Author Topic: v1.10.0 Bugs Thread  (Read 8171 times)

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Offline SpikeTheHobbitMage

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Re: v1.10.0 Bugs Thread
« Reply #45 on: May 27, 2020, 10:59:27 PM »
The function number: N/A
The complete error text: N/A
The window affected: Create Research Project
What you were doing at the time: Designing a Fighter Pod Bay
Conventional or TN start: TN
Random or Real Stars: Random
Is your decimal separator a comma? '.'
Is the bug is easy to reproduce, intermittent or a one-off? Trivial

Designing Fighter pod bays does not show the Build Cost.  While this can be inferred from the Materials Required section, every other component shows this field even if they only use one mineral type.
 

Offline DFNewb

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Re: v1.10.0 Bugs Thread
« Reply #46 on: May 28, 2020, 01:26:18 AM »
NPR related.

The function number: 28
The complete error text: Object reference not set to an instance of an object.
The window affected: tactical map on time skip.
What you were doing at the time: 5 day time skip.
Conventional or TN start: Conventional
Random or Real Stars: Real
Is your decimal separator a comma? '.'
Is the bug is easy to reproduce, intermittent or a one-off? See DB every time I pass 5 Days.

On a slightly unrelated note NPR's seem to be broken or not advancing tech or something. Their ships never seem to become better, their engine tech the same for 20 years now.


 

Offline drakonbane

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Re: v1.10.0 Bugs Thread
« Reply #47 on: May 28, 2020, 05:48:18 AM »
The function number - N/A
The complete error text - N/A
The window affected - Economics window
What you were doing at the time - 30 day time skip
Conventional or TN start - TN
Random or Real Stars - Random
Is your decimal separator a comma? - No
Is the bug is easy to reproduce, intermittent or a one-off? - Easily reproduced
If this is a long campaign - say 75 years or longer - let me know the length of the campaign as well - N/A

The Economics window stays on top of the tactical view even though the Keep Tactical in Background option is turned off.  No other windows appear on top of the tactical view when time is skipped just the economics window.
 

Offline Steve Walmsley (OP)

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Re: v1.10.0 Bugs Thread
« Reply #48 on: May 28, 2020, 08:07:11 AM »
The function number: 2193
The complete error text: reference to an object not set on an object instance
The window affected: Economy/shipyard
What you were doing at the time: Selecting "refit" order without selecting a shipyard first.
Conventional or TN start: Conventional
Random or Real Stars: Real
Is your decimal separator a comma: .
Is the bug is easy to reproduce, intermittent or a one-off: Easy
If this is a long campaign - say 75 years or longer - let me know the length of the campaign as well:  Completely new

Just try to select "refit" with no shipyard selected and you will get couple of these errors. The errors appear also if you select auto refit or repair orders before selecting the shipyard.

Do you mean Refit task? If you select a task type without a shipyard selected you see a "Please select a shipyard" popup.
 

Offline Kaiser

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Re: v1.10.0 Bugs Thread
« Reply #49 on: May 28, 2020, 08:28:54 AM »
The function number: 2193
The complete error text: reference to an object not set on an object instance
The window affected: Economy/shipyard
What you were doing at the time: Selecting "refit" order without selecting a shipyard first.
Conventional or TN start: Conventional
Random or Real Stars: Real
Is your decimal separator a comma: .
Is the bug is easy to reproduce, intermittent or a one-off: Easy
If this is a long campaign - say 75 years or longer - let me know the length of the campaign as well:  Completely new

Just try to select "refit" with no shipyard selected and you will get couple of these errors. The errors appear also if you select auto refit or repair orders before selecting the shipyard.

Do you mean Refit task? If you select a task type without a shipyard selected you see a "Please select a shipyard" popup.

Yes, I receive "please select a shipyard" then 2 error messages of those above.
 

