Author Topic: Theban Empire  (Read 41044 times)

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Offline Paul M

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Re: Theban Empire
« Reply #90 on: August 03, 2012, 10:08:52 AM »
Month 172

Slowly, ever so slowly, the RM officers in charge of the aftermath of the Beur Conquest begin to see a light at the end of the long tunnel.  Survey force 3 now comprises more active ships than half shattered wreckage.  The last two original ships are under repair, one alien light cruiser has been refit and the other light cruiser captured has started repair and will begin its refit next month.  This will leave the survey fleet at full strength inside of 4 months.  Inside of 6 months all captured heavy cruisers will be refit to the latest Aviere U2 standard.  The 5 destroyers captured will be refit into Vigil class watch ships inside of 4 months.  All of their 9 construction tenders have been refit and are engaged in the refit or repair work needed still.

This has been accomplished due to the a major investment in yard ships.  Torino has built 6 Marcello class yard ships, has 3 more under construction and another 3 are authorised.  These 4 groups of mobile yards will be very active in the future, and also ensure that in the next conflict the time to "clean up" after a battle will be significantly reduced.

Besides the requirements of the conquest the RM has looked at the results of the various engagements and from these studies has begun construction of new ships classes and refits to older ones.  The three classes that are new are largely intended for the assault role.  New technology demands refits of existing classes to maintain the RMs edge.

CV(A) SAETTA class CV     AM2    17 XOa Racks    85 Hull    TL 8
[1]S0x8Aix16H(BbM)Q(BbM)(III)(II)Vx6BiVx6PgQPgMgDz(III)Vx6BiVx6DzQWaMgXrQM4C(II)LhQZi?2Dc(III)(II)[6]
85 RCP  65 MCP  24 FCP       Trg:5  Bmp +4        Cost =  2394/ 359.1
HTK 87   S0x8  Aix16  Dzx2  Dcx1  Pgx2  Wax1  Vx24  Mgx2  
60x SM, 12x CAM (Mg), 9x EDM (Mg), 60x fG, 150x fR, 9x ADM (Mg)
Notes:  this ship will operate paired with a CVL Folgore which carries a full set of replacement fast strikers.  The armour package of the class will be upgraded before it enters active service.  It is intended to enter a contested warp point as the lead element of an assault group.  It carries 24 fast strikers.  The weapon package is intended for defence in the short time it is in a hostile system and emphises short range fire power.  It carries two pinances for scouting purposes.  The Improved fast strikers no longer need small craft to function as scouts to lead them to targets.

UMBERTO class SD     AM2    26 XOa Racks    130 Hull    TL 9
[3]S0x14Acx39H(BbS)H(CHS2)Hx5BcHx5BcHx5BcHx5TiVx6TiQ(IIII-It)QTi(IIII-It)QTi(IIII-It)!2TiDzWaMgDzWaTiDzWaM5Mg(IIII-It)?2Xr?jCLhQZiDz(IIII-It)[5]
130 RCP  45 MCP  6 FCP       Trg:6  Bmp +4  Tem -2        Cost =  3628/ 544.2
HTK 138   S0x14  Acx39  Dzx4  Wax3  Vx6  Tix6  Mgx2  
120x SM, 60x SM-a, 12x CM, 4x CM LT1, 4x SBM, 12x CAM (Mg), 6x EDM (Mg), 18x fG, 36x fR-a, 18x fL, 108x fM, 12x ADM (Mg)
Notes:  the Umberto is a combination support ship and combat vessel.  It is primarily intended to carry up to 480 SBMHAWKs, or fewer pods and maintenance resources for a strike force.  It can deploy 36 SBMHAWKs per minute, or 6 per minute with the pods slaved to the ships fire control.  This allows the ship to participate in active combat.  It carries a squadron of fast strikers primarily intended to defend the ship from enemy strikers or while it is vulurable deploying pods.  The RM intends to build 6 of these ships to be used to support an advance.

LAURIA class SD     AM2    26 XOa Racks    130 Hull    TL 9
[3]S0x14Acx42H(BbM)H(IIII-It)QHx3RcEc(IIII-It)Q!2RcEc(IIII-It)QDzVx3DzM7Ec!2Ec?2?jMgHx8CXrLhQZiDz(IIII-It)(IIII-It)Fs[5]
130 RCP  45 MCP  3 FCP       Trg:8  Bmp +4  Tem -2        Cost =  3699/ 554.8
HTK 122   S0x14  Acx42  Dzx3  Fsx1  Ecx4  Rcx2  Vx3  Mgx1  
10x CM, 4x CM LT1, 10x SBM, 4x SBM LT1, 10x CAM (Mg), 6x EDM (Mg), 9x fG, 18x fR, 9x fL, 36x fM
Notes:  The Lauria is an assault ship designed to rectify the difficulties the RM experienced in the Buer conquest even with their tremendous technical advantages.  It armement is its most controviserial aspect.  The ship is built around the spinal mount force beam, which gives it the ability to hit any target its sensors can localize.  This will enable it even while bottled up on a warp point to inflict damage to enemy defences.  It backs this up with 4 barbette mounted energy beam mounts that give it a powerful close in defensive/offensive power.  Running parallel to the force beam mount are twin launchers for capital missiles intended to allow the ship to defeat minefields by the use of anti-mine munitions but also to enable the ships to engage enemies they can't bring into the arc of their spinal weapons.  Lastly a flight of fast strikers is carried by the ship, largely to give CSP protection during the assault but also to help re-arm/recover fast strikers from carriers.  They should also be effective at destroying enemy bouys.  The forward 3H are to be replaced with an Improved Capital Tractor Beam array while the central 8H are space allocated for Improved Multiplex Targeting, both of these systems are in development but not yet completed.

Current military planning of the RM calls for an assault force to contain 6 Lauria DNs, and 6 Saetta assault carriers.  3 carriers will enter followed by 3 Lauria's.  Following them will be a wave of SBMHAWKs launched by the Umbertos.  The carriers will then launch their fast strikers and retire as another identical wave enters the system.  The information gained by the returning carriers will be used to refine the targeting of the Ubertos SBMHAWKs after the first two bombardment waves.  The SBMHAWKs will be used to destroy targets identified as high threats.  The 144 fighters of the 6 carriers, will be replaced as needed by the reserves on the Folgore's and if necessary the assault carriers can retransit.  Follow up assault waves can consisit of Aviere U2 crusiers.  Once the minefields have been breached the Dardo's and Cavour's can be called forth to exploit the successes of the assault ships.  This perserves the combat strength of the Dardo and Cavours for tasks they are better suited for.  Damage to the assault forces can be made good by the yard ships and so it should be possible to maintain a high degree of momentum.  SBMHAWKs can be used in "blind fire" mode to damage defenders in situations where pinance scouting shows that the losses to the assault ships would be excessive.

The following classes represent re-use of the captured Buer ships and bases:

VIGIL class DD     AM    6 XO Racks    30 Hull    TL 7
[2] S0S0Aix3ZHs(I)HTfH(BbM)Q(I)QW(I)WMgM2XrLhQDz(I)(I)(I) [6]
30 RCP  120 MCP       Trg:3        Cost =  525/ 78.7
HTK 27   S0x2  Aix3  Dzx1  Wx2  Tfx1  Mgx1  
60x SM, 6x CM, 3x CAM (Mg), 2x EDM (Mg), 6x ADM (Mg)
Notes: a refit to captured Beur destroyers the Vigil class is a police ship intended to ensure that rebellions are both detered but also stoped.  An infantry force is carried by each ship, along with 2 assault shuttles and a number of Kinetic bombardment systems.  The ship moves slower than maximum but this is not considered critical.  It is armed primarily to support police actions.

