Author Topic: v2.5.1 Bugs Thread  (Read 96902 times)

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Offline Chris Foster

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Re: v2.5.1 Bugs Thread
« Reply #420 on: April 14, 2025, 01:07:12 AM »
Error Function #1516 occurs every increment due to ground forces.

Two formations exist as in the picture attached/below. Both were created via the organizations tab, with the 1st being created from the instant org button. Deleting the formations fixes the error. removing the MLRS companies from the formations also fixes the error. but re adding them causes it again. removing all the tank companies also fixes the error, they can be re-added but if there is 4 or more tank companies in one formation, or if there is 3 tank companies and at least one MLRS company, the error persists.

I have noticed from messing around with them that the tank company actually has 0 units of a construction/cap vehicle that i set to zero but forgot to delete, while the MLRS has 1 (intentionally). Im no programmer but i suspect some sort of float error or something with the total formation due to the existence of the 0 units in the tank company, since the error does not occur when the formation consists of only MLRS units. the error does not persist when the tank companies are under no hierarchy.

https://imgur.com/a/zoNuCKy
 

Offline Ghostly

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Re: v2.5.1 Bugs Thread
« Reply #421 on: April 16, 2025, 11:25:30 AM »
Conventional start, Real Stars, period separator, 60 years in.

Ordering a fleet with a tanker to "Transfer Fuel to Refueling Hub" will exceed the hub's fuel capacity and keep transferring fuel until the tanker is empty. Attached screenshot is how I found it in my game, also managed to replicate with a different tanker design and a brand new hub design (just fuel tanks and the hub module, no other modules). Something similar has been reported here https://aurora2.pentarch.org/index.php?topic=10990.msg126741#msg126741 , though in my case one hub in the fleet is enough for the bug to manifest. This is problematic because the "Refuel Stationary Fleet" order is also unreliable as reported here https://aurora2.pentarch.org/index.php?topic=13464.msg172115#msg172115 , I had to up my order delay for it from 10 minutes to 1 hour to make it work in increments above 8 hours.
 

Offline paolot

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Re: v2.5.1 Bugs Thread
« Reply #422 on: April 22, 2025, 07:54:53 PM »
TN start, Real stars, dot as decimal separator, 94 years in the game.
I have just discovered a system having the same name (Epsilon Horologii) of another one. See the attached image (I placed them side by side to do the screenshot).
The new system is the 216th that I met. These two systems are very different one another.
I wish to change the name of the most recent system. But, how can I choose a suitable name? especially a name not already present in the DB, and coherent with the real stars environment.
« Last Edit: April 22, 2025, 07:56:40 PM by paolot »
 

Offline Steve Zax

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Re: v2.5.1 Bugs Thread
« Reply #423 on: April 25, 2025, 03:08:28 PM »
If the "real Stars" database doesn't have duplicates (Sirius + Alpha Canis Majoris) which I'm pretty sure it doesn't, then you can decide that, as astronomers have in the past, that Epsilon Horologii is an optical double star (two stars in the same place in our sky, but different places in the 3-D universe, and name it Epsilon(2) Horologii.
 

Offline Louella

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Re: v2.5.1 Bugs Thread
« Reply #424 on: April 25, 2025, 03:53:49 PM »
I have just discovered a system having the same name (Epsilon Horologii) of another one. See the attached image (I placed them side by side to do the screenshot).

I couldn't find Epsilon Horologii in the star names in the database at all.  ???

Do you use a modded database ?
 

Offline Andrew

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Re: v2.5.1 Bugs Thread
« Reply #425 on: April 25, 2025, 04:32:44 PM »
The list of stars in that constellation is
https://en.wikipedia.org/wiki/List_of_stars_in_Horologium

Of course most of these are nowhere near each other so for an Aurora star map pick any star name, or make one up and assume the one you are at was not visible from Earth because it was faint or obsucred by a nebula/dust cloud/dark matter cloud/ Giant space turtle/etc
 

Offline paolot

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Re: v2.5.1 Bugs Thread
« Reply #426 on: April 25, 2025, 05:37:21 PM »
...
I couldn't find Epsilon Horologii in the star names in the database at all.  ???
Do you use a modded database ?

No. No modded DB.
I can open the DB using the program "DB Browser (SQLite)". In the table "Dim_KnownSystems", I applied the filter to the column "ConstellationName", so the names appear. In the attached image, the filtered content.
As you see, the "KnownSystemID"s are 36 and 384, and the names in the column "Name" are different. But in the galactic map the same name appeared.

If the "real Stars" database doesn't have duplicates (Sirius + Alpha Canis Majoris) which I'm pretty sure it doesn't, then you can decide that, as astronomers have in the past, that Epsilon Horologii is an optical double star (two stars in the same place in our sky, but different places in the 3-D universe, and name it Epsilon(2) Horologii.

Yes. Thanks, Steve!
I did so: Epsilon2 Horologii.   :)

@Andrew.
Thank you.
In the list, the star GJ 1061 appears. It is the first Epsilon Horologii that I met.
I can't find GJ 3210. Searching online, nothing.
« Last Edit: April 25, 2025, 06:07:46 PM by paolot »
 

Offline shatterstar

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Re: v2.5.1 Bugs Thread
« Reply #427 on: April 26, 2025, 12:01:48 AM »
Error popup, often several times at once, occurs every few 5-day increments.  It was originally #2661, now #2662.

2. 5. 1 Function #2662: Could not load file or assembly 'System. Data. Entity. Design, Version=4. 0. 0. 0, Culture=neutral, PublicKeyToken=b77a5c561934e089' or one of its dependencies.

Started happening after, I *think*, making several ground forces with "Construct Org".

No mods, running 2. 5. 1 in aurora4x-docker.

I am having this issue as well. I do not believe that it was a ground forces issue in my case as I had not recently built any.

Additionally I encountered a problem where, after refitting a Stabilisation Ship to a Colony ship, it still had the order in its list to stabilize a jump point. I started a different game to check if this was still an issue and was able to replicate it. I also then refitted that same ship to a troop trasport and it still had the orders for both as well as the options to load and unload troops.
 

Offline Louella

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Re: v2.5.1 Bugs Thread
« Reply #428 on: April 26, 2025, 02:44:04 AM »
What an odd naming thing this is.

I can't find GJ 3210. Searching online, nothing.

It seems that it exists in this catalogue: https://exoplanetarchive.ipac.caltech.edu/cgi-bin/TblView/nph-tblView?app=ExoTbls&config=gjstars Don't know how helpful that is.
 
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Offline paolot

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Re: v2.5.1 Bugs Thread
« Reply #429 on: April 26, 2025, 09:21:07 AM »
Thank you, Louella.
The coordinates of these two stars in this catalogue confirm that both are in Horologium constellation, but rather far angularly one another. So, their designation in the DB should be different.