Forenote: Steve's got me back into Aurora again, I'm going to try a multi-nation start with a twist: 1: The starting races aren't all on Earth/same planet and 2: They're aliens. I thank Steves newest campaign and Kurts "Twin Moons" as my inspiration, and plan on this series lasting a while. Also, please excuse my rust, and general ineptetude at designing combat ships. I'll get better, I promise!
It is the year 2100. The solar system is in a new era – the two alien races on Jupiters moons are no longer the only species that have reached a trans-newtonian level of technology. The humans from Earth, after uniting their homworld have started transformation of their industries to a Trans-Newtonian society.
Probes sent to Jupiter had established contact with the other two alien races; the Sargons and Donhovians. The Sargons are a insectoid, hivemind race, whom are incredibly warlike, while the Donhovians are a collective of roughly humanoid looking creatures who have been fighting the Sargon menace for untold generations.
This constant fighting has been a constant drain on the trans-Newtonian minerals on both their homeworlds, and the Donhovians, in a desperate act to gain a new ally, shared the information on their trans-Newtonian secrets in the hopes that the Terrans could become strong, and have gratitude to their teachers. These coming years will decide the fate of Sol.
New Earth Republic:
“The New Earth Republic is a strong faction forged from the fires of war. They focus mostly on missiles and armor; however their conventional industry can’t support the large-scale expansion of their species. The humans are determined to secure their place in the galaxy, at any cost.”
Population: 4 billion
Conventional Industry: 2000
Research Labs: 40
Mines: 0
Starting Forces:
2x Victory Battleships:
"The heaviest ship both in firepower and tonnage in the Navy, it however has no point defense, and is designed for fleet operations."
Victory class Battleship 13,400 tons 274 Crew 1360 BP TCS 268 TH 400 EM 0
1492 km/s Armour 8-50 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 1 PPV 50
Maint Life 0.27 Years MSP 63 AFR 1436% IFR 20% 1YR 233 5YR 3491 Max Repair 50 MSP
Intended Deployment Time: 3 months Spare Berths 3
Magazine 650
25 EP Nuclear Thermal Engine (16) Power 25 Fuel Use 85.5% Signature 25 Exp 10%
Fuel Capacity 700,000 Litres Range 11.0 billion km (85 days at full power)
Size 5 Missile Launcher (10) Missile Size 5 Rate of Fire 75
Missile Fire Control FC27-R100 (1) Range 27.0m km Resolution 100
Active Search Sensor MR25-R100 (1) GPS 5000 Range 25.0m km Resolution 100
This design is classed as a Military Vessel for maintenance purposes
3x Atlas Battlestations:
"A crude solution to planetary defense, these stations are meant to deter attackers until reinforcements can be summoned. Has an extremely limited speed, as it is meant to remain stationary. It is also the heaviest armoured unit in the Republic Navy."
Atlas class Battlestation 7,350 tons 192 Crew 688.1 BP TCS 147 TH 25 EM 0
170 km/s Armour 10-33 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 1 PPV 46
Maint Life 1.21 Years MSP 59 AFR 432% IFR 6% 1YR 41 5YR 622 Max Repair 50 MSP
Intended Deployment Time: 3 months Spare Berths 2
Magazine 250
25 EP Nuclear Thermal Engine (1) Power 25 Fuel Use 85.5% Signature 25 Exp 10%
Fuel Capacity 50,000 Litres Range 1.4 billion km (97 days at full power)
10cm Railgun V1/C1 (12x4) Range 10,000km TS: 1250 km/s Power 3-1 RM 1 ROF 15 1 0 0 0 0 0 0 0 0 0
Fire Control S02 10-2500 (1) Max Range: 20,000 km TS: 2500 km/s 50 0 0 0 0 0 0 0 0 0
Pressurised Water Reactor PB-1 (1) Total Power Output 12 Armour 0 Exp 5%
Size 5 Missile Launcher (2) Missile Size 5 Rate of Fire 75
Missile Fire Control FC27-R100 (1) Range 27.0m km Resolution 100
Active Search Sensor MR0-R1 (1) GPS 3 Range 150k km Resolution 1
Active Search Sensor MR25-R100 (1) GPS 5000 Range 25.0m km Resolution 100
This design is classed as a Military Vessel for maintenance purposes
6x Tribal cruisers:
"The Tribal is the workhorse of the Navy, providing less firepower than a battleship but designed to either work as garrison ships or in a fleet."
