DeMatt Geological Probe
Missile Size: 2.00 MSP (5.000 Tons) Warhead: 0 Radiation Damage: 0 Manoeuvre Rating: 10
Speed: 200 km/s Fuel: 375 Flight Time: 2,169 hours Range: 1,562m km
Geo Sensor Strength: 0.05 Geo Points Per Day: 1.20
Cost Per Missile: 0.09 Development Cost: 9
Chance to Hit: 1k km/s 2.0% 3k km/s 0.7% 5k km/s 0.4% 10k km/s 0.2%
Materials Required
Boronide 0.03
Uridium 0.05
Gallicite 0.01
Fuel: 375
Yup. That'll do 'er.
No need for Thermal on the missile, the ship carries it already. I don't know how to make buoys yet, and did not know until about two days ago that buoys had that behavior in relation to geosurvey anyway. I intend to do a redesign that makes this missile smaller, like a size 1.5 or less, as I read that on a separate thread. This is already TN Tech, but Conventional Start... the idea is to get things going early. I've learned that Construction Ground Units now work properly as Factories too, they were bugged in a previous version. So that's on the to-do list as well.
However, Fighters can't unload Colonists, despite supposedly being able to land... That bug needs to be fixed first...