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Posted by: sloanjh
« on: July 13, 2011, 11:48:28 PM »

I think we have a misunderstanding.  You said "My ships' maintenance clocks are advancing even though they're in orbit of Earth and Earth has more maintenance capacity than the size of any ship".  (Paraphrase)

I said "How did you get your ships into orbit of Earth?"

You said:
I didn't get them into orbit. So that's why it's not working then. Though I'm curious to the reasoning behind having ground based things only work in orbit.
This sounds like you're saying "I didn't get the maintenance facilities into orbit.  Why should they need to be in orbit if they're ground based?" then you didn't understand what I was saying.

If what you're actually saying is "oops, my ships started moving away from Earth at speed 1, so they weren't in LEO even though I thought they were" and "What is the reasoning behind having ground-based maintenance facilities only work on ships in LEO", then the answer is "Because they only work on ships that are 'at' the planet, and if you move away even a tiny little bit the game considers you to be 'not at' the planet."

John
Posted by: Erik L
« on: July 13, 2011, 09:24:29 PM »

EDIT: Well, it still adds another space after the period when I edit. So either it's still trying to censor me or something else is seriously b0rked with the forum code.

Post a link so I can see what's happening. Once you hit 10 posts, it should not munge up the urls anymore.
Posted by: ceselb
« on: July 13, 2011, 09:12:07 PM »

No... they're... in orbit.  you don't have to launch them.  honestly, at this stage, i would suggest taking screenshots again to assist us.  You have more than 5 posts now, so you should be able to post URLs and images normally.
That situation is long gone now and since I couldn't post screenshots sensibly then I didn't take any. Just take my word for it, while the ships didn't move at all since produced the maintenance clock ticked on.

Anyway. How can you make a gate using the SM mode? I actually went into it now and couldn't figure out a thing.

EDIT:
Threshhold is 10 posts.
Well, it still adds another space after the period when I edit. So either it's still trying to censor me or something else is seriously b0rked with the forum code.
Posted by: Erik L
« on: July 13, 2011, 09:04:31 PM »

No... they're... in orbit.  you don't have to launch them.  honestly, at this stage, i would suggest taking screenshots again to assist us.  You have more than 5 posts now, so you should be able to post URLs and images normally.

Threshhold is 10 posts.
Posted by: Thiosk
« on: July 13, 2011, 08:42:33 PM »

No... they're... in orbit.  you don't have to launch them.  honestly, at this stage, i would suggest taking screenshots again to assist us.  You have more than 5 posts now, so you should be able to post URLs and images normally.
Posted by: ceselb
« on: July 13, 2011, 08:32:55 PM »

I didn't get them into orbit. So that's why it's not working then. Though I'm curious to the reasoning behind having ground based things only work in orbit.

Standard transit. If it matters, since there's only one ship per taskgroup. And yes they have normal engines, or they wouldn't have moved to the jump point at all. 2608 km/s. I did change everything before starting, unless some hidden and weird option starts it in the background. *Sighs.*
Everything was changed before hitting 'select this' or whatever it said. I don't even know how to navigate back through the maze of things to get there. Not even going to try.

That or it's bugged, my games when I set jump gates on every point often don't put them in Sol, but they are everywhere else.
Might this be the case then? It's intentional, to prevent whatever aliens to just flood through and smash you first thing? (It's odd, reading through maybe 5or 6 games there always seems to be atleast one alien race right on the next jump point. Is that hardcoded somehow? Seems very very unlikely to  happen by chance that often among 1000 systems.
Posted by: sloanjh
« on: July 13, 2011, 08:04:47 PM »

Earth can handle 13000 tons, the geo survey ship is 1150 tons.  So I don't understand why the clock was still moving.
How did you get them in orbit of Earth?  With a "move to" command or an "extended orbit" command?  Maintenance only works after "move to" (think of it as Low Earth Orbit).
Quote
EDIT: Now I'm very confused. I set the game up so that all jump points had a gate or whatever. I thought that would mean no silly jump engine needed. Tried to send my geo ships through, but they can't, says they need an engine or assistance from another ship. Does this setting not function like described for some reason?
Did you use the "Standard Transit" or the "Squadron Transit" order?  "Squadron Transit" doesn't work with jump gates.  And do your geo survey ships have engines?  What's their max speed rating.