Offline bankshot

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Re: v1.10.0 Bugs Thread
« Reply #50 on: May 28, 2020, 08:51:38 AM »
Minor display error on system generation and display - survey percentage

Version: 1.10, previously reported in 1.9.5 http://aurora2.pentarch.org/index.php?topic=11298.msg132788#msg132788
The function number: N/A
The complete error text: N/A
The window affected: System Generation and display
What you were doing at the time: surveying Sol
Conventional or TN start: TN
Random or Real Stars: Real
Is your decimal separator a comma? no
Is the bug is easy to reproduce, intermittent or a one-off? easy
If this is a long campaign - say 75 years or longer - let me know the length of the campaign as well: new campaign

When surveying the JP Survey percentage increases normally as grav points are surveyed, but the SB Survey percentage remains at 0% until all bodies are surveyed, at which point it changes to 100%
 

Offline Steve Walmsley (OP)

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Re: v1.10.0 Bugs Thread
« Reply #51 on: May 28, 2020, 09:22:22 AM »
The function number: 2193
The complete error text: reference to an object not set on an object instance
The window affected: Economy/shipyard
What you were doing at the time: Selecting "refit" order without selecting a shipyard first.
Conventional or TN start: Conventional
Random or Real Stars: Real
Is your decimal separator a comma: .
Is the bug is easy to reproduce, intermittent or a one-off: Easy
If this is a long campaign - say 75 years or longer - let me know the length of the campaign as well:  Completely new

Just try to select "refit" with no shipyard selected and you will get couple of these errors. The errors appear also if you select auto refit or repair orders before selecting the shipyard.

Do you mean Refit task? If you select a task type without a shipyard selected you see a "Please select a shipyard" popup.

Yes, I receive "please select a shipyard" then 2 error messages of those above.

I get the popup but not the errors. There is a return command immediately following the popup in the code. There must be some other factor causing the problem beyond the task type selection.
 

Offline Kaiser

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Re: v1.10.0 Bugs Thread
« Reply #52 on: May 28, 2020, 09:46:49 AM »
The function number: 2193
The complete error text: reference to an object not set on an object instance
The window affected: Economy/shipyard
What you were doing at the time: Selecting "refit" order without selecting a shipyard first.
Conventional or TN start: Conventional
Random or Real Stars: Real
Is your decimal separator a comma: .
Is the bug is easy to reproduce, intermittent or a one-off: Easy
If this is a long campaign - say 75 years or longer - let me know the length of the campaign as well:  Completely new

Just try to select "refit" with no shipyard selected and you will get couple of these errors. The errors appear also if you select auto refit or repair orders before selecting the shipyard.

Do you mean Refit task? If you select a task type without a shipyard selected you see a "Please select a shipyard" popup.

Yes, I receive "please select a shipyard" then 2 error messages of those above.

I get the popup but not the errors. There is a return command immediately following the popup in the code. There must be some other factor causing the problem beyond the task type selection.

I get the errors even with Construction, scrap and auto refit command.
 

Offline Steve Walmsley (OP)

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Re: v1.10.0 Bugs Thread
« Reply #53 on: May 28, 2020, 10:24:16 AM »
The function number: 2193
The complete error text: reference to an object not set on an object instance
The window affected: Economy/shipyard
What you were doing at the time: Selecting "refit" order without selecting a shipyard first.
Conventional or TN start: Conventional
Random or Real Stars: Real
Is your decimal separator a comma: .
Is the bug is easy to reproduce, intermittent or a one-off: Easy
If this is a long campaign - say 75 years or longer - let me know the length of the campaign as well:  Completely new

Just try to select "refit" with no shipyard selected and you will get couple of these errors. The errors appear also if you select auto refit or repair orders before selecting the shipyard.

Do you mean Refit task? If you select a task type without a shipyard selected you see a "Please select a shipyard" popup.

Yes, I receive "please select a shipyard" then 2 error messages of those above.

I get the popup but not the errors. There is a return command immediately following the popup in the code. There must be some other factor causing the problem beyond the task type selection.

I get the errors even with Construction, scrap and auto refit command.

It looks like you have your decimal separator set as a comma (well, at least it appears that way from the thousands separator being a period). That will cause a lot of bugs - see Known Issues.
 

