Updates to Older PostsThe following Morale-related updates apply to older posts in this thread that I have edited. This post is just to highlight the changes for anyone who read those posts before I edited them.
Morale Effect on SurveyingThe rate at which a ship generates geological or gravitational survey points is modified by morale
No Life SupportIf a ship has no life support remaining, either due to battle damage or maintenance failures, emergency systems will keep the crew alive for a while but within a few days whatever jury-rigged systems the crew manage to create will begin to fail and crew members will start to die. The percentage will vary but on average about 50% of the remaining crew will die during each 5-day update. Any survivors that have been picked up by the ship will also start dying. Instead of the overcrowding modifier, morale is divided by 10.
UndermanningMorale can also be affected by undermanning. If a ship's crew falls below half its normal complement, morale will be affected. The formula is Morale = Current Morale x ((Current Crew * 2) / Normal Crew)
This could be made more complex by looking at the crew required to run the remaining undamaged systems but I think that adds complexity without a corresponding improvement in gameplay.
As you can imagine, an undermanned ship without life support is not going to be responding to orders very quickly
Ship can use a new Add Replacement Crew order to bring their crew up to its full complement. This order can be issued at colonies with at least one million population and takes the replacement crew from the racial pool.