Author Topic: Earth Alliance Comments Thread  (Read 21788 times)

0 Members and 1 Guest are viewing this topic.

Offline Steve Walmsley (OP)

  • Aurora Designer
  • Star Marshal
  • S
  • Posts: 12036
  • Thanked: 22710 times
Re: Earth Alliance Comments Thread
« Reply #90 on: January 23, 2021, 09:37:16 AM »
Thanks.
 

Offline Froggiest1982

  • Gold Supporter
  • Vice Admiral
  • *****
  • F
  • Posts: 1394
  • Thanked: 649 times
  • 2023 Supporter 2023 Supporter : Supporter of the forum in 2023
    2024 Supporter 2024 Supporter : Supporter of the forum for 2024
    Gold Supporter Gold Supporter :
Re: Earth Alliance Comments Thread
« Reply #91 on: January 23, 2021, 03:35:58 PM »
I can no longer see any of the screenshots in the AAR. Can anyone else see them?

See this thread: http://aurora2.pentarch.org/index.php?topic=12356.msg147294#new

On a side note, I use imgur, and so far no issues.

Offline Rince Wind

  • Sub-Lieutenant
  • ******
  • R
  • Posts: 105
  • Thanked: 20 times
Re: Earth Alliance Comments Thread
« Reply #92 on: January 31, 2021, 02:35:18 PM »
What a cliffhanger!
 

Offline AlStar

  • Lt. Commander
  • ********
  • Posts: 215
  • Thanked: 168 times
Re: Earth Alliance Comments Thread
« Reply #93 on: February 01, 2021, 01:38:34 AM »
I know I've already said as much in this thread, but goddamn, you've run into a lot of alien races this game!

It's making me think that I might try my next game with a 100% NPR generation chance, since, even if it's not what you actually chose, your continued encounters makes it seem like you're doing nothing but rolling natural 20's (or 1's, depending on your point of view) on getting new aliens into the galaxy - and it's definitely making things interesting!
 

Offline TMaekler

  • Vice Admiral
  • **********
  • Posts: 1113
  • Thanked: 300 times
Re: Earth Alliance Comments Thread
« Reply #94 on: February 01, 2021, 06:28:12 AM »
I think it is designed that way (lots of close and different races) due to the underlying theme, or isn't it, Steve?
 

Online nuclearslurpee

  • Admiral of the Fleet
  • ***********
  • Posts: 3223
  • Thanked: 2563 times
  • Radioactive frozen beverage.
Re: Earth Alliance Comments Thread
« Reply #95 on: February 01, 2021, 10:23:31 AM »
It's making me think that I might try my next game with a 100% NPR generation chance, since, even if it's not what you actually chose, your continued encounters makes it seem like you're doing nothing but rolling natural 20's (or 1's, depending on your point of view) on getting new aliens into the galaxy - and it's definitely making things interesting!

I think this would cause every habitable (CC0.00, dark blue) planet to have an NPR, which would make expansion a bit difficult as you'd be limited to either CC2.00 (light blue) worlds or you'd be fighting a lot of wars.
 

Offline Steve Walmsley (OP)

  • Aurora Designer
  • Star Marshal
  • S
  • Posts: 12036
  • Thanked: 22710 times
Re: Earth Alliance Comments Thread
« Reply #96 on: February 02, 2021, 02:48:15 AM »
I think it is designed that way (lots of close and different races) due to the underlying theme, or isn't it, Steve?

Wasn't really designed to be so close. I had five NPRs between 25 and 75 light years, plus precursors, swarm and invaders active and NPRs can activate Spoilers and other NPRs.

A sixth NPR was created by one of the existing NPRs and there are currently three different Swarms. If I survive this, it will be a miracle :)
 
The following users thanked this post: Hawkeye, BAGrimm

Offline captainwolfer

  • Lt. Commander
  • ********
  • c
  • Posts: 224
  • Thanked: 88 times
Re: Earth Alliance Comments Thread
« Reply #97 on: February 02, 2021, 03:16:03 PM »
I think it is designed that way (lots of close and different races) due to the underlying theme, or isn't it, Steve?

Wasn't really designed to be so close. I had five NPRs between 25 and 75 light years, plus precursors, swarm and invaders active and NPRs can activate Spoilers and other NPRs.

A sixth NPR was created by one of the existing NPRs and there are currently three different Swarms. If I survive this, it will be a miracle :)
Bloody hell. That is a lot. I can barely deal with a single Swarm unless I spawn in ships.
 

