Post reply

Warning: this topic has not been posted in for at least 120 days.
Unless you're sure you want to reply, please consider starting a new topic.

Note: this post will not display until it's been approved by a moderator.

Name:
Email:
Subject:
Message icon:

shortcuts: hit alt+s to submit/post or alt+p to preview

Please read the rules before you post!


Topic Summary

Posted by: Father Tim
« on: June 09, 2011, 10:57:26 PM »

[ooc]OOC:  Yes, that was it.  It's not in my 'Outbox' anymore so I wondered if it had disappeared.

10 labs for J. Winston
5 Labs for K Mingler[/ooc]
Posted by: Detjen
« on: June 08, 2011, 11:54:31 PM »

[ooc]Detjen, did you get the message I sent you about my Ministry?  It's not listed in my Outbox and now I'm wondering if it eaten by the internet.[/ooc]

[ooc]I do belive I did, was it the big list of components you had listed?  is that hte order you wanted them? and if so how did you want to split research labs?[/ooc]
Posted by: areyoua
« on: June 08, 2011, 03:35:35 PM »

[ooc]I think we should have a new turn now as I have put in the orders for the shipyard, and nothing new needs to be either discussed or put into place as the Technology minister has already laid out an outline of future polices and the survey ships won't be done until around october, so the turns could be advanced at least to that point to make up for Monday's one month advance.[/ooc]
Posted by: Father Tim
« on: June 07, 2011, 01:56:11 PM »

[ooc]Detjen, did you get the message I sent you about my Ministry?  It's not listed in my Outbox and now I'm wondering if it eaten by the internet.[/ooc]
Posted by: Detjen
« on: June 06, 2011, 09:38:17 PM »

Currently all ship production is Infrastructure Minister duity.   I did suggest before the beginning of the game we give the civlian to the commerce minister and military to the military minister,  but it was shot down :P  this of course was before the start, and only one or two shot it down, it oculd possibly still be passed if someone wanted ot put forth the proposal.


The turn is done I went only one month cause I felt it would just suck going four months with an empyt shipyard.  BUT to make up for it next turn we will go 6-8 months, probly 6,  into july So everyone prepare accordingly
Posted by: Erik L
« on: June 06, 2011, 09:06:34 PM »

I am just trying to figure out who decides what ships get built. I'd expect the Naval Minister to have control over current naval yards, the Infrastructure Minister has control over existing civilian yards, and a third party (or the Senate as a whole) decides when and where new yards are built.

Sen. John Davros
Posted by: areyoua
« on: June 06, 2011, 08:48:58 PM »

To Senator Starion, Yes, indeed we could, but the time to do that is around 7-8 years at present tech levels, and that seems like too long of a time to put our only shipyard out of service. Additionally, the Columbus has not yet been given final approval by Survey.

To Senator Davros, that was discussed, but never officially voted on. Personally, I think that would be a bad idea as it would give the Military too much control over the Civilian Government as it would then need nothing to create a massive amount of military forces at the expense of minerals for everyone else and a considerable chance of a military coup, no offense to the Vice admiral.[ooc] Who still has no name.[/ooc]

George Payne
Infrastructure Minister
Posted by: Erik L
« on: June 06, 2011, 08:43:59 PM »

Doesn't the Naval Minister get to decide how the naval yards are allocated?

Sen. John Davros
Posted by: mavikfelna
« on: June 06, 2011, 08:37:32 PM »

I believe we should add 2 additional slipways to the navy yard and then configure it for the Columbus.

--Orion
Posted by: ardem
« on: June 06, 2011, 08:13:49 PM »

[ooc] Unfortunately no, you just need to press on without it, not sure how many turn you doing in one hit but, I think research for military is still a long while away. Even if the design is approved the Infrastruture depart has to approve building.[/ooc]
Posted by: Detjen
« on: June 06, 2011, 07:54:45 PM »

Delay in turn im gonna go get some food first so yall got 20-30 min before I start throwing thigns up.  before I finish this turn though when I get back, do we have a survey ship to build?
Posted by: Detjen
« on: June 06, 2011, 07:16:02 PM »

Monday was my planned set turn process anyways so Im not waiting on anyone :p i just wanted to organize it all into one screen.  as for pushing multiple months I agree,  at least for the first few months or so until we actually get tho the point that we need to slow down and keep up.  Im imputing the data now, and will have turn process in a little
Posted by: areyoua
« on: June 06, 2011, 03:06:39 PM »

Report to Factory Managers
Ministry of Infrastructure

25% Construction Factories
10% Manned Mines
40% Commercial Shipyard
25% Winston-Payne Academy

Construction Factories and Manned Mines are constant expansions.
[ooc]Which means putting in 9999999 or as much as can be built in one year repeated every year which would be approximately 9 construction factories an approximately 4 Manned Mines the second choice gives a more reasonable projected usage amount in the mining/maintenance window, but requires a little more input. These numbers are based on 420 factories, no governor, and no tech (10 BP per factory) so it would be 4200, there is 20 coming from engineering brigades, but that is ridiculously little as it adds a sixth of a factory or mine.[/ooc]

Commercial Shipyard and WP Academy (name change possible) are one time projects, which will be done on June 2, 2026 and April 9, 2027 respectively, and once they are done the policy will be as follows, with research labs waiting until WP Academy is done (subject to change):

25% Construction Factories
10% Manned Mines
40% Military Shipyard
25% Research Labs

Research Lab, Construction Factories, and Manned Mines are continual expansions.
[ooc]Which is but .4375 of a research lab per year at this rate so just type in 1 or, like above, 999999.[/ooc]
Once the Military Shipyard is built the policy will be as thus (almost certain to change)

50% Construction Factories
20% Manned Mines
30% Research Labs

[ooc]The numbers for this one are the same as above but doubled, while the research lab isn't changed much, so leave it at one and change every time a lab is built.
Note that the numbers will change a bit as new Construction Factories are constantly being built, but those calculations are much more complex, but I can get them done if required. [/ooc]

Report to Shipyard #1
Ministry of Infrastructure

Name Change to Sori Shipyard

Nothing further as there is nothing to build and the designs are at 9,000 tons already. New slipway production has a very high chance of being interrupted by having to do initial retooling.

George Payne
Infrastructure Minister

[ooc] I support Senator Winston's idea to plow through turns, perhaps an entire year or more, but until elections come would be best. [/ooc]
Posted by: Sheb
« on: June 06, 2011, 09:25:12 AM »

[ooc]It is not a bug, people just use civilian shipyard because they are cheaper.

As for Commerce, nothing to be done yet either.[/occ]
Posted by: ardem
« on: June 06, 2011, 12:38:55 AM »

[ooc] Yes I only just found out about that civilian ships can be build in a military shipyard, is that a bug or intended design, if it is a bug I would prefer to wait till civilian is completed, if it is as intended I be happy to start, also I have given my deputy the design selection duties[/ooc]