Posted by: ollobrains
« on: February 22, 2012, 07:13:16 PM »steve is it possible to have the xenology team work on a per ruin not a per race basis for any future changes
Quote from: "Steve Walmsley"Be aware that if the ruins are all the same race, as soon as a Xenology team cracks one of them, it will crack all of them. The Xenology teams work on a racial basis, not on each specific ruin.Any way to make it so that you actually need to have the xenology team on the planet and spending a little time to realize that it is a previously deciphered language. Not long, just a month or two as they clear out debris, find writing samples, ect.
Steve
Mostly I do not want it to be discover and reactiveate one ruin, then discover another ruin with a survey ship and presto the ruin is ready for engineer brigades to move in and start activating the remains.
Brian
Be aware that if the ruins are all the same race, as soon as a Xenology team cracks one of them, it will crack all of them. The Xenology teams work on a racial basis, not on each specific ruin.Any way to make it so that you actually need to have the xenology team on the planet and spending a little time to realize that it is a previously deciphered language. Not long, just a month or two as they clear out debris, find writing samples, ect.
Steve
I generated 20 systems, about half got terraformed, most of them ended up under 1x cost. All terraformed systems got a ruin. And all existing JP links were broken.Be aware that if the ruins are all the same race, as soon as a Xenology team cracks one of them, it will crack all of them. The Xenology teams work on a racial basis, not on each specific ruin.
Then I added Sol and the Humans.
Now I need to go into the db and make all the ruins the same race.
Quote from: "Erik Luken"I'm contemplating a scenario in which precursors genetically engineered the human race to what it is. At the same time, they terraformed a number of planets to human tolerances.I think it would probably be more immersive if you set it up prior to game start. Modifying as you go would feel too artifical I think and break-up the flavour of the campaign..
I'm trying to decide if I should generate a number of systems prior to game start and seed the terraformed planets (with ruins) or to play and use SM mode to modify candidates found during play.
Steve
I'm contemplating a scenario in which precursors genetically engineered the human race to what it is. At the same time, they terraformed a number of planets to human tolerances.I think it would probably be more immersive if you set it up prior to game start. Modifying as you go would feel too artifical I think and break-up the flavour of the campaign..
I'm trying to decide if I should generate a number of systems prior to game start and seed the terraformed planets (with ruins) or to play and use SM mode to modify candidates found during play.