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Gothic V / Re: Gothic V Comments Thread
« Last post by Froggiest1982 on July 14, 2025, 08:10:57 PM »I was reading and waiting to see where this was going. I can see only a couple of solutions that would not end up in a Risk stalemate where you just piling up armies on the other side of a jump point:
- Going back to the old advantage where NPR have no jump shock to deal with, effectively "cheating", or by giving them a reduced jump shock, so that you are still getting the advantage but for limited amount of time compared to the current and player
- AI would send a scout in advance prior jumping and if an enemy fleet is on the other side would decide if the mission they are carrying over justifies the risk and pretty much still ending up wiped out eventually
The problem with 1 is that we are trying to get away from cheating AIs in favor of a more "smart" one. The problem with 2 is that we could go back to the old peeking problem with scouts jumping in and out systems every cycle.
We could have a random zero-time jump shock, valid also for the player.
Yes, but I am quite sure we had this conversation other times before and after these
https://aurora2.pentarch.org/index.php?topic=8495.msg113856#msg113856
https://aurora2.pentarch.org/index.php?topic=12523.msg157641#msg157641
So I don't really recall why the current solution was applied



EDIT: As you will see NPR already worked on a reduced Jump Shock basis.