@lockandload
- A "salvo" in VB6 is any cluster of missiles fired by one Missile FCS System. So for example a ship with 18 Size 1 Launchers and 1 M-FCS would fire one "salvo" of 18 Size 1 Missiles. However, if that same ship instead has 18 M-FCS Systems, it would fire 18 "salvos" of one Size 1 Missile.
- As such, every Beam FCS in VB6 could only engage one salvo. So you would need only one B-FCS Systems to engage a "salvo" of 18 Missiles, but you would need 18 B-FCS Systems to engage 18 "salvos" consisting of one Missile each.
- So why this all matters so much is that if you had say 4 Beam FCS Systems with 4 Quad Turreted Meson guns against 12 Salvos, you could at most destroy four of them under the VB6 rules. Under the C# rules, your Mesons will re-target if they destroy a salvo, potentially allowing you to destroy every one of those 12 salvos under the right circumstances.
Hope that helps.