After two stabs at warship design and combat experience against various threats, I think I've finally designed regret-free warships and wanted to share and maybe get some feedback.
Asia [Spacecraft Carrier] class Carrier 60 000 tons 1787 Crew 14447.88 BP TCS 1200 TH 12000 EM 2400
10000 km/s JR 6-750 Armour 6-136 Shields 80-300 Sensors 1/1/0/0 Damage Control Rating 191 PPV 0
Maint Life 6.75 Years MSP 25837 AFR 167% IFR 2.3% 1YR 983 5YR 14751 Max Repair 2216 MSP
Intended Deployment Time: 18 months Flight Crew Berths 86
Hangar Deck Capacity 10000 tons Magazine 864
J60000(6-750) Military Jump Drive Max Ship Size 60000 tons Distance 750k km Squadron Size 6
2000 EP/E1.25 Inertial Fusion Drive (6) Power 2000 Fuel Use 26.2% Signature 2000 Exp 12%
Fuel Capacity 5 750 000 Litres Range 65.8 billion km (76 days at full power)
Shields Xi-R300/360 (16) Total Fuel Cost 240 Litres per hour (5 760 per day)
CIWS 10/5s-TS32000-ECCM-2.5 (4x10) Range 1000 km TS: 32000 km/s ROF 5 Base 50% To Hit
ASM-SR3 [S6, WH16, R30mk] (144) Speed: 57 000 km/s End: 8.8m Range: 30.3m km WH: 16 Size: 6 TH: 399/239/119
ECM 40
Strike Group
24x C/A-5 Aesculapian Strikefighter Speed: 24365 km/s Size: 3.94
12x C/F-6 Fer-de-lance Interceptor Speed: 28486 km/s Size: 6.74
1x Flag Module Command Dropship Speed: 1 km/s Size: 5.3
1x SH/SR-3 Rasbora Rescue Shuttle Speed: 38400 km/s Size: 5
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
I love that I managed to fit the jump engine on the carrier, which I couldn't manage on the previous, 40,000t class. Unfortunately, I only just managed to squeeze it in, so no extra hangar space despite the new craft that go with it being heftier, so my new strikefighters sport only two missile launchers instead of the three on the older design. I retain the same 24 salvos that must be targeted, so I figure this might actually be more efficient if the enemy is taking out, say, eight salvos of two missiles instead of eight salvos of three.
Sun Tzu [Cruiser] class Battlecruiser 40 000 tons 1140 Crew 13430.4 BP TCS 800 TH 8000 EM 2400
10000 km/s Armour 6-104 Shields 80-300 Sensors 1/1/0/0 Damage Control Rating 101 PPV 121.08
Maint Life 7.17 Years MSP 16996 AFR 158% IFR 2.2% 1YR 578 5YR 8674 Max Repair 1152 MSP
Intended Deployment Time: 18 months Flight Crew Berths 40
Hangar Deck Capacity 5000 tons Magazine 916
2000 EP/E1.25 Inertial Fusion Drive (4) Power 2000 Fuel Use 26.2% Signature 2000 Exp 12%
Fuel Capacity 3 800 000 Litres Range 65.3 billion km (75 days at full power)
Shields Xi-R300/360 (16) Total Fuel Cost 240 Litres per hour (5 760 per day)
Quad Turret 15cm C6-TS32k Far UV Laser (2x4) Range 300 000km TS: 32000 km/s Power 24-24 RM 5 ROF 5 6 6 6 6 6 5 4 3 3 3
Twin Gauss LV4-100/ROF-5 Turret (3x10) Range 40 000km TS: 32000 km/s Power 0-0 RM 4 ROF 5 1 1 1 1 0 0 0 0 0 0
FC S02-R48k-TS32000 (3) Max Range: 96 000 km TS: 32000 km/s 90 79 69 58 48 38 27 17 6 0
FC S08-R240-TS32000 (2) Max Range: 480 000 km TS: 32000 km/s 98 96 94 92 90 88 85 83 81 79
P10-S1 Magnetic Confinement Fusion Reactor (3) Total Power Output 30 Armour 0 Exp 5%
P6-S0.6 Magnetic Confinement Fusion Reactor (3) Total Power Output 18 Armour 0 Exp 5%
ML S1-RL5s [AMM] (16) Missile Size 1 Rate of Fire 5