COETZEE (CAPTURED REFIT) class BS0    3 XO Racks    15 Hull    TL 6
[1] S0x3Aix6ZHsPgPgM2EQs [-]
15 RCP  10 MCP       Trg:3        Cost =  277/ 13.9
HTK 16   S0x3  Aix6  Pgx2  Ex1  
Notes: a refit to the captured Beur mini-defence stations upgrading their weapons and armour packages.  The combination of plasma guns to drop the shields and energy beams to skip armour should make them dangerous for as long as they survive.

The Ratael bases have also been refit into two varients that allow control of buoys and mines respectively.

RATEL (CAPTURED REFIT) class BS0     3 XO Racks    15 Hull    TL 6
[1] S0S0SAiHsXrsQsDc(DCS) [-]
15 RCP  10 MCP       Trg:1        Cost =  231/ 11.6
HTK 8   S0x2  Aix1  Dcx1  

RATEL-M (CAPTURED REFIT) class BS0  3 XO Racks    15 Hull    TL 6
[1] S0S0SAix5Hs(BbM)XrQsDc(MCS) [-]
15 RCP  10 MCP       Trg:1        Cost =  287/ 14.4
HTK 13   S0x2  Aix5  Dcx1  
« Last Edit: September 06, 2012, 02:25:21 AM by Paul M »
 

Offline Starslayer_D (OP)

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Re: Theban Empire
« Reply #91 on: August 09, 2012, 11:07:42 AM »
It is funny..  just read the Rigellian diary and the Phoenix campaign again, and how much more conflict is in these. I guess it is because Kurt and steve deliberatedly created big bad antagonists wich go around and stomp. But even compared to the first munch campaign with 6 players, not much is happening. (That one used Imperial SF chances for NPR's.. means we soon were overrun by the number of NPR's).
 

Offline Paul M

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Re: Theban Empire
« Reply #92 on: August 11, 2012, 12:29:12 AM »
I have deliberatly avoided 3 potential wars, and at least one of the bigger wars in the München campaign ended after a major military action but one that didn't include fighting due to me not spotting those 3 ships with (CC) in the fleet listing, plus Franz's magnificent bluff...I also recall fighting many battles for the campaign.  A difference is that the bugs have only one way to deal with aliens, and that is war.  Plus both the Empire and Rigillians were rather "Imperialist" powers which while willing to use diplomacy would often quickly fall back on military might.  Also at the end of the München campaign I was facing 2 potential wars (the very high tech people, and the bioships).  And those were not "potential" but more or less "assured" the shooting had just not started.   So due to that I was much more willing to let that other NPR off with a treaty since I needed the bulk of my fleet redeploying.

I'm rather amazed people read ours, its mostly about logistics when you get down to it.  Plus with the changes we made wars are significantly more dangerous, as you can see with the RM it took them for ever to recover from that.  The next time I doubt it will take anywhere near so long but they were caught woefully unprepared.  Also it takes a lot more time to build up a navy with the half construction rate and the lower level of money.

Should we make a commentary thread I wonder?
 

Offline Paul M

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Re: Theban Empire
« Reply #93 on: August 16, 2012, 05:34:02 AM »
Year 17, Month 3  Shanirian Confederation

Naval House has been hit with two new warp points found in the Coreworlds Sector that have caused major stirs.  The Northern Lizard scout ships appearing in Pisea was a security threat but due to the presence of TG 12.1 in the system, and a full sensor buoy array the scout ships were localized and intercepted quickly.  The communications efforts proceeded rapidly to the establishment of a trade treaty and Argos's local economy already firmly grounded on Trade with the Drakes gained a new component.  More Sling bases have been scheduled for production but otherwise it was a situation that seems so far to be fully positive.

One month later, Shanirian explorers found a warplink from the Gift Horse system to Veii, the system adjacent to Shanir itself.  Such a path is a two edged sword.  It enables the SCN to deploy more rapidly to the frontier, as what was once nearly 6 months for warships at cruisiing speed is now reduced to a single month.  One of the basic tenants that made the Coreworlds sector that, was that the distance from Shanir was less than or equal to that a freighter can travel in a month, this means systems that had been assigned to Frontier Zone 3 are now actually more appopriately part of the Coreworlds sector.  This short cut will have a huge influence on the cost of future expansion in FZ3, as what was once near to 4 months of freighter travel is suddenly signficantly less.  It unfortunately doesn't help with the issue of moving a ship larger than the current battleship hull to the frontier.  As a major hole in the defense network though it has caused serious concern in Fortress command.  Authorized via a series of rapid committee meetings was a plan to implement a defensive array without building in-system construction facilities.  As it is next door to Shanir's yards and can draw on the excess capacity of the other systems near by it was decided to rely entirely on pre-fabrication and mobile construction vessels.  Orders are cut diverting two mobile repair groups that had just completed refit tasks to Veii.  When Mobile Construction Group 3 is finished with the border defences with the Squids it will move to assist.  Fortress Command pointed out that it has currently sufficient stockpiled pre-fabricated bases for the inner defence array, but it was decided to maintain that stockpile against a more urgent need.

Naval House also announced that Admirals L. Alexander and T. Winters, who have been instrumental in the development of the SCN, and held the positions of Commanding Officer 1st and 2nd respectively have been asked to take up the posts of Sector Govenors of Frontier Zone 1 and Frontier Zone 2.  Both have accepted this honor and Govenor Alexander is leaving for Mother Load, in the Nova Vox system while Govenor Winters is heading for Walkirk in Cyrene until a permant capital world for the zone is chosen.  Portal, in Vesuvius is currently the front leading world but the competion is fierce as being chosen as such is an obvious prize for all the inhabited system of FZ2.  These departures have led to a major shake up of both the SCN, and Fortress Command.  Navy House will be welcoming new occupents and many new faces are sure to be seen in the news.

Notes on Shanirian Promotions

Generally speaking there are 4 promotion streams that are active at any one time.  Survey command has relatively stable structure, that have changed little over the years due to the specialist nature of the survey business, and due the fact that survey forces are independent there is distinct ceiling to rank.  This is generally acceptable as Survey is not a "Line" branch and is used as a training position for most junior officers in learning ship handling or ship board skills.  Fortress Command, actually significantly larger than the SCN in terms of personel, tends to follow a path of individual base, command of an array, to command of a system.  Promotion from that point is generally in the form of increased importance of the system, with the overall command of the defences of Shanir being the plum assignment.  However, advancement tends to be slower in Fortress command and so it tends to attract officers who have families and wish to see them on more than rare occasions.  Inside of the SCN there is a split between the Line Officers and the Engineering Officers.  Engineers being highly critical to maintaining Shanirian interstellar travel, as the ability to meld strongly and have sufficient strength to cast a ship through a warp point is while not unique relatively rare, they tend to be favored for command of non-combat duties.  An engineering officer tends to move through the ranks commanding construction and repair groups, support fleets, fleet bases and culminates with either command of the fleet train itself or one of Shanir's construction yards.  Line officers tend to start commanding things like one of the courier ships still maintaned a points in the confederation and then moving up through the various TG commands, culminating in the rank of Legate and overall fleet command.  Line officer command tends to be both more upwardly mobile but quite often signficant sidewards movemnt will happen as senioritiy accurs for a rank.  It is often stated to be a faster but significantly more bumpy ride.

