On a quick scan I caught a couple of possible problems. On your main combatant the fire control resolution is 80. Your anticipated target is 16. This is going to severly reduce your ability to lock on to them and fire at them. The same rules for seeing a ship apply to the missile fire control so your actual range is going to be around 4% of normal or 2-3 million km. If the resolution was reduced down to 16 and you upped the size by 1 hull space you would probably get about the same max range as your current fire control but have it be effective against much smaller ships. If you need to reduce your launchers to 12 and put in an extra fire control as well. One thing I like to do for all missile combatants is to give them 1 fire control at resolution 1 so they can be loaded with counter missiles if needed. This is definately under the my preference rule however and is not a problem.
The second item that caught my attention is your escort. You left 5 size 4 launchers on it, but you have a really tiny magazine. You are going to need a bigger magazine so I would recommend removing the size 4 launchers and replacing them with magazines and maybe with doubling the size of your antimissile fire control. Currently your res 1 fire control will only be able to see a size 6 or smaller missile when it gets to around .7m km. This is a little close for my tastes and at a minimum only allows for 1 counter fire from your launchers.
Brian
Ah, moar flaws... Thanks for the Input. I redesigned the ships according to what you said, I hope it can kill.
But, I got good news (of a sort) and bad news. The good one is that I found new aliens. They are friendly, thought they are little more than cannon fodder, and their gigantic (22000 tons) ships will certainly be a good Mineral injection to the Swarm's... navy, if we can call it that.
I don't know how I did it, but I managed to put everything you said was needed; (right?) only took out one Missile Launcher, put more ammo, and the right resolution to take out the bastards.
I made the Sol Destroyer, thinking more about the Queen, I would let the frigates take out the Soldiers with the AMMs but even I had my doubts that it would work:
Sol class Missile Destroyer 9.000 tons 886 Crew 1747,4 BP TCS 180 TH 1000 EM 0
5555 km/s Armour 1-38 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 1 PPV 48
Maint Life 0,52 Years MSP 121 AFR 648% IFR 9% 1YR 234 5YR 3517 Max Repair 72 MSP
Magazine 1068
Magnetic Confinement Fusion Drive E7 (M) (8) Power 125 Fuel Use 70% Signature 125 Armour 0 Exp 5%
Fuel Capacity 600.000 Litres Range 171,4 billion km (357 days at full power)
Size 4 Missile Launcher (12) Missile Size 4 Rate of Fire 25
Missile Fire Control FC51-R16 (AFAC) (3) Range 51,8m km Resolution 16
Missile Fire Control FC57-R80 (3) Range 57,9m km Resolution 80
ASM-22 Kharak (267) Speed: 27.500 km/s End: 26,5m Range: 43,7m km WH: 16 Size: 4 TH: 146 / 88 / 44
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
Starton Eridani class Escort Frigate 6.000 tons 462 Crew 1281,6 BP TCS 120 TH 625 EM 0
5208 km/s Armour 1-29 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 1 PPV 15
Maint Life 0,86 Years MSP 134 AFR 288% IFR 4% 1YR 156 5YR 2338 Max Repair 72 MSP
Magazine 899
Magnetic Confinement Fusion Drive E7 (M) (5) Power 125 Fuel Use 70% Signature 125 Armour 0 Exp 5%
Fuel Capacity 400.000 Litres Range 171,4 billion km (380 days at full power)
Size 1 Missile Launcher (15) Missile Size 1 Rate of Fire 10
Missile Fire Control FC12-R1 (AMM) (3) Range 13,0m km Resolution 1
Missile Fire Control FC51-R16 (AFAC) (3) Range 51,8m km Resolution 16
AMM-67 Tanis (899) Speed: 30.000 km/s End: 3m Range: 5,4m km WH: 4 Size: 1 TH: 280 / 168 / 84
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
So... better?
Yeah, you need to rework the fire controls. And keep in mind, two hits with those missiles will knock off a soldier every time, so launching more than four in a salvo is a waste of ammo. (I think there's even a slight chance of destroying one in a single hit if it knocks out the engines and they explode, but you certainly shouldn't count on that.) Consider dropping two launchers and adding a third firecon.
That R80 sensor on your command ship is pretty useless. There's little if anything it'll spot before the R100 sensor does.
Do you have any EW techs? At your current tech level you really should. ECM is not that effective against missiles, since it only reduces the maximum range of missile fire controls and is easily compensated for by making larger firecons, but it's very useful against beam weapons, since it applies a flat reduction to their hit chance (which results in an effective range loss, as well).
Your escorts actually do need to go in the same TF as your destroyers. Point defense is much more effective if the PD launcher is on top of the ship being defended, and sensors are likewise more useful there. This means, of course, that they'll need more armor. (Armor is actually useless against Star Swarm, of course, but you'll want them to be able to fight other threats effectively, as well.)
I like to add a small backup sensor to all my warships so that they're not left helpless if the sensor ship dies, but that's just personal preference.
Really? Two missiles? Just that? But, well, I have to take out the queen too, and I'm pretty sure that she will get me some pretty hefty research bonuses. No EW tech, I rushed everything I could in Missile, Research Improvement, Sensor and Propulsion techs so I don't really have it now.
The Escorts wouldn't go with the Destroyers because of the Speed differences, but now that I took care of it (sorta) they will be on the same TG. And I can't really put more Armor on my ships without further research, one singe level of armor on the Destroyer added like 300 tons to the ship's mass; When I got it back to level 1, I saved like, 900-1000 tons of mass.
I don't know it helps but the Meson Cannons of the Soldiers only reach like 60000 km. I guess that if I had ECM level 3 it would be down to 15-30k right?