Thanks for the updated tutorials for C#, they've been very useful, clear and concise. I've not played Aurora for about two years and am still struggling with some stuff that used to be second nature to me when I used to play.
I was wondering if you could do a quickstart tutorial which covers the absolute basics from the start of a new game? Just the absolute basics for a total beginner to get out of the starting system, including things that might seem bleedingly obvious to an Aurora veteran.
I am being a bit of a choosing beggar and you must have limited time so this is just a general suggestion rather than a complaint but it would really help me get back up to speed.
Something like the following:
1. Essential starting research projects (E. g. Grav/Geo sensors).
2. Starting industry projects/planning (E. g. Mines/Shipyards).
3. Essential starting component design (E. g. Starter militarycommercial engines).
4. Starter ship designs (E. g Grav/Geo Surveys, Jump ships/tenders/constructors).
5. Priority ship assignments and immediate goals. (E. g. What to look out for on grav surveys, what sort of new systems to expand towards).
6. General beginner hints/tips.
I don't know if it would be better to split these into to individual "Aurora 101" tutorials or a combined quickstart guide but it would be great to have some of your tutorials to follow for quickly getting up to speed on a new game and get a bit of advice/insight from a more experienced player. If the list is a bit long just 1-3 would help a huge amount.
Thanks for taking the time to make and share your tutorials in the first place, it is much appreciated.