[ooc]One thing Aurora has a better way of dealing with officers (ah duh) since age gets tracked as well.  It is certainly also more interesting, from a quasi role playing perspective.  To do this sort of thing properly you need 3 interdependant rank structures: civilian, naval and ground I think.  One thing I have to say is that short cut Veii-Gift Horse is giving me lots to think about.  For one thing I noticed that my colonization costs dropped a lot, CFN cost = Colonization Cost and that is something I have not seen in ages.  I also need to think if I break down a home planet PU, up till now I have been living on the 100 ptu per turn but I can now easily accomodate more population transfer than that as the turn around time is 1 or 2 months and no longer 2-4 months.  It also makes settling moons in systems with no habitables more viable.  It is still outright impossible to move bigger ships around...though the Drakes don't have this problem, I think only 1 system they have is not reachable with DNs.  The short cut actually short circuited a few transfers as in people leaving this month will arrive before people who left a month earlier.  I will also need to look into a new map arangement I think...starfire mapping:  impossing order on the chaos of spagetti connections[/ooc]
 

Offline Starslayer_D (OP)

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Re: Theban Empire
« Reply #94 on: August 16, 2012, 07:07:34 AM »
[ooc]We might want to consider using a rule similar as Kurt did in the Phoenix campaign, allowing DN to move through 100 HS WPs .. well, the first 100 HS in impulse 1, the next 30 in the following impulse. They joy of new shortcuts to thecore worlds. In the end I just decided to significantly augment the fortifications i the Thebes system. At least we don't yet suffer like the cannon Cartel with 9 WP's in the home system. They have the by number and HS biggest fleet of forts in the game.[/ooc]
 

Offline Paul M

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Re: Theban Empire
« Reply #95 on: August 17, 2012, 03:46:21 AM »
[ooc]The system in GSF we could use but I think we can stick with the standard way for the moment.  I don't feel that limited by the situation at hand.  I'd rather not change a working system.  The GSF system is..different...and I honestly don't know what affect it has on game play.  Kinda funny if you think about ISW4 all that really was required to stop the bugs cold was a low capacity warp link.  They had zero ability to project force with things smaller than SDs.  Until they developed the Gunboat anyway.[/ooc]
 

Offline Paul M

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Re: Theban Empire
« Reply #96 on: August 26, 2012, 05:42:50 AM »
[ooc]Well it was a slow turn as not much is going on in the 4 empires I'm looking after at the moment.  I am trying to figure out what to do with the RM-Thing issue.  A beligerant theorcracy and a federal theocracy don't mix well...but starting a war with them is tricky...I have a few turns left as they need to finish the Buer digestion process.  The Thing are in a war, but the RM doesn't know that, but the RM is still waiting on their assault ships too...anyone want to put an opinion out feel free.[/ooc]

Year 17 Month 4  Day 17 (1930 SST) Shanir Near Orbit, Shanirian Naval Construction Complex,  Prime Yards Rec Area, Nuts and Bolts Bar

Centurion Scott Montgomery clinks glasses with his nominal "junior" in the SCN's Naval unoficial hierarcy.  "Task groups ready to go, another check mark on the milestone list, aint the Navy grand?"
Midori Synder laughs and drinks.  "Scott, you know there is no life like it."  They both grin as their melded emotions bounce back and forth with the overflow from the general room wide emotional leakage.  "But the two support task groups are organized and we have then taking on new IDEW this month."
Scott nods and glances down at the tablet infront of him, "Almost the entire confederation yard capacity is in use and we haven't had a budget war in over a year."
"You miss them this soon?"  Midori shakes her head.  "Legate Winters was complaining about the good old days at her going away party."
"She was?" Incredulity follows the much more mildly delivered statement.
"Oh yes, the younger generation is all soft and we used to scrub the exhaust tubes in hard vacuum with bare hands back in the day."  Midori's reply is delievered with shields in place to keep the seriousness of it secret.
"Uh huh..."  he looks at her carefully and then decides to change the subject since Midori was well known amoung her friends for inscrutability not to mention winning at cards.  "TF 30 leaves next month."  he looks out the bars windows unconsiously.  "I still remember the meetings where it was political fiction."
Midori nods.  "They get one of the support groups as well...23 ships total...will be quite a progression."
"If the current funding holds I expect that small groups of Hasta's will join them, and they are already making plans to double up on Gladius construction, plus the survey boffins even managed to get an authorization for 2 discoveries for the reserve."
"Oh!  I just broke even on the pool, Portal will be the new frontier zone capital, too safe a bet I guess."
"Drinks are on you Midori."
"Hey!  You are the male, senior officer...there is a strong tradition that says you pay!"  her finger taps the table.


Some time that same month, Milano System, Rhoam, Monestary of the Revelation

Signore Montefiore walked though the sand garden a single figure pacing him.  The tread of his sandled feet was obscured by the sound of the chant of the Word coming from the Priory garden, each sentence marked by the sound of the two hollow wood staves being struck together.
He sighs, "Kierra, we have done three stanzas and still you say nothing."  He glanced at the cloaked figure beside him her hands demurely folded into her sleaves.  "Given the fact you could kill me, dismember me and hide the evidence of doing so in that time..."
"Eminance, you do my skills great honor and give my teachers much credit."
"I know how much it cost...but please tell me what news you have before I die of old age or heart failure due to anxiety."
"Eminant Prophet, this is information we have obtained by several operations inside both the Cannon Cartel and the Theban Empire."
"Undetected?"
"Where we felt there was a risk, we elimanated our local contact."
"Diplomatic issues may arrise from that."
"Police forces rarely look past the surface, in these cases "deviant sexual behavior leading to death" is an excellent cover story.
"Kierra..." he sighs, "...think of where you are."
She glances around, "We are alone...no ones ears will be harmed because I uttered the word sexual."  her hood shakes, "I'm rather surprised I am here."
"You aren't."  his tone of voice is absolute.  "I am being briefed by the minister of information on some routine matter right now."

"Yes your Eminance."
"The results?  I am confounded by the fact we aren't the pre-eminant economic power in the stars and I want to know why."
"The operations in the Cannon Cartel revealed that they too trade with the Thebans.  As they trade with a large number of other races, more on that later, the size of the Theban empire is..."  she pauses, "...disturbing."
"That big?"
"Yes your Eminance, that big."  she sighs, "Neither the Cartel nor the Thebans are not taking care with their databases and so public information has to be suspect, but based on what is both present and not present the sheer size of the Theban's empire is why they stay ahead of us.  I'm sure individually our systems are very productive but quantity has a quality of its own."
"Hmmph.  I will keep cracking the whip though...we will see if they can maintain this lead."
Again movement of the hood.
"Your Eminance, worse news.  Both the Thebans and the Cartel are in contact with other races and based on news reports and private data base searches.  There is at least one other large empire in existance.  The Cartel has little good to say about them...apparently they are efficient at tax collection and serious about border security."
"That is bad?"
"It cuts into profits."
"You are joking?"
"I'm serious, they like us even less in that respect...it is how I found out about the others.   We are the only thing that makes them look liberal apparently."
He looks at her robed head and sighs. "Continue."
"I know only that the trade is carried out at the home world of a different race that has strong ties with this ...Confederation they call it."
"The Thebans trade with them?"
"They tried to keep their other trade dealing secret but the existance of the goods is hard to disguise, and the volume to trade is substantial, plus there was a recent major political arangement between them.  The details are not clear but there was some internal opposition to the size of the gift.  But again absolute details are hard to get with access to a single planetary database."
He nods.
"The war plans with the Thing of Odin your Eminance?"
He sighs.  "It will be a major throw of the dice."  He looks at the sand garden studing the arrangment.  "The Navy point out that we aren't ready for a war right now.  But the Buer proved that the best way to improve economical is to capture major systems from other races."  He smiles.  "A difficult dilema."
"Leave the report and return to your duties Kierra."
She bows deeply and leaves, her tread soundless on the ancient wood of the Monestaries floor.  When she is gone his hands flicker and a Holographic map of the known galaxy appears and he patiently gestures his way through the menu looking for projected completion dates on the Navy's latest ships.
 