Tribal class Cruiser 4,250 tons 100 Crew 461.1 BP TCS 85 TH 125 EM 0
1470 km/s Armour 4-23 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 1 PPV 15
Maint Life 1.88 Years MSP 68 AFR 144% IFR 2% 1YR 25 5YR 368 Max Repair 50 MSP
Intended Deployment Time: 4 months Spare Berths 0
Magazine 195
25 EP Nuclear Thermal Engine (5) Power 25 Fuel Use 85.5% Signature 25 Exp 10%
Fuel Capacity 250,000 Litres Range 12.4 billion km (97 days at full power)
Size 5 Missile Launcher (3) Missile Size 5 Rate of Fire 75
Missile Fire Control FC27-R100 (1) Range 27.0m km Resolution 100
Active Search Sensor MR25-R100 (1) GPS 5000 Range 25.0m km Resolution 100
This design is classed as a Military Vessel for maintenance purposes
7x Lich destroyer escorts:
"Lich destroyer escorts are the lightest ship in the Republic Navy, designed for fleet missile defence, addressing the concerns of many council members."
Lich class Destroyer Escort 2,550 tons 78 Crew 207.3 BP TCS 51 TH 75 EM 0
1470 km/s Armour 3-16 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 1 PPV 12
Maint Life 3.97 Years MSP 51 AFR 52% IFR 0.7% 1YR 5 5YR 78 Max Repair 36 MSP
Intended Deployment Time: 3 months Spare Berths 1
25 EP Nuclear Thermal Engine (3) Power 25 Fuel Use 85.5% Signature 25 Exp 10%
Fuel Capacity 150,000 Litres Range 12.4 billion km (97 days at full power)
10cm Railgun V1/C1 (4x4) Range 10,000km TS: 1470 km/s Power 3-1 RM 1 ROF 15 1 0 0 0 0 0 0 0 0 0
Fire Control S02 10-2500 (1) Max Range: 20,000 km TS: 2500 km/s 50 0 0 0 0 0 0 0 0 0
Pressurised Water Reactor PB-1 (1) Total Power Output 12 Armour 0 Exp 5%
Active Search Sensor MR0-R1 (1) GPS 3 Range 150k km Resolution 1
This design is classed as a Military Vessel for maintenance purposes
DONHOVIANS:
“The Donhovian Socialist Republic was once a peaceful nation, expanding into the solar system through their own advances. Being the first sentients to explore the solar system, the Donhovians held free reign, though that unrestricted power led them to believe too much in their technology, and the ascendance of the Sargons. Their aspiration is to have things return to the old ways, before the war with the Sargons.”
Population: 1.5 billion
Construction Factories: 500
Mines: 500
Automated mines: 186
Research Labs: 46
Starting Forces:
2x Sigma Beam Defence Base
"The Sigma Base is a hulking station built around five huge quad gauss turrets, and the largest shield array on a mobile ship. Designed for orbital defence rather than movement, and will take a long time to reposition."
Sigma class Beam Defence Base 15,400 tons 264 Crew 1468.5 BP TCS 308 TH 40 EM 1800
129 km/s Armour 10-55 Shields 60-400 Sensors 10/1/0/0 Damage Control Rating 1 PPV 130
Maint Life 0.05 Years MSP 60 AFR 1897% IFR 26.4% 1YR 1135 5YR 17020 Max Repair 180 MSP
Intended Deployment Time: 3 months Spare Berths 2
40 EP Nuclear Pulse Engine (1) Power 40 Fuel Use 95% Signature 40 Exp 10%
Fuel Capacity 200,000 Litres Range 2.4 billion km (219 days at full power)
Gamma R400/480 Shields (30) Total Fuel Cost 600 Litres per hour (14,400 per day)
Quad Gauss Orbital Defense (5x4) Range 10,000km TS: 10000 km/s Power 0-0 RM 1 ROF 5 1 0 0 0 0 0 0 0 0 0
Gauss PD Control 10k .34 (5) Max Range: 21,760 km TS: 1250 km/s 54 8 0 0 0 0 0 0 0 0
Active Search Sensor MR90-R100 (1) GPS 18000 Range 90.0m km Resolution 100
Thermal Sensor TH2-10 (1) Sensitivity 10 Detect Sig Strength 1000: 10m km
This design is classed as a Military Vessel for maintenance purposes
4x Augatis Battleships
"The battleships of the Donnhovians are deadly machines; provided they can get up close. A sizeable shield array coupled with a large armourbelt make it one of the safest ships out there. Designed for heavy fire support during fleet operations, it requires a command ship to acquire targets, making it ineffective in single combat."