John

PS - Please "new user" questions like this in The Academy, as discussed in the "Where Should I Post?" FAQ.
Posted by: Brian Neumann
« on: July 13, 2011, 07:33:32 PM »

That or it's bugged, my games when I set jump gates on every point often don't put them in Sol, but they are everywhere else.
This will often happen if you add the setting after the start of the game.  Using the setting for gates at every jump point only adds them to new jump points/systems when they are created not to existing jump points.  You can use the sm functions to add gates to the jump points if you want to in this case.  In the System overview (F9) screen, jump point tabs there is a box with several options that only shows up with sm mode on.  It is center left directly under the listing of the jump points.  One of them is to add a jump gate to an existing jump point.  Select the jump point and then click on the button to add the jump gate, repeat as needed.

Brian
Posted by: Panopticon
« on: July 13, 2011, 03:35:17 PM »

That or it's bugged, my games when I set jump gates on every point often don't put them in Sol, but they are everywhere else.
Posted by: Dutchling
« on: July 13, 2011, 03:11:38 PM »

Do your jump points have red squares around them? If not, you probably set the option for jumpgates after you created the world. You'll need to either build them yourself now or make em via SM mode.
Posted by: ceselb
« on: July 13, 2011, 02:41:37 PM »

Earth can handle 13000 tons, the geo survey ship is 1150 tons.  So I don't understand why the clock was still moving.

EDIT: Now I'm very confused. I set the game up so that all jump points had a gate or whatever. I thought that would mean no silly jump engine needed. Tried to send my geo ships through, but they can't, says they need an engine or assistance from another ship. Does this setting not function like described for some reason?
Posted by: Thiosk
« on: July 13, 2011, 02:35:25 PM »

Its not REALLY just an easy cheat function.  The game is based on a huge database, a complicated, occasionally messy database.  Sometimes, stuff gets borked, and you need to go in and prune things.

Please post your ship design so we can look at it.  If its not moving... you didn't... forget to put engines on it, did you?

5 task groups for 5 survey ships is the way to go.  each ship then may operate separately.

maitenence does stop on a planet, but it needs a maitenence facility.  you can see the size of ships the planet can handle on the F2 summary screen.  Maitenence only occurs if the ship is smaller than the total facility size.
Posted by: ceselb
« on: July 13, 2011, 02:34:43 PM »

Crap, that I did.  Thing is I selected the same thing on the first game and it didn't happen then.  I just thought surveyed meant you saw all the asteroids and comets or something.  *Sighs. *

How about my second part then.  Why was the maintenance clock still running?
Posted by: Erik L
« on: July 13, 2011, 02:24:54 PM »

Sorry, not going to try that.

Anyway, I have more problems.  5 geosurvey ships are done.  Since I think putting them in the same taskgroup would make them go as a group I put them in 5 separate groups.  Primary: survey planet or moon.  (because last time it did the asteroids first for some reason) Secondary: survey next 5 bodies.
Trouble is they're not moving.  Remembered they didn't last time either until I aassigned a commander.  So they now each have a (naval officer) as a commander.  With a survey bonus, that I hope will help.  Trouble is, they're still not moving.

Second question.  Read somewhere that maintenance whatever on a planet stops the clock.  Well, it hasn't on those ships.  0. 29 on one and 0. 10 on the other 4.   Finally got the first one out by giving a manual order to survey luna.  It actually went there right away, so the ships are functional and such.  So why aren't anything happening with automatic orders?

Did you set up the game with the system already surveyed? It looks like there are no survey targets nearby.
Posted by: ceselb
« on: July 13, 2011, 02:21:43 PM »

Sorry, not going to try that. 

Anyway, I have more problems.  5 geosurvey ships are done.  Since I think putting them in the same taskgroup would make them go as a group I put them in 5 separate groups.  Primary: survey planet or moon.  (because last time it did the asteroids first for some reason) Secondary: survey next 5 bodies. 
Trouble is they're not moving.  Remembered they didn't last time either until I assigned a commander.  So they now each have a (naval officer) as a commander.  With a survey bonus, that I hope will help.  Trouble is, they're still not moving.
Finally got the first one out by giving a manual order to survey luna.  It actually went there right away, so the ships are functional and such.  So why aren't anything happening with automatic orders?

Second question.  Read somewhere that maintenance whatever on a planet stops the clock.   Well, it hasn't on those ships.   0.  29 on one and 0.  10 on the other 4.  Why isn't this working? (They're small and well withing the planets maintenance weight limit).