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61
Bureau of Ship Design / Q-Ship, anti-piracy design
« Last post by Lord Solar on May 16, 2021, 07:16:50 PM »
With 1.14 introducing a fun new spoiler I wanted to make a specialized anti-pirate ship design.
The idea behind this pair of ships is to lure pirates into attacking what looks like an undefended freighter ripe for plunder only to be caught in a trap by this ship, hunted down and defeated.
These designs are at Magneto-Plasma tech level.
I also assume that the pirates don't use missiles as they are looking to make a profit not waste expensive ordinance shooting down freighters.
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Queen class Q-Ship      78,123 tons       660 Crew       5,581.9 BP       TCS 1,562    TH 3,840    EM 0
2457 km/s      Armour 10-162       Shields 0-0       HTK 112      Sensors 14/14/0/0      DCR 1      PPV 0
MSP 20,044    Max Repair 320.00 MSP
Hangar Deck Capacity 22,000 tons     Troop Capacity 1,000 tons     Boarding Capable    Cryogenic Berths 2,000    Cargo Shuttle Multiplier 3   
Jaghunchi    Control Rating 2   BRG   PFC   
Intended Deployment Time: 3 months    Flight Crew Berths 440   

Commercial Magneto-plasma Drive  EP1280.0 (3)    Power 3840.0    Fuel Use 2.21%    Signature 1280.0    Explosion 5%
Fuel Capacity 5,000,000 Litres    Range 521.2 billion km (2455 days at full power)
Refuelling Capability: 125,000 litres per hour     Complete Refuel 40 hours

Ship Detection Active Search Sensor AS53-R110 (1)     GPS 3080     Range 53.5m km    Resolution 110
Commercial EM Sensor EM1.0-14.0 (1)     Sensitivity 14.0     Detect Sig Strength 1000:  29.6m km
Commercial Thermal Sensor TH1.0-14.0 (1)     Sensitivity 14.0     Detect Sig Strength 1000:  29.6m km

This design is classed as a Commercial Vessel for maintenance purposes


This first vessel is sent on long voyages between colonies, sending a bit of fuel, MSP, colonist or troops to defend the planet if you want. Its role is to act as bait for pirate attacks and a mothership for the second craft that does the real work.

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Instant Loss class Hunter      22,000 tons       1,141 Crew       7,783.2 BP       TCS 440    TH 10,560    EM 3,570
24000 km/s      Armour 6-69       Shields 119-476       HTK 151      Sensors 0/0/0/0      DCR 51      PPV 34
Maint Life 4.13 Years     MSP 11,487    AFR 75%    IFR 1.0%    1YR 1,079    5YR 16,179    Max Repair 2640.00 MSP
Minghunchi    Control Rating 4   BRG   AUX   ENG   CIC   
Intended Deployment Time: 2 months    Morale Check Required   

Hunter 2 Magneto-plasma Drive  EP5280.00 (2)    Power 10560.0    Fuel Use 235.00%    Signature 5280.00    Explosion 30%
Fuel Capacity 1,051,000 Litres    Range 3.66 billion km (42 hours at full power)
Epsilon S119 / R476 Shields (1)     Recharge Time 476 seconds (0.3 per second)

Spinal 31.250cm C5 Far Ultraviolet Laser (1)    Range 320,000km     TS: 24,000 km/s     Power 26-5     RM 50,000 km    ROF 30        26 21 14 10 8 7 6 5 4 4
Particle Beam-6 (3)    Range 240,000km     TS: 24,000 km/s     Power 15-5    ROF 15        6 6 6 6 6 6 6 6 0 0
High Power Main Beam Fire Control R320-TS20000 (1)     Max Range: 320,000 km   TS: 20,000 km/s     91 81 72 62 53 44 34 25 16 6
Stellarator Fusion Reactor R20-PB80 (1)     Total Power Output 20.1    Exp 40%

Light Anti-Small Craft Active Search Sensor AS20-R9 (1)     GPS 202     Range 20.8m km    Resolution 9

ECCM-2 (1)         ECM 20

This design is classed as a Military Vessel for maintenance purposes
(range bands are in 30,000 km)
The second vessel can be really any good combat ship of your choice carried by the mothership. Just make sure it has a lot of self-maintenance capacity as commercial hangers don't freeze maintenance. 
62
Installation / Re: Aurora 4.91 Installation
« Last post by Jorgen_CAB on January 16, 2021, 11:05:38 AM »
Hello,
I'm new here, I'm trying to download the game, but I get a 404 error.  Is the upload down, or it isn't from here where I should be downloading it from?

This is the old version of the game that is no longer in development... you should head over to here and get the latest version...

http://aurora2.pentarch.org/index.php?topic=10635.0

Then download the latest patch here..

http://aurora2.pentarch.org/index.php?topic=11944.0

Then just enjoy the best most addictive game ever...   ;)
63
Installation / Re: Aurora 4.91 Installation
« Last post by gn4icj3 on January 16, 2021, 11:02:20 AM »
Hello,
I'm new here, I'm trying to download the game, but I get a 404 error.  Is the upload down, or it isn't from here where I should be downloading it from?
64
Aurora Chat / Re: Destroyer / frigate types
« Last post by Garfunkel on November 19, 2020, 01:26:09 PM »
I was checking on this old thread to write down the notes for my 1890 campaign.

but the thing is, Aurora C# is kinda like fusion power, always 30 years away

You're so gloriously right since C# was released like two months after you made that post! Feb 22-> April 12  ;D
65
Wiki Discussion / All current hull types
« Last post by Garfunkel on October 30, 2020, 06:17:08 PM »
Here's a txt file which includes all hull types available in VB6 and C# Aurora and I assume it's accurate for Quasar as well. Could someone who has an account for the Wiki please upload it there for posterity and for people planning their navies outside of the game, please & thanks.
66
Wiki Discussion / Re: Updating main namespaces pages with C# content
« Last post by MasonMac on August 24, 2020, 06:34:46 PM »
I'm working on creating a cheatsheet and reference book using mdBook and zola which will be open source so others can contribute to it. I think I'll be done with the draft by the end of the week, but it may take a bit longer.
67
Wiki Discussion / Re: Updating main namespaces pages with C# content
« Last post by Dutchling on August 22, 2020, 08:31:04 AM »
Haha, yeah I realize the wiki contributor population is a teensy tiny bit smaller for this game than it is for Dwarf Fortress :P. I'm grateful for all the contributors that exist though!

Just wanted to make sure you were aware of the idea.
68
Wiki Discussion / Re: Updating main namespaces pages with C# content
« Last post by Erik L on August 21, 2020, 06:49:18 PM »
I would recommend handling it like the Dwarf Fortress Wiki does.

At the top of each page is a link to each of the major versions, plus an indicator of which version's page you are currently viewing.

Go ahead :)
69
Wiki Discussion / Re: Updating main namespaces pages with C# content
« Last post by Dutchling on August 21, 2020, 06:39:48 AM »
I would recommend handling it like the Dwarf Fortress Wiki does.

At the top of each page is a link to each of the major versions, plus an indicator of which version's page you are currently viewing.
70
Aurora Chat / Re: Oops, wrong missile.
« Last post by Migi on August 20, 2020, 06:04:39 PM »
You deserve an anti-Stanislav Petrov medal.
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