This ship is my empire's first warship, at least in my current game. Where every other ship that I've posted up to this point was designed with effectively zero actual game time, this is my first ever warship built with the benefit of game-play experience. This is a Conventional Start; so my tech and industry is still very much nascent (I'm only 28 years in), but I'm ready to begin colonizing, have several good worlds picked out, (Although I'm still searching for a new source of Boronide, but I've got two decades and three Geosurvey Ships, I'm sure I'll find SOMETHING.) and have already found two Jump Points to the Unex System, I think? They say Unex in orange letters, so I assume that's a go. So I felt it was about time to have a response in case anyone payed me a visit... well, more realistically in case I MYSELF payed anyone a visit as I didn't spawn in any NPRs at start, but rather am allowing the System Generation thingy-kabob to make ones with a one in ten chance, out a hundred thousand systems.
Anyway, this here is a 5,000 ton Beam Frigate. I don't intend to make many of these, just about 6-12 of 'em before I switch to Light Cruisers (In Progress) They're quick buggers with Magneto-Plasma Engines and... okay-ish sensors. The design is a bit ad-hoc, as I'm just transitioning from these to bigger fish, mebbe 10-15,000 tonners. I expect it to survive contact... if not necessarily WIN. BTW: I have Pre-Cursors and Star Swarm enabled. I expect Pre-Cursors to turn this ship into pulp; assuming what everyone says about them is true. Star Swarm I know a lot less about (DON'T SPOIL ANY OF EM FOR ME!), but I know they use Mesons... so I'll just try to out range them. So here it is:
Recon class Frigate 5,000 tons 105 Crew 821.5 BP TCS 100 TH 375 EM 0
5000 km/s Armour 3-26 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 21 PPV 6
Maint Life 2.55 Years MSP 1103 AFR 200% IFR 2.8% 1YR 237 5YR 3558 Max Repair 312.5 MSP
Intended Deployment Time: 9 months Spare Berths 0
StarTech Systems X2 Experimental Naval Engine (1) Power 500 Fuel Use 65.51% Signature 375 Exp 12%
Fuel Capacity 1,500,000 Litres Range 82.4 billion km (190 days at full power)
10cm Experimental Naval Laser [IR] (2) Range 30,000km TS: 5000 km/s Power 3-3 RM 1 ROF 5 3 1 1 0 0 0 0 0 0 0
Experimental Naval Beam FCS (1) Max Range: 60,000 km TS: 5000 km/s 83 67 50 33 17 0 0 0 0 0
Spirra Spark (1) Total Power Output 6 Armour 0 Exp 5%
Pioneer Electronics Naval-Rated Sensor Suite [MR] (1) GPS 4000 Range 20.0m km Resolution 100
This design is classed as a Military Vessel for maintenance purposes
EDIT: The soon to be 10,000 ton Light Cruiser that will supplement and eventually replace this ship, the Intrepid-Class.
Intrepid class Light Cruiser 10,000 tons 209 Crew 1978.69 BP TCS 200 TH 750 EM 0
5000 km/s Armour 6-41 Shields 0-0 Sensors 32/32/0/0 Damage Control Rating 23 PPV 11.25
Maint Life 1.69 Years MSP 1371 AFR 266% IFR 3.7% 1YR 575 5YR 8625 Max Repair 625 MSP
Intended Deployment Time: 9 months Spare Berths 7
Magazine 63
StarTech Systems X1 Experimental Naval Engine (1) Power 1000 Fuel Use 43.67% Signature 750 Exp 12%
Fuel Capacity 2,000,000 Litres Range 82.4 billion km (190 days at full power)
12cm Experimental Naval Laser Cannon [IR] (1) Range 40,000km TS: 5000 km/s Power 4-4 RM 1 ROF 5 4 2 1 1 0 0 0 0 0 0
Experimental Class-2 Naval Particle Beam Weapon (1) Range 60,000km TS: 5000 km/s Power 5-5 ROF 5 2 2 2 2 2 2 0 0 0 0
Experimental Naval Beam FCS (1) Max Range: 60,000 km TS: 5000 km/s 83 67 50 33 17 0 0 0 0 0
Spirra Spark (2) Total Power Output 12 Armour 0 Exp 5%
Experimental Class-3 ASM Launch Tube (1) Missile Size 3 Rate of Fire 90
Experimental Naval Missile FCS (1) Range 10.6m km Resolution 50
Class-3 ASM (21) Speed: 24,000 km/s End: 4.4m Range: 6.3m km WH: 3 Size: 3 TH: 80/48/24
Pioneer Electronics Naval-Rated Sensor Suite [SR] (1) GPS 64 Range 5.1m km MCR 558k km Resolution 1
Pioneer Electronics Naval-Rated Sensor Suite [MR] (1) GPS 4000 Range 20.0m km Resolution 100
Pioneer Electronics Naval-Rated Sensor Suite [LR] (1) GPS 9600 Range 40.7m km Resolution 200
Pioneer Electronics Naval-Rated Passive Sensor Suite [TH] (1) Sensitivity 32 Detect Sig Strength 1000: 32m km
Pioneer Electronics Naval-Rated Passive Sensor Suite [EM] (1) Sensitivity 32 Detect Sig Strength 1000: 32m km
ECM 10
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
NINJA EDIT: And the Class-3 ASM
Missile Size: 3 MSP (0.15 HS) Warhead: 3 Armour: 0 Manoeuvre Rating: 10
Speed: 24000 km/s Engine Endurance: 4 minutes Range: 6.3m km
ECM Level: 1
Cost Per Missile: 2.15
Chance to Hit: 1k km/s 240% 3k km/s 80% 5k km/s 48% 10k km/s 24%
Materials Required: 0.75x Tritanium 0.5x Uridium 0.9x Gallicite Fuel x250
As always, feedback is appreciated. I'm somewhat proud of this one, and I have already laid the first of her class, the C.S.S. Recon, C.S.S. Ranger, and C.S.S. Seeker, to the First Battle Group on the 1st of May, year 28.