Augatis class Battleship 13,900 tons 252 Crew 1454.5 BP TCS 278 TH 680 EM 1200
2446 km/s Armour 9-51 Shields 40-400 Sensors 1/1/0/0 Damage Control Rating 3 PPV 38
Maint Life 1.8 Years MSP 196 AFR 515% IFR 7.2% 1YR 76 5YR 1133 Max Repair 40 MSP
Intended Deployment Time: 3 months Spare Berths 1
40 EP Nuclear Pulse Engine (17) Power 40 Fuel Use 95% Signature 40 Exp 10%
Fuel Capacity 950,000 Litres Range 12.9 billion km (61 days at full power)
Gamma R400/480 Shields (20) Total Fuel Cost 400 Litres per hour (9,600 per day)
N/UV Siege Laser 15cm (7) Range 180,000km TS: 2446 km/s Power 6-2 RM 3 ROF 15 6 6 6 4 3 3 2 2 2 1
Gauss Cannon R1-85 (2) Range 10,000km TS: 2446 km/s Power 0-0 RM 1 ROF 5 1 0 0 0 0 0 0 0 0 0
Gauss PD Control 10k .34 (1) Max Range: 21,760 km TS: 1250 km/s 54 8 0 0 0 0 0 0 0 0
Seige Control 128k 4x (2) Max Range: 256,000 km TS: 1250 km/s 96 92 88 84 80 77 73 69 65 61
Gas-Cooled Fast Reactor Technology PB-1 (1) Total Power Output 13.5 Armour 0 Exp 5%
This design is classed as a Military Vessel for maintenance purposes
4x Nagato Battlecruisers
"The Nagato is the general fleet support vessel of the Donnhovian Navy. Providing the greatest point defence and 2nd largest shield array, the Nagato is lacking in one way: a thin armour belt."
Nagato class Battlecruiser 8,900 tons 225 Crew 851 BP TCS 178 TH 440 EM 900
2471 km/s Armour 3-38 Shields 30-400 Sensors 1/1/0/0 Damage Control Rating 1 PPV 56
Maint Life 0.71 Years MSP 60 AFR 633% IFR 8.8% 1YR 85 5YR 1268 Max Repair 40 MSP
Intended Deployment Time: 3 months Spare Berths 0
40 EP Nuclear Pulse Engine (11) Power 40 Fuel Use 95% Signature 40 Exp 10%
Fuel Capacity 600,000 Litres Range 12.8 billion km (59 days at full power)
Gamma R400/480 Shields (15) Total Fuel Cost 300 Litres per hour (7,200 per day)
N/UV Siege Laser 15cm (4) Range 180,000km TS: 2471 km/s Power 6-2 RM 3 ROF 15 6 6 6 4 3 3 2 2 2 1
Gauss Cannon R1-85 (8) Range 10,000km TS: 2471 km/s Power 0-0 RM 1 ROF 5 1 0 0 0 0 0 0 0 0 0
Gauss PD Control 10k .34 (3) Max Range: 21,760 km TS: 1250 km/s 54 8 0 0 0 0 0 0 0 0
Seige Control 128k 4x (1) Max Range: 256,000 km TS: 1250 km/s 96 92 88 84 80 77 73 69 65 61
Gas-Cooled Fast Reactor Technology PB-1 (1) Total Power Output 13.5 Armour 0 Exp 5%
This design is classed as a Military Vessel for maintenance purposes
2x Allende Command Ships
"The Allende was designed to provide long-range sensor support and survivor recovery. Has limited beam and point-defence capabilities, and as all Donnhovian ships, short-ranged and designed to operate in fleets."
Allende class Command Ship 7,550 tons 178 Crew 857 BP TCS 151 TH 360 EM 360
2384 km/s Armour 4-34 Shields 12-400 Sensors 10/1/0/0 Damage Control Rating 1 PPV 28
Maint Life 0.45 Years MSP 71 AFR 456% IFR 6.3% 1YR 158 5YR 2373 Max Repair 180 MSP
Intended Deployment Time: 3 months Spare Berths 2
Cryogenic Berths 1000
40 EP Nuclear Pulse Engine (9) Power 40 Fuel Use 95% Signature 40 Exp 10%
Fuel Capacity 350,000 Litres Range 8.8 billion km (42 days at full power)
Gamma R400/480 Shields (6) Total Fuel Cost 120 Litres per hour (2,880 per day)
N/UV Siege Laser 15cm (2) Range 180,000km TS: 2384 km/s Power 6-2 RM 3 ROF 15 6 6 6 4 3 3 2 2 2 1
Gauss Cannon R1-85 (4) Range 10,000km TS: 2384 km/s Power 0-0 RM 1 ROF 5 1 0 0 0 0 0 0 0 0 0
Gauss PD Control 10k .34 (1) Max Range: 21,760 km TS: 1250 km/s 54 8 0 0 0 0 0 0 0 0
Seige Control 128k 4x (1) Max Range: 256,000 km TS: 1250 km/s 96 92 88 84 80 77 73 69 65 61
Gas-Cooled Fast Reactor Technology PB-1 (1) Total Power Output 13.5 Armour 0 Exp 5%
Active Search Sensor MR90-R100 (1) GPS 18000 Range 90.0m km Resolution 100
Gauss PD Search Sensor (1) GPS 12 Range 600k km Resolution 1
Thermal Sensor TH2-10 (1) Sensitivity 10 Detect Sig Strength 1000: 10m km
This design is classed as a Military Vessel for maintenance purposes
SARGONS:
“The Sargon Hiveworld is a warlike place, home to an insectoid hivemind race. While such a primitive and warlike species might not have reached to the starts for hundreds of years, a failed research expedition by the Donnhovians gave them the technology to reverse engineer, showing them the vastness of space that they could conquer.”