Offline Starslayer_D (OP)

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Re: Theban Empire
« Reply #97 on: August 30, 2012, 07:23:48 AM »
Just for refferences.. the original armored brick... and a refit

DNA FIBUR II class SD     AM    26 XO Racks    130 Hull    TL 8
[4] S0x30Aix80ZH(BbS)(IIII)Q(IIII)Q(IIII)T(IIII)(HET)D(HET)(HET)M3DD(HET)Dx3LhQDc?(IIII)(HET) [5]
130 RCP  20 MCP       Trg:4  Def -3      Cost =  2769/ 415.4
HTK 152   S0x30  Aix80  Dcx1  Dx6  (HET)x5  


DNA FIBUR III class SD     AM2    26 XO Racks    130 Hull    TL 8
[3]S0x30Aix72H(BbM)(IIII)OQ(IIII)O(IIII)ODc(IIII)Q(HET)DcO(HET)O(HET)M4Dc(HET)!2XrsDcQLhZi?(IIII)(HET)[5]
130 RCP  20 MCP       Trg:5    Def -3  Tem -2        Cost =  3007/ 451.1
HTK 147   S0x30  Aix72  Dcx4  (HET)x5  


Well, they clued in to the E-beam weakness.. and behold... 6*O


And the dsb-L soaker of another race.. cost effective even if simutransited.. you need more MC of dsb-l to kill it than it costs:

UNFORGIVEN class CL        9 XO Racks    45 Hull    TL 5
[3] Aix51Hs(BbS)(IcIc)GGLhQ(Ic)GMg [2]
45 RCP  5 MCP       Trg:1        Cost =  536.5/ 80.5
HTK 62   Aix51  Gx3  Mgx1  

« Last Edit: August 30, 2012, 05:44:47 PM by Starslayer_D »
 

Offline Starslayer_D (OP)

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Re: Theban Empire
« Reply #98 on: September 03, 2012, 10:36:59 AM »
A short rundown of the Thing - Yeti war, and results as of turn 174
[ooc](Looks I am not iron on the dates .. wish SF assistant would track battle dates for a race. Especially when you have ships raise crew grades due to battles, and thus the battles get entered somewhere. Both empires involved here have been struggling for cash. I have taken down the previous post for a better rewrite. will be two parts though. )

(The Thing of Odin contacts the Norse Yeti in turn 116. The Yeti reject communications and prepared for war.)[/ooc]


Code: [Select]
RM -- Meirica -- Home -- Maigh Eo -- Baile Feirsta -- Yeti Prime
                             |
                          Cliath


                |          |            |                        |  |         | |       |                            |*5
Rafla Yeti -- Tre Li -- Cliath 2 -- Maigh Eo Moh -- SN 125 -- Bun Cranncha -- Rafla -- Ostlann -- Beag -- Padraig -- Home





The northwesterly winds were bringing clouds laden with rain in from the sea, pronouncing the end of summer and the beginning of fall after the harvet.. Thus the children, instead of running over the meadows, gathered under the eaves of the old ancestral hall, hiding in a gable of the atic seldom used but to store unused winter clothing. While the first drops tapped against the window, they snuggled into the musty furs to trade tales and stories.

'Lars, why is your father gone for so long?' asked seven year old Ingrid the tow-haired older boy sitting next to her.

'Mhh..' he paused 'Let me see if I can remember it all. It's been allmost five years ago the skald Svea Halgardsdottir and her ships discovered a race of huge shaggy beasts among the stars, just beyond the rocky system of Magh Eo. Their world is covered with great glaciers and high mountains, but they only growled and bared their claws when Svea tried to bring them the tales of the Aesir. After some month, Svea grew bored and wandered to find new stars with more interresting people.'

'What happened then?' The other children closed in around the two, sensing a tale of daring and heroes unfold.

'Then, in the summer of last year, while most of the ships were out watching the funny speaking men in robes who had taken over the land of the dragons,.. ' Lars continued 'traders reported seeing stranger ships in the starlanes to Cliath. It was the Yeti, they had come from their lair and were hunting in Maigh Eo for the trails towards our worlds. The warriors went out, to bring them to their heels and teach them that they tresspassed. A fleet was send out, half a dozen of eagla, the battlecruisers, the mighties ships we had then, and a dozen cruisers and a handfull fo destroyers. They did not want to tire themselves chasing after fleet pray, and thus eased around the small path of retreat for the hunting yeti, waiting in ambush. The pathfinders of the Yeti could no longer report to their brethren at home, and thus grew worried and hid, waiting for more of their foul kindred to come to their rescue. And as our warriors exspected, they came, lasers blazing bright and full of fight. A mighty clash it was, but they had not counted with the cunning of our folk.'

'How did they fight them?'
 
'We have cruisers of the An Gleas kind, wich can throw mighty bolts of plasma. Those waited close, to keep the yeti busy. While they did so, the eagla threw their big missiles at them over a distance they could not reach with lasers and other beams. When they had brought down the last valiant an Gleas, they had all damaged engines and could no longer chase after the eagla,who still threw missiles at them. Thus they had to run back to their caves, tails between their legs.'
'And our warriors, seeing as the funny speaking men in robes did not want to fight with them, came home and gathered the Noilag, the mighty battleships we just had launched. They are huge and powerfull, heavely armored and with beams wich can electrocute you inside your ship. The Yeti quavered and hid in their lair.'
'But the yeti had three huge bases and six little ones, and twelve battlecruisers, and all could throw beams of force to rip things apart, and they did not sleep fought like crazy...  their beams were allways hitting our ships and taking them down. Thus, the Noilag had to come back, their armor in tatters, and many An Gleas had been destroyed while taking down all the little bases. The yeti know how to shoot, even more accurate than our best ships, father said.'
'So they came home to make new plans?'
'Yes, they did. They repaired the ships and made new ones, and left many eagla and Iasc to guard the lair, as the missiles fly farther than beams.'


« Last Edit: September 03, 2012, 02:47:54 PM by Starslayer_D »
 

Offline Starslayer_D (OP)

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Re: Theban Empire
« Reply #99 on: September 03, 2012, 10:37:29 AM »
'One of the travelling skalds and his scouts had found a new world where some Yeti made their lairs. And the elders of the warrior's thing send out a quick force of Eagla and Iasc cruisers with some smaller ships to secure the systems while the scouts looked for the way the Yeti had reached this system. And they found one warpline wich the Yeti guarded. So once the Noilag were repaired from the battle, they send them out all the way beyond Rafla, through the new terretories into the system Tre Li where the men of the houses had secured the new Yeti lairs after they landed all the tanks and flyers.'

'We have something new, never seen before. a starboat like a courir drone, able to use a warp point and not get crushed like a fly. Brave warriors voluntered to use this to scout onto the enemy, to see how he was defending when the Noilag finally had arived. And they were lucky, the Yeti had their battlecruisers back from the warp point, to avoid the fearsome beams and plasmabolts of our ships. So they flew through the warppoint, took a sharp look at what the Yeti had, and came back. and they said the yeti had positioned themselves in several groups of three ships allmost out of sight of the pinnace.
Our warriors said: They have their ships so far back, we can get our ships in, but maybe they will run and we have to chase them. The An Gleas can destroy them, but they need to come closer.
So they send two Noilag and three Eagla and two an Gleas and a corvette, and had the Eagla shot at the yeti battlecruisers. But as going through a warp point leaves your wits scrambled and makes your electronics bas as well, they only could shot missiles from one ship each. Thus, only very few hit a yeti ship, and the yeti circled like wolves, and did not come closer.
and our warriors send through more ships, again two Noilag and three Eagla and an An Gleas and a destroyer and a corvette. And the first three Eagla now had their computers back and they fired at once on the yeti wich now closed a bit, and shot al the missiles on their backs too, and one of the yeti battlecruisers had explosions all over and flames and pieces flew off, and the yeti saw that the Eagla could hurt them badly if they stayed away. And so they charged in with fire in their eyes and had all their beams shoot at one of the Eagla and wounded it. And the other ships wich had come through with that eagla now all had turned to fly as one towards the Yeti, meeting their charge, singling out the group of yeti ships where the missiles had damaged one. And the yeti fired and the An Gleas and the Noilag and there was fire all over and when it ended, the two yeti ships had been destroyed and one of the Noilag was wounded. And another yeti ship had been deadly wounded by missles. And the warriors send in many Iasc while the ships fought wich send their missiles all over the yeti ships and wounded them.'

