- Aurora is very complex so the AI is never going to be competitive with an experienced human player. The AI struggles in many AAA titles with large dev teams and much simpler mechanics - plus I suspect the average Aurora player is smarter than the average gamer, which makes the AI gap wider. All I can really do is keep adding new considerations for the AI and tweaking the code as problems present themselves.
FWIW, I think the AI in Aurora is possibly more competent than the AI in the average Triple-AAA game coming out. Not least since it does, after all, continually improve.

In any case, I think regardless of AI tactical ability, the Vorchan were sunk anyways due to inferior technology and doctrine (or perhaps more accurately lack of superior technology, coupled with a poor doctrine for the situation). But you do like to see when the AI can at least mount a credible JP assault instead of getting walloped by 1/3 their tonnage in defenders. Myself, I'm still searching for that sweet spot, bumping up difficulty can work but can also leave the player in some settings facing faster, longer-ranged opposition perhaps a tad bit sooner than desired.