Offline SpikeTheHobbitMage

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Re: v1.10.0 Bugs Thread
« Reply #54 on: May 28, 2020, 10:59:42 AM »
The function number: 2193
The complete error text: reference to an object not set on an object instance
The window affected: Economy/shipyard
What you were doing at the time: Selecting "refit" order without selecting a shipyard first.
Conventional or TN start: Conventional
Random or Real Stars: Real
Is your decimal separator a comma: .
Is the bug is easy to reproduce, intermittent or a one-off: Easy
If this is a long campaign - say 75 years or longer - let me know the length of the campaign as well:  Completely new

Just try to select "refit" with no shipyard selected and you will get couple of these errors. The errors appear also if you select auto refit or repair orders before selecting the shipyard.

Do you mean Refit task? If you select a task type without a shipyard selected you see a "Please select a shipyard" popup.

Yes, I receive "please select a shipyard" then 2 error messages of those above.

I get the popup but not the errors. There is a return command immediately following the popup in the code. There must be some other factor causing the problem beyond the task type selection.

I get the errors even with Construction, scrap and auto refit command.

It looks like you have your decimal separator set as a comma (well, at least it appears that way from the thousands separator being a period). That will cause a lot of bugs - see Known Issues.
My separator is a '.' and I'm getting the same error.

It appears once for Construction, twice for Refit, once for Scrap, and twice for Auto-refit.  It does not appear for Repair.
 

Offline Kaiser

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Re: v1.10.0 Bugs Thread
« Reply #55 on: May 28, 2020, 11:15:09 AM »
The function number: 2193
The complete error text: reference to an object not set on an object instance
The window affected: Economy/shipyard
What you were doing at the time: Selecting "refit" order without selecting a shipyard first.
Conventional or TN start: Conventional
Random or Real Stars: Real
Is your decimal separator a comma: .
Is the bug is easy to reproduce, intermittent or a one-off: Easy
If this is a long campaign - say 75 years or longer - let me know the length of the campaign as well:  Completely new

Just try to select "refit" with no shipyard selected and you will get couple of these errors. The errors appear also if you select auto refit or repair orders before selecting the shipyard.

Do you mean Refit task? If you select a task type without a shipyard selected you see a "Please select a shipyard" popup.

Yes, I receive "please select a shipyard" then 2 error messages of those above.

I get the popup but not the errors. There is a return command immediately following the popup in the code. There must be some other factor causing the problem beyond the task type selection.

I get the errors even with Construction, scrap and auto refit command.

It looks like you have your decimal separator set as a comma (well, at least it appears that way from the thousands separator being a period). That will cause a lot of bugs - see Known Issues.

No comma at all.

As SpikeTheHobbitMage It appears once for Construction, twice for Refit, once for Scrap, and twice for Auto-refit.  It does not appear for Repair.
 

Offline DFNewb

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Re: v1.10.0 Bugs Thread
« Reply #56 on: May 28, 2020, 12:24:26 PM »
The function number - N/A
The complete error text - N/A
The window affected - New game race creation
What you were doing at the time - Starting a new game with auto assign tech points
Conventional or TN start - TN
Random or Real Stars - Real
Is your decimal separator a comma? - No
Is the bug is easy to reproduce, intermittent or a one-off? - Easily reproduced
If this is a long campaign - say 75 years or longer - let me know the length of the campaign as well - N/A

After starting a brand new game with auto-assign tech points checked on (and nothing else changed) Earth starts with the following (NO FIGHTER FACTORIES):

Quote
Earth
Population: 500m
Naval Shipyard Capacity: 42 000 tons
Commercial Shipyard Capacity: 304 000 tons
Maintenance Capacity: 150 000 tons
Research Facility: 20
Ground Force Construction Complex: 4
Construction Factory: 400
Ordnance Factory: 140
Mine: 400
Automated Mine: 80
Fuel Refinery: 100
Maintenance Facility: 150
Financial Centre: 200
Deep Space Tracking Station: 4
Mass Driver: 1
Military Academy: 1
Naval Headquarters: 1
Spaceport: 1
Refuelling Station: 1
Ordnance Transfer Station: 1
Cargo Shuttle Station: 1
Infrastructure: 100
Low Gravity Infrastructure: 100




The function number - N/A
The complete error text - N/A
The window affected - naval organization
What you were doing at the time - playing with commercial hangars
Conventional or TN start - TN
Random or Real Stars - Real
Is your decimal separator a comma? - No
Is the bug is easy to reproduce, intermittent or a one-off? - Easily reproduced
If this is a long campaign - say 75 years or longer - let me know the length of the campaign as well - Less than 1 year in.