Population: 3 billion
Construction Factories: 720
Mines: 800
Automated mines: 250
Starting Forces:
2x Daemonkiller Carrier:
"Big ship make lots of little ships. Big ship strong. Big ship kill."
Deamonkiller class Carrier 10,600 tons 145 Crew 1187 BP TCS 212 TH 480 EM 0
2264 km/s Armour 5-42 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 3 PPV 0
Maint Life 1.79 Years MSP 210 AFR 299% IFR 4.2% 1YR 82 5YR 1223 Max Repair 50 MSP
Intended Deployment Time: 3 months Flight Crew Berths 0
Hangar Deck Capacity 5000 tons
60 EP Ion Drive (8) Power 60 Fuel Use 85.5% Signature 60 Exp 10%
Fuel Capacity 500,000 Litres Range 9.9 billion km (50 days at full power)
Active Search Sensor MR25-R100 (1) GPS 5000 Range 25.0m km Resolution 100
This design is classed as a Military Vessel for maintenance purposes
3x Goblineater Dropship:
"This ship bring us to enemy. Blood for the Queen!"
Goblineater class Dropship 8,550 tons 89 Crew 573 BP TCS 171 TH 300 EM 0
1754 km/s Armour 1-37 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 7 PPV 0
Maint Life 3.95 Years MSP 293 AFR 83% IFR 1.2% 1YR 30 5YR 449 Max Repair 60 MSP
Intended Deployment Time: 3 months Spare Berths 1
Troop Capacity: 2 Battalions Drop Capacity: 2 Battalions
60 EP Ion Drive (5) Power 60 Fuel Use 85.5% Signature 60 Exp 10%
Fuel Capacity 400,000 Litres Range 9.8 billion km (64 days at full power)
This design is classed as a Military Vessel for maintenance purposes
10x Axewalker Raider
"Axewalk shoot. Axewalk shoot lots."
Axewalker class Raider 7,000 tons 219 Crew 667 BP TCS 140 TH 300 EM 0
2142 km/s Armour 5-32 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 1 PPV 50
Maint Life 0.99 Years MSP 60 AFR 392% IFR 5.4% 1YR 60 5YR 906 Max Repair 54 MSP
Intended Deployment Time: 3 months Spare Berths 2
60 EP Ion Drive (5) Power 60 Fuel Use 85.5% Signature 60 Exp 10%
Fuel Capacity 350,000 Litres Range 10.5 billion km (56 days at full power)
Particle Beam-2 (10) Range 80,000km TS: 2142 km/s Power 5-1 ROF 25 2 2 2 2 2 2 2 2 2 2
Particle beam Control 40k (2) Max Range: 80,000 km TS: 1250 km/s 88 75 62 50 38 25 12 0 0 0
Gas-Cooled Fast Reactor Technology PB-1 (1) Total Power Output 18 Armour 0 Exp 5%
Active Search Sensor MR25-R100 (1) GPS 5000 Range 25.0m km Resolution 100
This design is classed as a Military Vessel for maintenance purposes
20x Bloodripper Fighter:
"Fighter fast for fast Sargoth."
Bloodripper class Fighter 480 tons 14 Crew 65.1 BP TCS 9.6 TH 36 EM 0
3749 km/s Armour 1-5 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 1 PPV 2.4
Maint Life 58.26 Years MSP 85 AFR 1% IFR 0% 1YR 0 5YR 1 Max Repair 6 MSP
Intended Deployment Time: 3 months Spare Berths 3
Magazine 16
12 EP Ion Drive (3) Power 12 Fuel Use 89.1% Signature 12 Exp 10%
Fuel Capacity 5,000 Litres Range 2.1 billion km (6 days at full power)
Size 4 Box Launcher (4) Missile Size 4 Hangar Reload 30 minutes MF Reload 5 hours
Missile Fire Control FC7-R100 (1) Range 7.5m km Resolution 100
This design is classed as a Fighter for production, combat and maintenance purposes
Note: This campaign is me testing a whole bunch of things. Also, I forgot to add engineering spaces to alot of ships, that's fixed now, but the stats aren't right on this.