ML S3-RL300s [33% Reduction] (12) Missile Size 3 Rate of Fire 300
MFC 34mk/PD2.7mk-R1 [48/24] (4) Range 34.6m km Resolution 1
ASM-SR3 [S6, WH16, R30mk] (48) Speed: 57 000 km/s End: 8.8m Range: 30.3m km WH: 16 Size: 6 TH: 399/239/119
ACM-3 [S3, WH9, R30] (108) Speed: 51 200 km/s End: 9.8m Range: 30.1m km WH: 9 Size: 3 TH: 358/215/107
AMM-3 [S1, R2.2mk] (304) Speed: 92 200 km/s End: 0.4m Range: 2.2m km WH: 1 Size: 1 TH: 1383/829/414
Active Search MR403mk-R100 [48/24] (1) GPS 16800 Range 403.2m km Resolution 100
Active Search[48/24] MR34mk/PD3.7mk-R1 (1) GPS 144 Range 34.6m km MCR 3.8m km Resolution 1
Compact ECCM-4 (9) ECM 50
Strike Group
12x C/A-5 Aesculapian Strikefighter Speed: 24365 km/s Size: 3.94
6x C/F-6 Fer-de-lance Interceptor Speed: 28486 km/s Size: 6.74
1x Flag Module Command Dropship Speed: 1 km/s Size: 5.3
1x SH/SR-3 Rasbora Rescue Shuttle Speed: 38400 km/s Size: 5
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
I have four missile fire controls as a consequence of my PD active sensor. The R1 max range matches the range of ACMs (anti-craft missiles, but with WH9, they also make decent ASMs) and the MCR gives me leeway on my AMMs, so I figured I could save space with these dual-role MFCs. This setup is shared by my destroyers. I might have to make sure the standard assignments are for AMMs to make sure my ACMs aren't going to be wasted shooting at missiles, which goes against my reduced-hassle design and operations philosophies, but the space efficiency makes me feel okay about it.
Brazil [Missile Destroyer] class Missile Destroyer 20 000 tons 577 Crew 7289.11 BP TCS 400 TH 4000 EM 2400
10000 km/s Armour 6-65 Shields 80-300 Sensors 1/1/0/0 Damage Control Rating 53 PPV 91.99
Maint Life 7.2 Years MSP 7653 AFR 95% IFR 1.3% 1YR 259 5YR 3879 Max Repair 1152 MSP
Intended Deployment Time: 18 months Flight Crew Berths 4
Hangar Deck Capacity 250 tons Magazine 615
2000 EP/E1.25 Inertial Fusion Drive (2) Power 2000 Fuel Use 26.2% Signature 2000 Exp 12%
Fuel Capacity 1 750 000 Litres Range 60.1 billion km (69 days at full power)
Shields Xi-R300/360 (16) Total Fuel Cost 240 Litres per hour (5 760 per day)
Quad Turret 15cm C6-TS32k Far UV Laser (1x4) Range 300 000km TS: 32000 km/s Power 24-24 RM 5 ROF 5 6 6 6 6 6 5 4 3 3 3
Triple Gauss LV4-100/ROF-5 Turret (2x15) Range 40 000km TS: 32000 km/s Power 0-0 RM 4 ROF 5 1 1 1 1 0 0 0 0 0 0
FC S02-R48k-TS32000 (2) Max Range: 96 000 km TS: 32000 km/s 90 79 69 58 48 38 27 17 6 0
FC S08-R240-TS32000 (1) Max Range: 480 000 km TS: 32000 km/s 98 96 94 92 90 88 85 83 81 79
P12-S1 Inertial Confinement Fusion Reactor (2) Total Power Output 24 Armour 0 Exp 5%
ML S1-RL5s [AMM] (12) Missile Size 1 Rate of Fire 5
ML S3-RL300s [33% Reduction] (9) Missile Size 3 Rate of Fire 300
MFC 34mk/PD2.7mk-R1 [48/24] (3) Range 34.6m km Resolution 1
ACM-3 [S3, WH9, R30] (105) Speed: 51 200 km/s End: 9.8m Range: 30.1m km WH: 9 Size: 3 TH: 358/215/107
AMM-3 [S1, R2.2mk] (300) Speed: 92 200 km/s End: 0.4m Range: 2.2m km WH: 1 Size: 1 TH: 1383/829/414
Active Search[48/24] MR34mk/PD3.7mk-R1 (1) GPS 144 Range 34.6m km MCR 3.8m km Resolution 1
Compact ECCM-4 (6) ECM 40
Strike Group
1x SH/SR-3 Rasbora Rescue Shuttle Speed: 38400 km/s Size: 5
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