'And the Yeti came closer to make their beams more powerfull, and now beams and plasma bolts and very fast missiles flew all over and the yeti destroyed the wounded Noilag and allmost killed a second one, but in doing so, they came right into the sights of the last ships wich now enetered the system, wich were even more An Gleas, and they were all destroyed or wounded untill they could fight now more. But they scuttled their ships, so we could not capture them.'

'So now the yeti had no more ships in the system, and to defend against the advance of our warriors, they will have to send new ships. And our warriors wonder if they will have to send ships from the warp point into their cave, thus leaving it open to their attack?'


Outside, it had grown dark. Engrossed in the tale, the children had not heard the calls for supper, and thus were taken by surprise when one of the women opened the trap door and shooed them towards the washroom to clean their hands before they sat down to eat, still thinking of bright lights and how they would fight monsters when they grew up.




Thing of Odin ships used

BC EAGLA II class BC     AM    16 XO Racks    80 Hull    TL 6
[3] S0x9Sx4Aix9ZH(BbS)(III)QRc(II)Rc(III)RcF(II)DcRcF(III)?1M3DcRcMgXrQLhDc(II)F [6]
80 RCP  20 MCP       Trg:4  Bmp +2        Cost =  1569/ 235.4
HTK 54   S0x9  Aix9  Dcx3  Fx3  Rcx5  Mgx1 

CA AN GLEAS class CA     AM    12 XO Racks    60 Hull    TL 6
[2] S0x14Aix14Z(BbS)HQ(II)(II)(II)(II)(II)DcPgx4Dc!1?1Pgx4LhQM5(II)PgPg [6]
60 RCP  40 MCP       Trg:6  Bmp +2  Tem -1        Cost =  1322/ 198.3
HTK 61   S0x14  Aix14  Dcx2  Pgx10 


CA IASC III class CA     AM    12 XO Racks    60 Hull    TL 5
[2] Sx3Aix4ZW(II)WH(BbS)W(II)WXrD(II)WM4QW(II)WD(II)WQLhD?0WMg(II) [6]
60 RCP  40 MCP       Trg:5  Bmp +1        Cost =  1045/ 156.7
HTK 41   Sx3  Aix4  Dx3  Wx9  Mgx1 

NOLLAIG class BB     AM    20 XO Racks    100 Hull    TL 6
[3] S0x20Aix48ZHQ(III)?1Dc(III)Dc(III)PgPgDc(III)D(BbS)PgPgEDcXr!1CM4EEDLhQ(III)E [5]
100 RCP       Trg:5  Bmp +2  Tem -1        Cost =  2173/ 326
HTK 108   S0x20  Aix48  Dcx4  Dx2  Pgx4  Ex4 

DD ALAINN II class DD     AM    6 XO Racks    30 Hull    TL 5
[2] SSAix3ZHsW(I)Qs(I)(I)D(I)WMgM2(I)(I)QsD?0F(I) [7]
30 RCP  20 MCP       Trg:3  Bmp +1        Cost =  519/ 77.9
HTK 24   Sx2  Aix3  Dx2  Fx1  Wx2  Mgx1 

CT LEATHPHINGIN III class CT     AM    3 XO Racks    16 Hull    TL 5
[1] SSAix5Hs(I)(I)(I)DQsF(I) [8]
16 RCP  9 MCP       Trg:1        Cost =  218/ 32.7
HTK 15   Sx2  Aix5  Dx1  Fx1 

OINSEACH class DD        6 XO Racks    30 Hull    TL 6
[3] S0S0AiAiH(I)(I)Qs(I)(I)(BbL)x6(I)(I)Qs(I) [7]
30 RCP  20 MCP       Trg:1        Cost =  379/ 56.9
HTK 20   S0x2  Aix2 
6* pinnace, 6* ast


Norse Yeti ships & bases

ASGARD class BS4     AM    24 XO Racks   120 Hull    TL 5
[1]Sx13Aix26ZH(BbS)QFx10QFx8DD?0DFM4LhQF[0]
120 RCP  30 MCP       Trg:5  Bmp +1        Cost = 1804/90.2
HTK 71   Sx13  Aix26  Dx3  Fx20 


BERSERKER class FG     AM    4 XO Racks   22 Hull    TL 5
[1] SSAix4ZH(I)(I)(I)FDXc?0Qs(I)(I) [7]
22 RCP  3 MCP       Trg:1  Bmp +1        Cost = 568/85.2
HTK 18   Sx2  Aix4  Dx1  Fx1 

Survey frigate with a serious flaw wich only became obvious after they were trapped in a system.

GRENDEL class BC     AM    16 XO Racks   80 Hull    TL 5
[3]Sx8Aix18ZH(BbS)Q(II)(III)(II)Fx8!1DDFM4(III)?0LhQ(II)(III)[6]
80 RCP  20 MCP       Trg:5  Bmp +1  Tem -1        Cost = 1528/229.2
HTK 61   Sx8  Aix18  Dx2  Fx9 

Overall, probably the best ship design the Yeti have out of the box.

SKADI class BC     AM    16 XO Racks   80 Hull    TL 5
[3]Sx10Aix22ZH(BbS)Q(II)(III)(II)FLFLFLDD!1FLM4(III)?0LhQ(II)(III)[6]
80 RCP  20 MCP       Trg:5  Bmp +1  Tem -1        Cost = 1472/220.8
HTK 66   Sx10  Aix22  Dx2  Lx4  Fx4 

VITHAR class BS2     AM    10 XO Racks   50 Hull    TL 5
[1] Sx5Aix10ZH(BbS)FQsFx6M4?0DQsF

50 RCP       Trg:5  Bmp +1        Cost = 766/38.3
HTK 31   Sx5  Aix10  Dx1  Fx8 


WODEN class BC     AM    16 XO Racks   80 Hull    TL 5
[3]Sx8Aix18ZH(BbS)Q(II)(III)(II)FLEpcFLDDFLEpcM4!1(III)?0LhQ(II)(III)[6]
80 RCP  20 MCP       Trg:5  Bmp +1  Tem -1        Cost = 1478/221.7
HTK 60   Sx8  Aix18  Dx2  Lx3  Fx3  Epcx2 

The Norse Yeti could make the Epc work, but this class is just too split up in weapon types to allow good focus.