Offline Steve Walmsley (OP)

  • Aurora Designer
  • Star Marshal
  • S
  • Posts: 12036
  • Thanked: 22710 times
Re: Earth Alliance Comments Thread
« Reply #98 on: February 03, 2021, 03:20:12 AM »
A sixth NPR was created by one of the existing NPRs and there are currently three different Swarms. If I survive this, it will be a miracle :)
Bloody hell. That is a lot. I can barely deal with a single Swarm unless I spawn in ships.
At the moment I am only fighting one Swarm. The others are being fought by NPRs, so they will most likely be huge when I meet them :)
 

Offline MuthaF

  • Leading Rate
  • *
  • M
  • Posts: 12
Re: Earth Alliance Comments Thread
« Reply #99 on: February 04, 2021, 04:18:04 PM »
Quote from: Steve Walmsley link=topic=12160. msg148246#msg148246 date=1612344012
Quote from: captainwolfer link=topic=12160. msg148209#msg148209 date=1612300563
Quote from: Steve Walmsley link=topic=12160. msg148182#msg148182 date=1612255695
A sixth NPR was created by one of the existing NPRs and there are currently three different Swarms.  If I survive this, it will be a miracle :)
Bloody hell.  That is a lot.  I can barely deal with a single Swarm unless I spawn in ships.
At the moment I am only fighting one Swarm.  The others are being fought by NPRs, so they will most likely be huge when I meet them :)

Not to sound callous, but it will be about time you actually lost anything than mirror skirmish.  It is becoming really boring and predictable - you start new huge campaign, steamroll over hapless aliens for a while and then get bored and abandon the campaign just to repeat same sequence but in different settings.  [years ago, at least you played with many human factions and kept interest by role-playing their interactions]
I mean it as a constructive criticism, no offense - i have same problem with many books (for example David Weber, that guy is a walking Deus Ex machina :) )
So there is to hoping to you finally getting your ass kicked 8)
 

Offline TMaekler

  • Vice Admiral
  • **********
  • Posts: 1113
  • Thanked: 300 times
Re: Earth Alliance Comments Thread
« Reply #100 on: February 05, 2021, 12:37:14 AM »
To be fair though, anyone but Steve would have gotten their asses kicked by this setup... . But I agree: the main goal of an AI is that it can beat you.
 

Offline AlStar

  • Lt. Commander
  • ********
  • Posts: 215
  • Thanked: 168 times
Re: Earth Alliance Comments Thread
« Reply #101 on: February 05, 2021, 08:39:35 PM »
...you start new huge campaign, steamroll over hapless aliens for a while and then get bored and abandon the campaign just to repeat same sequence but in different settings...
I think most of those (at least for the C# version) can actually be attributed to Steve making major changes to the database which require him to flush everything; rather than boredom.
 
The following users thanked this post: captainwolfer

Offline MuthaF

  • Leading Rate
  • *
  • M
  • Posts: 12
Re: Earth Alliance Comments Thread
« Reply #102 on: February 06, 2021, 03:13:36 AM »
Quote from: AlStar link=topic=12160. msg148462#msg148462 date=1612579175
Quote from: MuthaF link=topic=12160. msg148376#msg148376 date=1612477084
. . . you start new huge campaign, steamroll over hapless aliens for a while and then get bored and abandon the campaign just to repeat same sequence but in different settings. . .
I think most of those (at least for the C# version) can actually be attributed to Steve making major changes to the database which require him to flush everything; rather than boredom.

Good and true point. 
However, Steve himself differentiates between test and regular campaigns.  Please notice, these 4 campaigns are NOT classified as test ones, which kinda renders that point moot.
All i wanted to point out is:
1.  better to have less elaborate campaign setup than opposite, so as not to eat up too much time on early solo game (arguable, but see e. g.  W40k)
2.  AI is apparently way too weak in his campaigns (95% steamrolling, human brain is still OP AF)
3.  expanded point 2 - as with most strategic games, one has to impose (many) house rules on himself to give AI chance (otherwise its back to steamroll)

Like i said, its my opinion/advice to make his campaigns AARs more interesting and make less of aborted ones.  Much of this stems from my own ongoing search for Aurora campaign balance.  Still trying to find a way to have plausible setup with competent opposing AI without getting 15 minutes long month turns or infinite 6 hrs increment hell. .   :-\
YMMV, of course  ;)

unrelated question, is there any plan to re-balance pops for bit more realistic values? And ideally have AI prioritize to re-settling overflowing pop from high difficulty starts?