln shots, ~8kg per shot, so ~600 mln kg LOG
Soviet 122mm: ~20 mln shots, ~25kg per shot, so ~500 mln kg LOG
Soviet 152mm: ~9 mln shots, ~45kg per shot, so ~400 mln kg LOG
Personally I maintain that the best solution is to rebalance GSP requirement for multi-shot weapons, particularly CAP/HCAP and artillery. The problem right now is that if a CAP fires ineffectually at a tank, only 0.6 GSP are consumed, while if a MAV fires at an infantry 1.6 GSP are consumed, so anti-vehicle weapons are sub-optimal in terms of supply usage and are optimally used as a second-wave once CAP has been used to mow down most enemy infantry. If the GSP consumption is rebalanced to be more similar this should solve or at least mitigate much of the issue in practice.
--- Firstly, quick fire off; RECON is what gives you Preferential Targeting. CONCEALMENT reduces RECON, but not below 0. No RECON means no preferential targeting at all, and no malus from CONCEALMENT since it has nothing to conceal from. The idea of RECON being used is that in order to have a preferred target the units must know what is coming before it gets there. Otherwise, the current model is sufficiently granular to assume that the randomness we have now is units picking targets at the point of engagement versus being prepared ahead of time for said engagement.
--- Next, my argument on the effects of preferential targeting:
- Enemy is Combined Arms: 7/1 ratio of INF and Medium Vehicle with MED Armor, MAV and CAP
- Your Forces are Combined Arms: Same as Enemy.
--- Results: With 100% preferential targeting it's a wash, assuming tech parity and a few other things for simplicity.
- Enemy is same Combined Arms, your forces are pure Med Vehicles instead.
--- Results: With 100% Preferential Targeting you wipe the enemy but take 50% casualties.
- Enemy is same Combined arms, but your pure INF.
--- Results: With 100% preferential targeting you lose everything, but the enemy takes 50% casualties.
There are two problems with this approach:
First, any approach which only provides a positive preferential targeting effect, even if it is small, renders a combined-arms formation almost strictly inferior mechanically to a single-class formation (all-INF, all-VEH, etc.). While the random targeting we have now does have its flaws, it succeeds at keeping combined-arms and single-class formations equally viable which supports player roleplay...this is I would argue a very important function of the current ground combat mechanics and should be at the forefront of any mechanical changes.
Second, the way to counteract the above would be to make Concealment cause a negative targeting malus, i.e., if your Recon is not enough to overcome enemy Concealment your forces are more likely to shoot at the "wrong" target. I think such a counter-mechanic would be frustrating to players (ground units are already very complicated, why add yet another confusing mechanic to think about?) and doesn't really solve any balance problems.
The problem is that if your opponent has, for sake of example, an even mix of CAP and MAV, and you send a mixed force of 50% INF and 50% VEH for example, then:Now consider if you send a force of 100% VEH (similar arguments will apply for INF):
- With purely random targeting every enemy weapon has a proportionally even chance of hitting either type of unit. The CAP and MAV are about equally effective (aside from GSP usage).
- With even a small targeting bonus, say +10%, suddenly the CAP is hitting your INF 55% of the time and the MAV is hitting your VEH 55% of the time, so the enemy killing efficiency is 110% compared to the random case.
I am simplifying considerably, but the essence of the argument holds, and the choice of whether to use all-INF or all-VEH formations depends on the ratio of weapons the enemy is using and the relative kill rates against the units you are deploying - for example, MAV kills one tank per shot which is 62 tons, while CAP kills 6 infantry per shot which may be 30 tons (6x PW) or 72+ tons (6x CAP, LAV, etc.). However, with even a small preferential targeting choice effect, combined formations become strictly sub-optimal, which is not really in the spirit of Aurora and blemished what is honestly a 98% well-balanced ground forces system even if there are some flaws (MAV/HAV supply consumption) and some players wish it were different (e.g., more/more-accurate logistics modeling).
- With purely random targeting, the CAP has nearly zero efficiency and the MAV has about 100% efficiency, which is roughly the same on balance as the mixed formation case.
- However, with preferential targeting...nothing changes. The enemy remains at the same efficiency - which means they are not getting +10% kill rates because of your mixed formation.
--- Having preferential targeting based on a RECON value would be interesting. Terrain modifiers and Unit Terrain Modifiers could be used to provide a CONCEALMENT, which would also be affected by Fortification level, so Engineering Units could affect it as well. Thus a new ground unit would provide RECON to counter the enemy CONCEALMENT and therefore provide more or less Preferential Targeting. Thus the chance is not only dynamic, but reliant on your formations AND your enemies formations AS WELL AS the Terrain AND Unit Terrain Training.
--- Overall this would avoid some of the issues with preferential targeting. Likewise, having RECON based Fighter Pods would be useful to allow FFD Units to provide additional passive RECON. Allowing Ground Support Fighters attached to an FFD to provide RECON passively when on CAS would be helpful in this regard, alongside a dedicated RECON mission. This would likewise make CAP missions more useful against enemy RECON. The RECON mission could specifically lower the CONCEALMENT bonus derived from Fortification, making AA Units that much more useful to prevent degradation of this bonus.
This sounds good on the surface, but if you do the analysis it comes out that even a small targeting modifier makes a combined arms strategy strictly inferior, as a single-type strategy becomes optimal to waste the most possible enemy shots on a poor target.
I'm not seeing this. If you go, say, full infantry, you can counter it with full CAP heavy vehicles, so you'd add some anti-vehicle capacities to your army, perhaps in the sense of vehicles or static armed with HAV, so then you need a counter for that, and so on. Could you mathematically show the effects of this? I'm not good at this sort of thing.