Overall the yeti suffered for their lack of range once battle was joined in deep space, but on the defense from WP assault, they being elite had them at a significant advantage. They are learning. The Grendel class is actually pretty good, able to beat on all Thing beam armed ships with impudence and having good range for fights with W-armed cruisers. The Skadi-refit will gain X-ray lasers .. *evil grin*. Just the Woden refit, despite gaining E-beams will still sufer from too much attention-split.
I suspect though that the Yeti will build capital missile combatants sooner or later to adress their weakness.
« Last Edit: September 12, 2012, 10:23:56 AM by Starslayer_D »
 

Offline Paul M

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Re: Theban Empire
« Reply #100 on: September 13, 2012, 03:49:04 AM »
[ooc]Well I will be writing about stuff that I had not planned to write about to be sure.  The RM were quietly building up for an intervention (unwittedly) in the Yeti-Thing war.  That likely would have resulted in a reprieve for the Yeti, but events intervened. As I will be out the door soon to do travel tasks this is likely to just be a teaser.  More later...ok the travel experience was significantly more adventure like then I appreciated let me tell you.[/ooc]

Year 17 Month 7 Day 25 Cyrene System, Walkirk Orbital Yard, Primary Docking Facility

"Welcome back from our comercial break, the ceromony is continueing as Legatus Ironheart is formally taking command of the 3rd Fleet today."  The camera view zooms in on the tall dark skinned man currently reading out the archaic writ that grants him formal command of 3rd Fleet as approved by the Parilment and People.  The camera then pans over the assembled military figures, each in the SCN's formal uniform, interspersed with Ground Combat Force Personal also in full dress.  The hanger bays lighting in muted compared to the normal high intensity spot lights and a small crowd of local dignitaries are in the benches behind the podium.
"Ah, the latin is over with and now starting with the senior commanders of each Task Force the various commanding officers of the ships will offer him their swords."
"Tribune de Malorca," the camera zomes in on the CO of TF30, "will start, followed by Centurion Prince who commands TF31 aswell as TG31.1"  
The commentator sounds confused but continues on, "After that comes the junior decturion's  Siemens and Lewson commanding TG31.2 and TG31.3."  The camera scans accross each officer as the commentator mentions their names.  
"After that each ship commander will do so."


===

The SCN is revising its standard formations to meet the changing circumstances of the galaxy.  The TO&E of a fleet now contains significantly more cruisers to give the various task groups more combat power.  Each fleet is authoriszed 3 Task Forces, with the 2nd and 3rd Task forces normally split into 3 Task Groups.

Fleet TO&E (Rev 3-17)

TF x0 (x is fleet number)

(1st Fleet Only)
2 Leginaire Mod 1 Battleships
3 Hasta Mod 2 Battlecruisers
3 Spatha Mod 3 Heavy Cruisers
(2nd and 3rd Fleets)
2 Spatha Mod 3 Heavy Cruisers
(All Fleets)
3 Gladius Mod 5 Light Cruisers
1 Octavious Mod 3 Command Cruiser
6 Lancea Mod 6 Destroyers
2 Scutum Destroyers
2 Drusus Mod 4 Recon Corvettes

TF x1, or x2 (All fleets)

5 Gladius Mod 5 Light Cruisers
11 Lancea Mod 6 Destroyers
6 Drusus Mod 4 Recon Corvettes

TG x1.1 or x2.1 (All fleets)
3 Gladius Mod 5 Light Cruisers
5 Lancea Mod 6 Destroyers
2 Drusus Mod 4 Recon Corvettes

TG x1.2/3 or x2.2/3 (All Fleets)
1 Gladius Mod 5 Light Cruiser
3 Lancea Mod 6 Destroyers
2 Drusus Mod 4 Recon Corvettes

Admiralty House is reviewing deploying more Spatha's and Gladius's to the 2nd and 3rd Fleets to give the frontier forces more firepower as it is becoming clear that the Destroyers are rapidly loosing their effectiveness given recent changes in technology.  A destroyers missile salvo is no longer even capable of stressing the point defence suites of a typcial destroyer datagroup due to their ability to protect one another.  However, the destroyer remains capable of outrunning what can destroy it and outfighting what can catch it.  For that reason the SCN is loath to stop deploying them.  They additionally are very economic ships interms of firepower per credit of maintainence.

Additionally the forces allocated to the reserve and the assault fleet are being increased to give greater available threat firepower.  The assault fleet is allocated 15 Principii Battleships and 18 Hastasti heavy cruisers.  Additionally the Navy is looking to see if it will be possible to double up on some ship types starting the next ship with the first only half complete, an inovation from the CFN construction that seems to work well in building numbers without driving costs high.

Fortress Command has also started thickening some of the defensive arrays, increasing the numbers of Pilum and Onager groups to given increased mid range fire power at the warp point.  The Balista heavy missile base is also being authorized for certain key systems but it is slow to produce locally.  But the number of bases being stockpiled in a prefabricated state is also slowly increasing something that until recently was viewed more as a joke amoung funding committee members.
« Last Edit: September 15, 2012, 06:28:21 AM by Paul M »
 

Offline Paul M

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Re: Theban Empire
« Reply #101 on: September 15, 2012, 07:28:18 AM »
Milano System, Rhoam, Tivanac City, Central Adminstrative Complex

Signore Montefiore closed the file with a tap of his finger in mid air.  "You know when I first heard that we just spent 20% of our entire gross steller product on re-arming a fraction of our ships I thought this was some sort of error, the kind that usually results in someone being promoted."  Left unsaid is that the Truthseekers rarely failed to find guilt in such matters. "But it seems the new missiles are more expensive then flinging gold and platnium cannon rounds at the enemy..."  he pauses and sighs, "Worse I discovered that several of the new ships will have magazines worth more than the ship."
"Your Emminance,"  Chairman of the Naval Board, Lord Sansone faced his superiour without a hesitation, "the price of progress...the weapons are more effective but much more expensive."
"Even the ones considered by the board in-expensive cost nearly 2 billion."  Montefiore's voice is level.  "The space we control grows and our only watch is small corvettes."
"Even that is hard to increase."  Umberto gestures and lists blossom between the men, ships and shedules and fleet status.  He gestures and a fleet list expands.  "Our most experienced fleet the Bari fleet is in dire need of a refit.  But only now do we have sufficient assets in the system to start pulling them back to Genova for refits, there is already a group on the way."
"But the first ship being refit is not yet complete?"
"No, and the entire refit and build schedule is a mess to put it mildly."  Sansone gestures and the completion dates spawn in a graphical display.  "5 months more to refit the first of the Dardo U3's, 2 months travel time for the Bari fleet, less for the detached ships."   
He pauses, "But the delays with the new technology means it is 9 months until the first Laurie class ship is finished, the Umberto will be ready sooner and the Saetta's will start serial production next month."
"That means the new...race..."  both men share a glance, "Yes as a certain order would say the Creator of All has a sense of humor."  They both grin, the new race reminded them of nothing more than the small prey species children learned to hunt on.
"Your emminance the RM has been preparing to engage the Thing, as a way to redress the economic imbalance with the Thebans, but we need time for that.  Our ships don't build quickly...We could engage in another war but we need information to know what we can dispatch."
"I have contacted the Theban Embassy about the new race.  Possibly they know something of them."
Sansone, nods, the Thebans had extensive trade connections.  He gestures and fleet lists swirl, "It is possible we can..."

New RM Designs:


IMPAVADIO class CAE     AM2    12 XOa Racks    60 Hull    TL 9
[1] S0x6Acx18H(BbS)Q(II)DiWa(II)DiWa(II)DiWa!2MgM4(II)DiXrDi?j(II)Di?2DzLhQZiDz(II) [6]
60 RCP  40 MCP       Trg:5  Bmp +4  Tem -2        Cost =  1651/ 247.6
HTK 59   S0x6  Acx18  Dix6  Dzx2  Wax3  Mgx1 
90x SM, 30x SM-a, 9x CM, 6x CAM (Mg), 4x EDM (Mg), 6x ADM (Mg)

Notes: the Impavadio is intended as an anti-fighter escort.  Deployed in a pair the two ships are capabable of engaging 4 fast striker squadrons.  2 Squadrons with their combined point defences, and a further two with sprint missiles.  It is intended to use a pair of Impavadio, a Cavour and a pair of Doria's as the screen for each fighter formation.  Additional other Impavadio's would be used to protect valuable assets such as colliers and construction ships.  However, the cost of the ship is making the RM consider a frigate sized ship for escorting these ships as the Imapvadio's cost might preclude it being built in sufficient numbers.
 