Commercial hangars do not give MSP from the mothership to the parasites. Military hangars do this.

EDIT: couple posts down I added a DB to test out this second bug.
« Last Edit: May 28, 2020, 03:09:16 PM by DFNewb »
 

Offline Steve Walmsley (OP)

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Re: v1.10.0 Bugs Thread
« Reply #57 on: May 28, 2020, 12:36:29 PM »
The function number - N/A
The complete error text - N/A
The window affected - New game race creation
What you were doing at the time - Starting a new game with auto assign tech points
Conventional or TN start - TN
Random or Real Stars - Real
Is your decimal separator a comma? - No
Is the bug is easy to reproduce, intermittent or a one-off? - Easily reproduced
If this is a long campaign - say 75 years or longer - let me know the length of the campaign as well - N/A

After starting a brand new game with auto-assign tech points checked on (and nothing else changed) Earth starts with the following (NO FIGHTER FACTORIES):

Quote
Earth
Population: 500m
Naval Shipyard Capacity: 42 000 tons
Commercial Shipyard Capacity: 304 000 tons
Maintenance Capacity: 150 000 tons
Research Facility: 20
Ground Force Construction Complex: 4
Construction Factory: 400
Ordnance Factory: 140
Mine: 400
Automated Mine: 80
Fuel Refinery: 100
Maintenance Facility: 150
Financial Centre: 200
Deep Space Tracking Station: 4
Mass Driver: 1
Military Academy: 1
Naval Headquarters: 1
Spaceport: 1
Refuelling Station: 1
Ordnance Transfer Station: 1
Cargo Shuttle Station: 1
Infrastructure: 100
Low Gravity Infrastructure: 100




The function number - N/A
The complete error text - N/A
The window affected - naval organization
What you were doing at the time - playing with commercial hangars
Conventional or TN start - TN
Random or Real Stars - Real
Is your decimal separator a comma? - No
Is the bug is easy to reproduce, intermittent or a one-off? - Easily reproduced
If this is a long campaign - say 75 years or longer - let me know the length of the campaign as well - Less than 1 year in.

Commercial hangars do not give MSP from the mothership to the parasites. Military hangars do this.

Some design themes chosen for players don't include fighter tech, so fighter factories are converted to ordnance factories.
 
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Offline Zeebie

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Re: v1.10.0 Bugs Thread
« Reply #58 on: May 28, 2020, 01:20:31 PM »
The function number: Function # 3040
The complete error text: Value was either too large or too small for a decimal.
The window affected: Tactical
What you were doing at the time: happens at the end of every interval, no matter how long.
Conventional or TN start: TN
Random or Real Stars: Real
Is your decimal separator a comma? No
Is the bug is easy to reproduce, intermittent or a one-off? Happens every turn. DB attached here.
If this is a long campaign - say 75 years or longer - let me know the length of the campaign as well: started about a year in.

The error first appeared when I added a ruin to a moon. Everything was normal for a while, and now appears at the end of every interval.
 

Offline DFNewb

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Re: v1.10.0 Bugs Thread
« Reply #59 on: May 28, 2020, 02:21:10 PM »

The function number - N/A
The complete error text - N/A
The window affected - naval organization
What you were doing at the time - playing with commercial hangars
Conventional or TN start - TN
Random or Real Stars - Real
Is your decimal separator a comma? - No
Is the bug is easy to reproduce, intermittent or a one-off? - Easily reproduced
If this is a long campaign - say 75 years or longer - let me know the length of the campaign as well - Less than 3 years in.

Commercial hangars do not give MSP from the mothership to the parasites. Military hangars do this.

To add to this, please see attached DB, the fleet with docked fighters on the mothership are sitting at 99 percent MSP and not going up. When a failure happens on the docked ship it uses the mothership MSP as it should but they will not refill.