I dont know about that, but what i would really like to see is proper torpedo mechanics. Could even be an energy weapon variant, like the photon torpedoes of Star Trek out something like this, in order to reuse the existing codes and mechanics for a minimal amount of code changes.
Sure. *Renames size-14 missile "Photon Torpedo"*
- - - - -
Okay, sorry to be facetious.
What do you mean by "proper torpedo mechanics"? Are you looking for a light-speed weapon that breaks the 5 LS distance limit? A tracking weapon that moves that fast would be completely un-balanced compared to regular missiles.
Do you want a different damage profile from 'regular missile'? That can be done -- we once had x-ray laser warheads for missiles and supposedly will again -- though it is 'on the list' for C# Aurora 2.0, or maybe 3.0.
Do you want an entirely energy-based 'missile' so your ships (and empire, for that matter) never run out of ammuntion, don't need ordnance factories, and spend less (possibly
no) minerals on torpedoes? That sounds even more unbalanced.
Now, maybe a missile that needs to have it's warhead 'charged' from an on-board power plant and uses different minerals -- maybe even a non-Sorium fuel source -- could be reasonable. Or maybe plasma carronades gain a sister-tech line that allows them to produce (relatively) slow-moving 'plasma torpedoes' that
are ammunition-free pure energy seeking weapons.
Or maybe -- and best of all from my perspective -- we get armoured missiles back, and my empire can build slow-moving, short-ranged, size 14, or 21, or 24 (armoured) missiles with massive warheads that put huge holes in ships and my empire calls them Fourteen (or Twenty-One, or Twenty-Four) Inch Torpedoes.