Version: 1.9.4
The function number: N/A
The complete error text: N/a
The window affected: Tactical, technically
What you were doing at the time: Attempting to lay a minefield, with a second hostile player race as targets
Conventional or TN start: TN start
Random or Real Stars: Real Stars
Is your decimal separator a comma?: No
Is the bug is easy to reproduce, intermittent or a one-off?: Easy to reproduce
Problems are as follows: Any viable method of launching the mine results in it either discharging its submunition instantly or choosing an unhelpful target that ruins its ability to act as a mine. "Launch ready ordinance" produces this behavior, as well as launching using the fire control (targeting a waypoint).
When given the waypoint itself as a target or no target is given, the mine seems to pick the first available known target in system, regardless of whether or not it's in range (in the DB provided, moving the martian target fleet away from the mines' range and then launching a new one will have the freshly launched mines target XX Target 001). The mine will deploy as normal if that particular target enters range, but will ignore all others that come close. In fact, it seems that this will happen even if that first possible target isn't even detected.
Giving the mines a target that is beyond release distance results in them not discharging, but since their target cannot be changed, this means they will never fire at targets of opportunity as a mine should. The DB provided has some mines in this state for demonstration.
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