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The Academy / Re: First contact with a neutral NPR
« Last post by undercovergeek on March 19, 2024, 10:59:09 AM »
Presuming an actual npr not a spoiler. To provoke them all you have to be is detectable , so getting shot is just a matter of being in range and they have warships for that.  As I said before there is no distinction between a ship in orbit and a ship at the jump point as far as getting you negative diplomacy points as far as I am aware.
In general a diplo ship does not provoke much but still works better if it is not in their home system but in detection range of another ship or colony. However if you had other ships in the system that may have provoked them.

Usually before an NPR fires on you there will be messages demanding you leave the system, if you do not yet understand the language these will be incomprehensible transmissions noted as such in your log. If there were no transmissions and or your log said the aliens were not responding to attempts to communicate particularly if there is no large population you are aware of then probably spoilers

Ah ok - everything seems to be pointing at your description of spoilers - there is however only one ship above their planet and in the system of many planets they only have one colony

Which leads me to the question I was going to ask next - are there super sneaky ways at getting a peep at the colony to get more info
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The Academy / Re: AMM or PD or both
« Last post by undercovergeek on March 19, 2024, 10:53:07 AM »
From a ship perspective, picking one role is preferred. So, if your doing AMMs, then thats it. If beam PD, thats all that ship should mount.

That being said, I think you will see most folks layer defenses.

AMMs are pretty poor early on, but get increasingly better as tech goes up. So early on, you might only used beams for PD, but as the tech gets better its pretty common to use both. AMMs tend to be long distance, and then beams as you get closer.

If your current fleet tech is mostly beam based, which is what it sounds like, I would start there and look at beam based PD. What techs do you run right now? Railgun? Laser?

Other way round - my tech is all missiles with some early beam weapons for close range combat
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Generally most folks will have one FC per group of launchers, so if your grouping 4 AMM's per target, its common to have 1 FC per 4 launchers. A lot of that depends on your AMMs and your chance to hit and figuring out the optimal number.

We have some math wizards who can chime in on the optimal ratio, im sure. :)
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The Academy / Re: First contact with a neutral NPR
« Last post by Andrew on March 19, 2024, 10:28:22 AM »
Presuming an actual npr not a spoiler. To provoke them all you have to be is detectable , so getting shot is just a matter of being in range and they have warships for that.  As I said before there is no distinction between a ship in orbit and a ship at the jump point as far as getting you negative diplomacy points as far as I am aware.
In general a diplo ship does not provoke much but still works better if it is not in their home system but in detection range of another ship or colony. However if you had other ships in the system that may have provoked them.

Usually before an NPR fires on you there will be messages demanding you leave the system, if you do not yet understand the language these will be incomprehensible transmissions noted as such in your log. If there were no transmissions and or your log said the aliens were not responding to attempts to communicate particularly if there is no large population you are aware of then probably spoilers
35
The Academy / Re: AMM or PD or both
« Last post by Arwyn on March 19, 2024, 10:26:34 AM »
From a ship perspective, picking one role is preferred. So, if your doing AMMs, then thats it. If beam PD, thats all that ship should mount.

That being said, I think you will see most folks layer defenses.

AMMs are pretty poor early on, but get increasingly better as tech goes up. So early on, you might only used beams for PD, but as the tech gets better its pretty common to use both. AMMs tend to be long distance, and then beams as you get closer.

If your current fleet tech is mostly beam based, which is what it sounds like, I would start there and look at beam based PD. What techs do you run right now? Railgun? Laser?
36
The Academy / AMM or PD or both
« Last post by undercovergeek on March 19, 2024, 10:05:37 AM »
I have come across a second set of baddies - this second one seems to favour missiles as opposed to my raiders who only seem to fire energy weapons - my fleet is currently not set up to defend itself from missiles should the cold war go hot

Is the consensus to go for AMM or PD

or as has only just occurred to me does one design an AMM ship and leave the PD on the surrounding vessels?

what say you?

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The Academy / Re: First contact with a neutral NPR
« Last post by undercovergeek on March 19, 2024, 09:07:51 AM »
after 3 years of no comms, i mayyyyyyyy have moved the diplo ship into orbit of a colony

it got 38 missiles to the face

have ruined any chance of peace talks?

how close is close enough without triggering a salvo response?

TIA
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So I'm delving into missiles for the first time and I'm designing a AMM system for a ship which I want to be able to target multiple incoming ASM salvo's.  Do I need a FC for each additional salvo I want to defend against in the same time tick or can single FC target multiple salvo's independently, as long as it has enough missile launchers assigned?
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The Academy / Re: First contact with a neutral NPR
« Last post by Ulzgoroth on March 17, 2024, 08:22:27 PM »
Also, if you can find their outer-system presence you can post your diplo ship near a fuel extractor site or something where the aliens hang out but don't have vigorous territorial interests. That should cut back on the damage control.
NPRs are simpler than that. They only care about the system not parts of it so hanging out around the gas giant , hanging around near the homeworld, surveying the system its all the same. If they have multiple systems having  a diplomat ship hang out in one of their outer systems will work well as they don't care as much. A diplomat ship in the home system should not be disastrous unless they are xenophobic to a high degree and if they are you probably are going to war eventually anyway
Outer-system wasn't clear, I meant outer systems, not the outer part of systems.

My contact has lots of Sorium extractors in predictable spots outside their actual settled space.
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The Academy / Re: First contact with a neutral NPR
« Last post by Andrew on March 17, 2024, 07:19:04 PM »
Also, if you can find their outer-system presence you can post your diplo ship near a fuel extractor site or something where the aliens hang out but don't have vigorous territorial interests. That should cut back on the damage control.
NPRs are simpler than that. They only care about the system not parts of it so hanging out around the gas giant , hanging around near the homeworld, surveying the system its all the same. If they have multiple systems having  a diplomat ship hang out in one of their outer systems will work well as they don't care as much. A diplomat ship in the home system should not be disastrous unless they are xenophobic to a high degree and if they are you probably are going to war eventually anyway
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