Offline Starslayer_D (OP)

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Re: Theban Empire
« Reply #102 on: September 17, 2012, 08:58:37 AM »
The inquiery of the Regia Marina unto the Thebans passed through the warp point in a diplomatic packet and was send to the local gouvernour, who, among other things was responsible for smooth trade and diplomatic relations with the Regia Marina.
As this concerned the Lemurian Hierarchate, long standing allies and partners of the Theban empire, the request was passed on to Setau, where the sector command lay. Given that the Buer Homesteads also once where withing the sectors purview, the inquiery was met with concern.


***

In a sector of space far away and unknown to the known races....

.. an eddy in space stired and birthed a light cruiser. Allthough the system had been visited by this  cruiser before, it powered down it's engines after transit and went quiet, listening. After some time, and no driev fields detected withing range, it send a courier drone back through the warp point, and four more light cruisers joined it's brethren. Then they spread out in a circular pattern, sweeping around the warp point. Once they were satisfied, another drone summoned six superdreadnaughts, three battlecruisers and three light cruisers. Slender long hulls with foreward sweeping wings were dotted with smaller vessels like cornkobs with kernels.
Momentarely secure, they powered down their drives and rearmed the smaller vessels. Then, the fleet set course towards the inner system towards the world wich was gving forth signals of it's inhabitation on all the spectra, the light cruisers still sweeping ahead of it by a light minute.


***

*No one advises advising the emperor on this and is thus responsible responsible for diplomatic relations? But..  * governour Ra-Am-Setau paused before replying to his aide... realising that the decission we came to with his collegues in the other sectors, namely to handle diplomacy on a sector level, now backfired when the time came to pass the bucket up. The Regia Marina were powerfull, economically and technically. The reports from the ragged Buer fleet travelling into exile had made this clear. They also were not above taking over planets by force.
The Lemurians were more powerfull than the Buer, and had allways played a consideration in the defense of the setau sector, wich connected to their home system by the Judah nexus. And due to the fact that their systems provided a convenient shortcut via Jebel Ali into the Setau sector wich was navigable by even the largest ships the Theban Empire could field.
But they were in a pocket, and only after entering closer relations they were able to expand into new warp lines. But also unlucky, as two lines so far had ended in failure, and now only the third one provided them with a worthwhile new colony. And now, that warpline ran into the Regia Marina.
And they had been very helpfull, building huge yard ships able to carry a whole shipyards at reasonable speed and then selling them to the thebans, who allways could sue more shipyards.

"We have to take a firm stand here. Please advise Alexandria that a supply depot in Jebel Ali would allow us to station a more substantial fleet there than the one guarding against the lizards there. And request a fleet from Theben to reinforce Jebel Ali, so we can assist the Lemurians in the event the Regia Marina gets hungry. Loosing the Buer hurt, but the lemurians situation could spark a war."
And then Setau would be on the frontline... I bet the Regia wasn't too happy about the lemurian priesthood blessing every meeting..  they seem a bit prickly about their religion's place in the world.
Of course, lemurian incence smeels strange.

"About the inquiery... we shall tell the Regia Marina that the Lemurians are our good friends and allies. Hopefully they will think a bit about going after another ally. And I hope the lemurians are a bit smarter about claiming systems than the Buer."

***

"Sir, I have a strange contact here on traffic control beacon 31. It doesn't seem to be a glitch, as it is defenitely moving inwards towards sol."
The adressed lieutenant turned towards the pretty young sensor tech and aproached to look at her screen. After watching the blib on the monitoring staion for a while and talking with her, he decided to ask if one of the geological survey ships in the area could swing by the contact and determine what exactly caused it. Having secured amiable company for lunch, he returned to his chair overlooking traffic control.
Half a day later, the small frigate wich untill then had been busy studying gravitational eddies to test a new theory came close enough to resolve the contact into seventeen separate drive sources.
It took more than a day to call up the personal of the old fleet, wich untill now had not seen much use since the unification wars half a century ago. But finally, four light monitors, two superdreadnaughts and two battleships left orbit to close with the approaching fleet, leaving the security or their homeworld to the three immense bases orbiting it ponderously.

***

[ooc]... taking 148 turns to realise one had forgotten to asign a diplomatic service or foreign ministry when writing up the empire... *le sigh*.
The battle developing will follow as soon as I got the turn back and have played it out. First race to field light monitors in battle. Their design philosophy has them at range disadvantage, though. [/ooc]
 

Offline Paul M

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Re: Theban Empire
« Reply #103 on: October 30, 2012, 06:29:35 AM »
[ooc]Time for a break from discussing the whyness of which I think.  This is likely to be a two part update as I'm going to cover mainly my two partners this part.  As usual nothing to exciting is going on the Confederation, it is really a period of strong economic growth and expansion of systems rather than rapid exploration.  [/ooc]

Year 18 Month 3 Day 15 Shanir, Confederation Pariliment Sub-Comittee on Alien Affairs Briefing

"Well as you can see from these graphs the over all trends for the Confederation economic growth are positive."  Julius deValour gestured at the graph projected behind him, the discussion room was filled with members from the Parliment, the Privy Council and various branches of the Beurocracy that kept the Confederation government alive.  He tapped the consol before him and new information appeared behind him.  "I'm going to start with smallest of the three economies that make up the Confederation, the..."  he pauses then continues, "...Benthian Lords have recovered from their economic slump, and their last tax collection had them bringing in 22, 109 MCr from their own worlds."  He gestures and the figure slides up to the right, "They have conducted a census that indicates a population of 7902 in so called population units."  The number migrates up to near the first figure.  "This strong showing is mainly due to, the technical term is, good survey luck; I believe.  They have found a large number of habitable worlds and a surprising number of them have been mineral rich.  They have been making consistant strong economic investments coupled with keeping their military expendictures down, they have a maintanence percentage of only 42.2% this year for example.  These two action have let them actually expand their military and substantiall increase their net worth."

Eyeing the military representatives in the corner he taps the screen infront of him.  "They have a ready force designated "Home Fleet" that consists of two Foch B class Battleships and six Clemenceau B class Battlecruisers commanded by Amiral Tikkicon."  Images of the ships and their details show up on either side of him as he speaks.  "They have plans to produce a total of 6 Foch B class Battleships, and have a further three Clemenceau class battlecruisers in reserve."  He looks around the audience again.  "It should not be forgotten that they built under contract with us a total of 6 Pioneer class shipyard vessels plus three mobile repair ship class vessels.  The have completed a further 3 Pioneers for their own use now."  He taps the screen and the two capital ships are replaced by representations of two smaller cruisers.  "They also have 5 Patrol Forces and 3 Survey Defence Forces that are composed of a single Dunkerque B class heavy cruiser and two Richelieu B class light cruisers.  These forces are used to patrol their space or to back stop their unarmed exploration vessels."  Julius wondered anew why a race that pretty much wanted to be left alone thought that exploring with unarmed ships made the slightest sense.

"Their homesystem is defended by four groups of 3 Gloire class heavy weapon platforms, and a tripwire class defence station.  Currently their biggest defensive shortcoming is that their orbital constuction facilities are undefended."  He pauses and taps on the screen to bring up a listing of military formations.  "Their ground forces are now somewhat reduced as they have consolidated some units into Security Forces, these formations are less expensive to maintain as they have fewer heavy weapons.  Otherwise they have upgraded their ground forces substantially and have approximately a fifth of them equiped as rapid reaction forces.  Currently all of them are deployed on Cachalot."  He pauses and looks over the audience, "Their admiralty has adopted the Packmule as a standard multirole support vessel and they have five of them available for use as troop transports."

