Author Topic: v1.8.0 Bugs Thread  (Read 52420 times)

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Offline SpikeTheHobbitMage

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Re: v1.8.0 Bugs Thread
« Reply #30 on: April 21, 2020, 11:32:30 PM »
Version 1.8, Ground Forces window

After deleting a CMC on Davida, I noticed a command assignment to their garrison unit in the event log.  I have an empty colony of my own on that world.

Ground Forces window
-check Location
-check Show Civilian
-select Davida from the list
Function #2123: Sequence contains no elements
 

Offline Malorn

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Re: v1.8.0 Bugs Thread
« Reply #31 on: April 21, 2020, 11:39:05 PM »
v1.8

When setting starting tech points manually during game setup, on the second player created race, it sets itself to 100,000 and will revert any player input. This is with research speed set to 50. No idea if those factors matter or not.
The number changes based on assigned population. If you don't mind the NPR having a lower population then this is an acceptable workaround.
There might be a lower limit at which an NPR becomes locked by its low tech level and is unable to progress, I think avoiding this is the reason for the 100k point lock in.
I'll note the default transnewtonian start costs about 30,000 research points, but even if you give an NPR that it will spend points on ship systems and other unnecessary stuff like ground construction and sorium harvesters, so I would be wary of reducing their starting points too much.

I'm aware there is a workaround, though that is somewhat counterproductive when attempting to create china. But I don't follow your later reasoning. First off, you can't increase them or decrease them, so it's a not a minimum. Moreover, the NPR when first generated does not have 100k points, only after modification, therefore one could assume all NPRs probably do not have 100k points, but rather have points scaled in other ways.

It's a bug, I feel characterizing it as a feature is a disservice to the game. While I understand that many wish to defend Aurora, I am persistently confused by the desire to whitewash bugs as features. Steve does not attempt to this, why would would fans of the game wish to? A minor bug is not an assault on the game or it's quality.
 

Offline shanedday

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Re: v1.8.0 Bugs Thread
« Reply #32 on: April 22, 2020, 12:00:50 AM »
V1. 8. 0 When creating a medal, then deleting, it seems that the deleted medals still trigger based on the condition.  Seen in the Event Log and displayed against the Commander.
 
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Offline shanedday

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Re: v1.8.0 Bugs Thread
« Reply #33 on: April 22, 2020, 12:07:16 AM »
V1. 8. 0 'Orders Not Possible' seems to be reported much often compared with earlier versions (V1. 7) when triggered off standing orders.  (survey nearest body and survey nearest survey location).  I will just hide the event, but thought it is performing differently. 
 

Offline Malorn

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Re: v1.8.0 Bugs Thread
« Reply #34 on: April 22, 2020, 12:16:39 AM »
Managed to explode the DB again, locked up and crashed, no error message displayed. Was passing time using 30 day button at the time. Uploaded.
 

Offline TMaekler

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Re: v1.8.0 Bugs Thread
« Reply #35 on: April 22, 2020, 12:21:29 AM »
Don’t know if that was mentioned before:  there are no messages in the log that a new production has began after another one was finished. Would be nice to have that as in VB6.
 
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Offline SpikeTheHobbitMage

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Re: v1.8.0 Bugs Thread
« Reply #36 on: April 22, 2020, 01:09:05 AM »
1.8.0, Economics window, Environment tab
If you switch to the Environment tab without switching colonies, the gas field shows Aestusium.  Switching to a different colony and back shows the correct gas.
If you are adding water vapour and condensation occurs, the Maximum Atm field shows '0'.
 

Offline Zhatelier

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Maintenance storage bay bug
« Reply #37 on: April 22, 2020, 03:32:39 AM »
As it has been reported before, I'm explaining the bug briefly:

When you add in more than one type of maintenance storage components, only the last type will be calculated, all the other types will be ignored. Hence adding a small storage to a ship that already has a large one, the total MSP will drop significantly. Also works vice versa, adding a large storage to a ship with a standard one, the standard will be ignored.
 

Offline Scorchicus

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Re: v1.8.0 Bugs Thread
« Reply #38 on: April 22, 2020, 03:44:22 AM »
Laser warheads were supposed to be removed for C# weren't they? Well, the techs are still there.  Just research soft x-rays and watch the soft x-ray laser warhead tech appear.  If you keep progressing, the rest will appear too.
 

Offline db48x

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Re: v1.8.0 Bugs Thread
« Reply #39 on: April 22, 2020, 04:27:36 AM »
Here's a small curiosity which may or may not be a bug:

Low FuelBarnards StarFriedrich Bessel has only 0 percent of its maximum fuel (0 litres)
Low FuelProcyonEdward Barnard has run out of fuel
Low FuelBarnards StarEdmond Halley has only 0 percent of its maximum fuel (0 litres)

These three ships are all out of fuel (oops), but one of them has a different message. The difference is likely related to the standing orders they have.
« Last Edit: April 22, 2020, 04:36:11 AM by db48x »
 

Offline hadi

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Re: v1.8.0 Bugs Thread
« Reply #40 on: April 22, 2020, 04:49:38 AM »
After adding some more naming theme sets to my game, I press the auto rename all button for my commanders, and it  keeps renaming them to my first original naming theme, and won't include the ones i added after game creation.
Not sure if this is a bug, or it is intended.
edit: I had to close the window and re open it, so disregard.
« Last Edit: April 22, 2020, 04:58:19 AM by hadi »
At this point, I was suspecting demonic intervention.
-Steve
 

Offline Steve Walmsley (OP)

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Re: v1.8.0 Bugs Thread
« Reply #41 on: April 22, 2020, 05:12:19 AM »
After adding some more naming theme sets to my game, I press the auto rename all button for my commanders, and it  keeps renaming them to my first original naming theme, and won't include the ones i added after game creation.
Not sure if this is a bug, or it is intended.
edit: I had to close the window and re open it, so disregard.

Have you set your race to use the new naming theme?
 
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Offline Energyz

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Re: v1.8.0 Bugs Thread
« Reply #42 on: April 22, 2020, 05:32:13 AM »
V 1.7.3, but that wasn't reported

Function #311 null error

DB attached, the next increment will prompt up the bug

Edit: also the next 2000 increment :(. Think it killed my game
« Last Edit: April 22, 2020, 05:41:23 AM by Energyz »
 

Offline VimWabbit

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Re: v1.8.0 Bugs Thread
« Reply #43 on: April 22, 2020, 05:38:33 AM »
#3232+1609+1608+1562+1558+815 on exploring new system.
https://imgur.com/a/aw5DFGy

and db:
https://drive.google.com/open?id=18Eb0HarxI41Sehp6Vvj6VN3HS4_l2EW1
 

Offline davidr

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Re: v1.8.0 Bugs Thread
« Reply #44 on: April 22, 2020, 05:42:44 AM »
With the Events Window

For certain events i change the text and background colours.

However after I save the game , close the game down and then start game from the desktop i find that the Events texts have reverted to the default white on blue. The game is not remembering my colour preferences.

DavidR