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« Last post by TheBawkHawk on February 03, 2023, 11:12:22 AM »
Yeah, I've played Nebulous on and off for a few months now. It is extremely fun, and does a great job of allowing for customization of your ships. Well over half of my time is in the ship and missile designers. The combat is tense and tons of fun, and rewards clever use of terrain, electronic warfare, and strategic thinking. My favourite strategy thus far has been a wolfpack of gun and torpedo armed light cruisers, waiting in ambush outside of capture points. If a small ship comes in to try and capture, we poke around the asteroid and blast it with guns. If it's a bigger ship, we make a show of running away, bait it around the corner of the asteroid into point blank range, and unload a volley of torpedoes into it. 50% of the time, it works every time.
Plus, the game is surprisingly good looking. Shell and missile impacts, railgun rounds piercing through ships and continuing on through the other side, and the bridge lights shutting off and red emergency lights slowly flickering on when the reactor is damaged. I wasn't expecting it to be as immersive as it is.
I'd 100% recommend giving it a shot. The general balance of the game has obvious parallels to Aurora which should lessen at least some of the learning curve. Missiles are (generally) king, but you can make a strong showing with guns if you remember to bring enough ewar and point defense.