"Integration in a Confederation wide military has only recently been raised in the Parliment and so far no concrete steps have been taken either by the SCN or by the Bentian Admiralte to integrate their forces."  He pauses, "As both navies use similar types of ships and weapons the SCN and Admiralte should be able to operate in good cooperation."  Julius clamped down on his emotions as the documents he had seen on the topic of internaval cooperation had either been sources of unintentional hilarity or downright depressing.  The Squids were mildly xenophobic, somewhat paranoid and rank conscious to a degree the SCN found difficult to deal with.  Their ships for the most part were similar to the SCN's but they often had incomprehencible weapons arrangments such as mixing laser mounts with particle beam barbettes to little purpose.
« Last Edit: October 31, 2012, 05:13:07 AM by Paul M »
 

Offline Paul M

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Re: Theban Empire
« Reply #104 on: October 30, 2012, 11:19:13 AM »
[ooc]ok likely 3 parts as I didn't manage the two minor races in one noon hour.  The drakes suffer a bit because I increased their yard capacity substantially...this actually allowed them to spend a lot of money on their military that they had until then tended to accumulate so they no longe tend to run huge budget surpluses as new toys for the Warlords are no longer blocked by insufficient yard capacity.  Currently they have their fleets out of the home system to give it more supply room to build though.  Steve's new supply rules occasionally limit construction as supply for it is no longer there.[/ooc]

"Moving on to the Drakes,"  Julius doesn't even slow down over the nickname, even the Urloki didn't mind it, unlike the Benthian's who got stuffy when being called Squids.  "they have as of the last census and audit a production of 26,011 MCr from their own populations."  Again the number moves over to right.  "Their population is 9,440 in the so called population units."  He taps a few times, "The last few years they have substantially invested in miltary hardware and have currently the hightest maintenance cost at 50.6%."  He surveys the audience.  "Although, a lot of details are not clear to us it seems that the region known as the Old Expanses has run out of open warp points."  He shrugs, "This is determined by the fact they have redeployed the survey fleet that was present there to the New Expanses.  Independent trading vessels which are now making runs from Rip Tide are reporting that they have established a trio of light weapon platforms at the warp point."  He pulls up pictures of two types of base on the screen behind him.  "These are the typical warp point defence base group that they have deployed at all points of contact with alien races and at the entrance to their homesystem where the four warp points are guarded by no less than 15 such groups."  He nods to the miltary members.  "This makes Angband the most heavily fortified system in the Confederation, even compared to Shanir or Tarantum."  He pauses and another base this time a Medium Weapons Platform shows up to join the other two.  "As we understand it, they are in full construction mode to add a total of 18 of these new long range missile bases to the system.  This will add to their already steep maintenance bill, but given the system is the sole place they have shipyards it is unavoidable in the view of the high council."  The arguements for only having a single production facility boiled down to the current Warlords not wanting to loose their power, plus preventing a possible civil war of the colonies against the homeworld as Julius understood the situation.  The Drakes had managed to channel their normal agression into colonization but still their territorality was still a racial trait as evidenced by their substantial investment in fixed defences.  "They have started to rebuild their pre-fabricated base stockpile which is usually taken as a sign that they have completed all planned mobile constructions."  He nodded to the military, "As our reports indicate they have 3 active Trithding class Battleships and a further 6 under construction the only news is their start of a prototype Dreadnaught class of vessel."  Julius damped down his leakage because the SCN did not like being reminded that it could not build this class of ship due to the problem of moving them through warp points.  "Our early indications is that this vessel, much like the Pelalil and Trithdings is a pure missile ship with a mixture of long and short range missile launchers."

"The Old expanses seems to be in a good economic position regardless of no further exploration possibilities.  It is the source of a significant amount of the raw material used by the Drakes and we have indications that they have founded at least two viable colonies.  One of them Dul-Pantir is apparently at the status of a medium population level and judging by the shipping records we have been able to access they are advancing at least one other colony to that status though the time it will take is not clear.  Further indications and reports indicate they have discovered some habitable worlds that aren't suitable for them though most other races would enjoy them.  Due to the distance from Angband they appear to be waiting to settle them from Dul-Pantir."  He pauses and taps the consol to show graphs of shipping and comodities for the three sectors of Drake controlled space.  "Considerable development is ongoing in the New Expanses."  He pauses and taps again and a picture of a different race shows up.  "They are in contact with a race called the Moldovian's who inhabit a planet similar in environment to theirs.  The Moldovians are in a pre-space state of development."  He pauses, "We have every indication that the High Council has decided that they will amalgamate the Moldovians into their compact."  He sighs, "This is clearly upsetting to several of our political parties but the Drakes are adamant over this, a for them life bearing world is too important.  We can only hope the Moldovians find the prospect of being uplifted sufficiently enticing."  With obvious reluctance he adds, "Otherwise whatever war there would be would have the advantage of being exceedingly short."  The miltary delegation looked grim.  "At any rate they will first use diplomacy."

He puts up several graphs or the last several months of economic growth.  "The growth of their military construction capacity has seriously strained their economy but on the whole they are making consistant growth limited to a large degree by the lack of new opportunities plus their desire to force the growth of the planets they have found, a total we belive to be around 5 or 6, including the two in Londonium that the Confederation granted them when we turned the system over to them."  He pauses, "To the best of our knowledge they now have 3 such medium worlds:  Tyril and Dar-Fallon in the New Expanses, and Dul-Pantir in the Old expanses."  He pauses and taps on the consol with a map of Drake space showing up behind him, several areas being marked as tenatively identified.  "We know they have not produced anything like we have done in our frontier zones where we establish a captial with substantial military and economic decision capacity.  The High Council refuses to grant such authority, we think it is only time before the situation comes to a head though."  He shrugs and looks at the diplomatic staff, "There is every indication that the colonial populations are starting to agitate for a voice on the Council, what we can't tell is if there is internal to the Council maneuvering going to to bring this to the point where potentially new Warlords are appointed."  He stops for a moment looking the crowd over.  "The lack of construction facilities and the presence of the Joint Expeditionary forces means they can't build ships but still the expanses have a substantial and growing population base that is currently not represented at the highest level of their government.  This is a non-stable situation and it is hard believe the Drakes can't see this as well, High Councilar Angkelfauch is anything but a fool and this is an obvious problem."

"From a military prospective the Drakes are staunch allies."  He taps on the screen and force structures show up on the screen.  "The High Council Fleet is the most powerful force in Drake space and is composed of 3 Trithding Battleships, 3 Pelalil II Battlecruisers, 6 Balthasil II assault crusiers, 6 Banalis III deepspace cruisers, 6 Naraithsol IV destroyers, 6 Narthaas II assault destroyers and 6 Glamatus III recon corvettes."  At each name the ship appears on the screen with its full stats.  "Each of the four warlords has his personal fleet composed of a Balthasil II command cruiser, 3 Narthaas II assault destroyer, 3 Naraithsol IV deepspace destroyers and 3 Glamatus III recon corvettes."  It was obvious that the High Council fleet would only be threatened if all the Warlords cooperated together.  "They have a reserve of 6 Trithding planned, 9 Pelalil II's and 9 of each cruiser type."  He brings up another listing.  "Lastly there are 6 so called Joint Expeditionary Forces of a Banalis III cruiser, a pair of Naraithsol IV destroyers and two Glamatus III scouts.  They function as both patrol and picket groups."  He pauses the resumes, "They are called Joint because the crews come from the different warlords and is the only place where this mixing of Flights is common."  The Drakes were a clannish lot with the, as translated, colours rarely mixing.  "There is currently a join fleet excersize ongoing in the starless nexus next to Angband and our space and Task Force 10 is on the way to participate.  Up until now mostly our join excersizes have been virtual but it was felt actual live fire experience would be invaluable."  The head of the military delegation Tribune Quan smiled.  "As I have been briefed such an excerisize is to occur once a year in the future."

"Overall besides a slightly sluggish economic growth due to their military expansion things are going well for the Drakes."
« Last Edit: October 31, 2012, 05:18:33 AM by Paul M »