Julu [Frigate] class Frigate 10 000 tons 301 Crew 3807.4 BP TCS 200 TH 2000 EM 1500
10000 km/s Armour 6-41 Shields 50-300 Sensors 1/1/0/0 Damage Control Rating 33 PPV 61.32
Maint Life 5.14 Years MSP 3212 AFR 59% IFR 0.8% 1YR 203 5YR 3043 Max Repair 1000 MSP
Intended Deployment Time: 18 months Spare Berths 0
2000 EP/E1.25 Inertial Fusion Drive (1) Power 2000 Fuel Use 26.2% Signature 2000 Exp 12%
Fuel Capacity 875 000 Litres Range 60.1 billion km (69 days at full power)
Shields Xi-R300/360 (10) Total Fuel Cost 150 Litres per hour (3 600 per day)
15cm C6 Far Ultraviolet Laser (3) Range 300 000km TS: 10000 km/s Power 6-6 RM 5 ROF 5 6 6 6 6 6 5 4 3 3 3
Triple Gauss LV4-100/ROF-5 Turret (2x15) Range 40 000km TS: 32000 km/s Power 0-0 RM 4 ROF 5 1 1 1 1 0 0 0 0 0 0
FC S02.5 R240mk TS10000 (1) Max Range: 480 000 km TS: 10000 km/s 65 64 62 61 60 58 56 55 54 52
FC S02-R48k-TS32000 (2) Max Range: 96 000 km TS: 32000 km/s 90 79 69 58 48 38 27 17 6 0
P12-S1 Inertial Confinement Fusion Reactor (2) Total Power Output 24 Armour 0 Exp 5%
Active Search [48/24] MR23mk/AM2.5mk S1 R1 (1) GPS 96 Range 23.0m km MCR 2.5m km Resolution 1
Small Craft ECCM-2 (1) Compact ECCM-4 (2) ECM 40
This design is classed as a Military Vessel for maintenance purposes
I faced a bit of a dilemma whether to go with ACMs or three 15cm lasers at 10,000km/s tracking speed, but decided the destroyers had the ACM capability covered well enough. I'm hoping auto-fire can handle these fire controls well enough to let my frigates handle cleanup duty on unarmed or damaged opponents---where I can set them to auto-fire and just give movement orders to their targets as I had been doing with fighters. If I can avoid the steps of launching and docking sorties for mop-up duty , these frigates will probably become my favorite designs.
Principal battle groups will consist of a carrier, a battlecruiser, two destroyers, and two frigates, which matches the squadron limit for my jump drive. For deployments requiring less capability, I have the option of dispatching combinations of battlecruisers, destroyers, and frigates, with a battlecruiser and two frigates being a combination I anticipate liking since my old 40,000 ton military jump tenders will remain useful.
I have a shipyard ready to build 30,000 ton cruisers, but can't think of a role that isn't already covered; it won't be large enough to sport my battlecruiser's 5000 ton hangar, and I don't imagine the extra 10,000 tons of HS offer much capability beyond what a pair of destroyers bring. Maybe an assault cruiser to breach camped jump points? I've only had one such encounter, so I don't have a design philosophy for that in mind ... but I've got the shipyard ready for it, I guess.
I'd really like to build some 10,000 ton armed explorers (long endurance grav and geo survey ships) to replace the four surviving of the toothless
Yuri Gagarin class, but I'm not finding the space for the actives, FCs, and weapons a full offensive package would need while retaining the long endurance and dual survey capability ... come to think, add the decent thermal sensor I'd need for a ship that wants some ability to stay under the radar as it goes about its business.