Author Topic: SpaceMarines Collection of Tutorials and youtube videos - Aurora 4x C#  (Read 67015 times)

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Offline Llamageddon

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Re: SpaceMarines Collection of Various Video Tutorials - Aurora 4x C#
« Reply #45 on: April 24, 2020, 12:04:21 PM »
Thanks for the updated tutorials for C#, they've been very useful, clear and concise.  I've not played Aurora for about two years and am still struggling with some stuff that used to be second nature to me when I used to play. 

I was wondering if you could do a quickstart tutorial which covers the absolute basics from the start of a new game? Just the absolute basics for a total beginner to get out of the starting system, including things that might seem bleedingly obvious to an Aurora veteran. 

I am being a bit of a choosing beggar and you must have limited time so this is just a general suggestion rather than a complaint but it would really help me get back up to speed.

Something like the following:

1.  Essential starting research projects (E. g.  Grav/Geo sensors).
2.  Starting industry projects/planning (E. g.  Mines/Shipyards).
3.  Essential starting component design (E. g.  Starter militarycommercial engines).
4.  Starter ship designs (E. g Grav/Geo Surveys, Jump ships/tenders/constructors).
5.  Priority ship assignments and immediate goals.  (E. g.  What to look out for on grav surveys, what sort of new systems to expand towards).
6.  General beginner hints/tips.

I don't know if it would be better to split these into to individual "Aurora 101" tutorials or a combined quickstart guide but it would be great to have some of your tutorials to follow for quickly getting up to speed on a new game and get a bit of advice/insight from a more experienced player.  If the list is a bit long just 1-3 would help a huge amount.

Thanks for taking the time to make and share your tutorials in the first place, it is much appreciated.
Currently using Aurora 1.12 - Unmodded
 
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Offline SpaceMarine (OP)

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Re: SpaceMarines Collection of Various Video Tutorials - Aurora 4x C#
« Reply #46 on: April 24, 2020, 12:11:48 PM »
Thank you, for the clear and concise response that is properly sorted, these suggestions are very good but I am not sure that they would fit best into these standalone type videos, though a tutorial walk-through of three episodes, of getting to at-least a geological survey vessel from conventional start ect.

Thank you as well for the very flattering remarks, It gives me motivation to make more tutorials when I see this kind of comment, it is currently my birthday so there may or may not be another video today so I apologise if there is not.

But suggestion noted and also please see this spreadsheet for further suggestions, just so I can organise suggestions better and keep this thread more clear, but again that does not mean that comments like you have made arent welcome.

https://docs.google.com/spreadsheets/d/1MdQpeaQsuvoaEeu08b3eCYa6icy-08h_l7zl8YH56AY/edit?usp=sharing - how you make quick suggestions
« Last Edit: April 24, 2020, 12:21:28 PM by SpaceMarine »
 

Offline SpaceMarine (OP)

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Aurora 4x C# - Conventional starting steps (1)
« Reply #47 on: April 24, 2020, 01:02:33 PM »

As per the request here is the first in the series
 
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Offline SpaceMarine (OP)

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Aurora 4x C# - Conventional Starting Years (2)
« Reply #48 on: April 24, 2020, 02:40:18 PM »
 
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Offline SpaceMarine (OP)

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Re: SpaceMarines Collection of Various Video Tutorials - Aurora 4x C#
« Reply #49 on: April 25, 2020, 01:09:51 AM »
Please make sure when suggesting things you have a look at the current videos up and make sure your suggestion is not already a reality, because I got one for ground survey when I already did that video.
 

Offline SpaceMarine (OP)

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Aurora 4x C# - Conventional Starting Years (3)
« Reply #50 on: April 25, 2020, 05:45:26 AM »

this is the end of the conventional starting years series unless there is mass support for me making it an extended walkthrough.

https://docs.google.com/spreadsheets/d/1MdQpeaQsuvoaEeu08b3eCYa6icy-08h_l7zl8YH56AY/edit?usp=sharing - again please provide any further suggestions as I move back into the quickfire topics.
« Last Edit: April 25, 2020, 06:21:18 AM by SpaceMarine »
 
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Offline SpaceMarine (OP)

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Aurora 4x C# - Conventional starting years playlist
« Reply #51 on: April 25, 2020, 07:09:06 AM »
https://www.youtube.com/playlist?list=PLfTxfvIdAKlvuOq4wvd6Mzo4FnHTnNp44

just so its easier for you guys to navigate it, I have made a playlist, this also now separates the "quickfire" and the more long drawn out tutorials
 

Offline SpaceMarine (OP)

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Aurora 4x C# - Boarding combat
« Reply #52 on: April 25, 2020, 08:59:48 AM »
 
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Offline Demonides

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Re: SpaceMarines Collection of Various Video Tutorials - Aurora 4x C#
« Reply #53 on: April 25, 2020, 11:15:41 AM »
How to create/stababilization Lagragne point
 

Offline SpaceMarine (OP)

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Re: SpaceMarines Collection of Various Video Tutorials - Aurora 4x C#
« Reply #54 on: April 25, 2020, 11:27:38 AM »
Recorded and currently being rendered
 
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Offline SpaceMarine (OP)

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Aurora 4x C# - Lagrange points, any good?
« Reply #55 on: April 25, 2020, 11:38:52 AM »
 
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Offline AlitarSemiramis

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Re: SpaceMarines Collection of Various Video Tutorials - Aurora 4x C#
« Reply #56 on: April 25, 2020, 11:43:30 AM »
I have to say again, all your tutorials are so incredibly useful, I have learned sooo much!
 
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Offline SpaceMarine (OP)

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Re: SpaceMarines Collection of Various Video Tutorials - Aurora 4x C#
« Reply #57 on: April 25, 2020, 11:44:58 AM »
I appreciate it, unfortunately am having to slow down as the requests I have left are more complex such as ship combat and ground combat as well as other things that take time to get games to set up with those ideas in mind to show off. But seriously I cannot believe the amount of support being given for these videos which I never thought would take off or be good at all lol
« Last Edit: April 25, 2020, 11:47:48 AM by SpaceMarine »
 

Offline Demonides

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Re: SpaceMarines Collection of Various Video Tutorials - Aurora 4x C#
« Reply #58 on: April 25, 2020, 12:01:26 PM »
You need to speak louder or raise the sound in a post-process. On smart tv it is very quiet
 

Offline SpaceMarine (OP)

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Re: SpaceMarines Collection of Various Video Tutorials - Aurora 4x C#
« Reply #59 on: April 25, 2020, 12:07:08 PM »
I will keep this in mind, I usually sound normalise at -9db due to my mic being quite sensitive, and I didnt exactly expect a smart tv to be a device my videos would be watched on, I will raise it in the next video, thank you for the criticism.
 
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