Another interesting question has just popped up in this area.
I am coding for 'civilian' NPR ships such as freighters or colony ships to run away from unknown contacts. I hadn't intended it but as soon as the code was up and running, the player race civilian ships started doing the same. My frst reaction was to prevent the code applying to player race civilians but when I thought about it a little more, I guess it probably should apply. In that way, the Player Race (PR) civilian ships that players can't control will at least have a sense of self-preservation. They will recognise each other by their transponder codes and not run away under those circumstances. However, it then occurred to me that if two PR civilian ships are in a system where transponders are turned off and sensors can only pick them up as thermal contacts, they will run away from each other with possible comedic results. This does seem realistic though and is a major downside of having civilians turn off their transponders.
Comments?
Steve