Here are some super-early game Ship Designs, all of which are 5,000 Tons, Posted Just for Fun.
Pioneer-Class Escort
--- Designed to escort the fleet, respond to fast moving threats as well as provide the main sensor battery of the fleet, the Pioneer-Class mounts a single 10cm Infrared Laser alongside a single 10cm High-Power Microwave to use against vessels which might have advanced shields.
Pioneer-Class Escort 5,000 tons 134 Crew 435.5 BP TCS 100 TH 225 EM 30
2250 km/s Armour 1-26 Shields 1-300 Sensors 10/10/0/0 Damage Control Rating 5 PPV 6
Maint Life 4.22 Years MSP 272 AFR 40% IFR 0.6% 1YR 24 5YR 367 Max Repair 112.5 MSP
Intended Deployment Time: 5 months Spare Berths 12
225 EP Nuclear Thermal Engine (1) Power 225 Fuel Use 55% Signature 225 Exp 10%
Fuel Capacity 500,000 Litres Range 32.7 billion km (168 days at full power)
Basic Navigational Shields (1) Total Fuel Cost 10 Litres per hour (240 per day)
10cm Experminental Naval Laser [IR] (1) Range 30,000km TS: 2250 km/s Power 3-2 RM 1 ROF 10 3 1 1 0 0 0 0 0 0 0
10cm Exeprimental High-Power Naval Microwave Weapon (1) Range 15,000km TS: 2250 km/s Power 3-2 RM 1.5 ROF 10 1 0 0 0 0 0 0 0 0 0
Experimental Beam FCS (2) Max Range: 60,000 km TS: 2500 km/s 83 67 50 33 17 0 0 0 0 0
Experimental Naval-Grade Pressurised Water Reactor (2) Total Power Output 4 Armour 0 Exp 5%
Resolution 500 Active Search Sensor (1) GPS 5000 Range 11.2m km Resolution 500
Resolution 100 Active Search Sensor (1) GPS 1000 Range 5.0m km Resolution 100
Thermal Sensor TH2-10 (1) Sensitivity 10 Detect Sig Strength 1000: 10m km
EM Detection Sensor EM2-10 (1) Sensitivity 10 Detect Sig Strength 1000: 10m km
This design is classed as a Military Vessel for maintenance purposes
Frontier-Class Destroyer
--- A different take on the other Frontier-Class that I posted, this ship is the primary force projector of the fleet as well as being responsible for the launching of probes.
Frontier-Class Destroyer 5,000 tons 123 Crew 507.5 BP TCS 100 TH 175 EM 30
1750 km/s Armour 1-26 Shields 1-300 Sensors 1/1/0/0 Damage Control Rating 6 PPV 12
Maint Life 6.6 Years MSP 381 AFR 33% IFR 0.5% 1YR 15 5YR 227 Max Repair 87.5 MSP
Intended Deployment Time: 5 months Spare Berths 23
Magazine 192
175 EP Nuclear Thermal Engine (1) Power 175 Fuel Use 65% Signature 175 Exp 10%
Fuel Capacity 500,000 Litres Range 27.7 billion km (183 days at full power)
Basic Navigational Shields (1) Total Fuel Cost 10 Litres per hour (240 per day)
Size 6 Missile Launcher (2) Missile Size 6 Rate of Fire 90
Frontier Missile Fire Control (2) Range 15.0m km Resolution 100
Frontier Active Search Sensor (1) GPS 3000 Range 15.0m km Resolution 100
This design is classed as a Military Vessel for maintenance purposes
Waylander-Class Science Vessel
--- A Science Vessel capable of carrying three Survey Teams and three Xenology Teams. The core Jump Ship of the fleet, capable of carrying out Geological Surveys as well as Gravitational Surveys.
Waylander-Class Science Vessel 5,000 tons 133 Crew 599 BP TCS 100 TH 150 EM 30
1500 km/s JR 3-50 Armour 1-26 Shields 1-300 Sensors 1/1/1/1 Damage Control Rating 5 PPV 0
Maint Life 5.15 Years MSP 374 AFR 40% IFR 0.6% 1YR 24 5YR 353 Max Repair 100 MSP
Intended Deployment Time: 5 months Spare Berths 30
J5000(3-50) Military Jump Drive Max Ship Size 5000 tons Distance 50k km Squadron Size 3
150 EP Nuclear Thermal Engine (1) Power 150 Fuel Use 70% Signature 150 Exp 10%
Fuel Capacity 420,000 Litres Range 21.6 billion km (166 days at full power)
Basic Navigational Shields (1) Total Fuel Cost 10 Litres per hour (240 per day)
Waylander Active Search Sensor [R1] (1) GPS 10 Range 500k km MCR 55k km Resolution 1
Gravitational Survey Sensors (1) 1 Survey Points Per Hour
Geological Survey Sensors (1) 1 Survey Points Per Hour
This design is classed as a Military Vessel for maintenance purposes
Outrider-Class Colony Ship
--- Built to ship colonists through Jump Gates using the Jump Drive on the Waylander-Class Science Vessel.
Outrider-Class Colony Ship 5,000 tons 106 Crew 467.5 BP TCS 100 TH 175 EM 30
1750 km/s Armour 1-26 Shields 1-300 Sensors 1/1/0/0 Damage Control Rating 9 PPV 0
Maint Life 10.52 Years MSP 526 AFR 22% IFR 0.3% 1YR 9 5YR 130 Max Repair 87.5 MSP
Intended Deployment Time: 5 months Spare Berths 10
Cryogenic Berths 5000 Cargo Handling Multiplier 5
175 EP Nuclear Thermal Engine (1) Power 175 Fuel Use 65% Signature 175 Exp 10%
Fuel Capacity 500,000 Litres Range 27.7 billion km (183 days at full power)
Basic Navigational Shields (1) Total Fuel Cost 10 Litres per hour (240 per day)
This design is classed as a Military Vessel for maintenance purposes
Excalibur-Class Jump Ship
--- A Commercial Vessel which serves as a Military Jump Ship. Is intended for the transit of Lancelot-Class Troop Transports, but can also be used to extend the fleet's transit abilities.
Excalibur class Jump Ship 5,000 tons 110 Crew 263.25 BP TCS 100 TH 125 EM 0
1250 km/s JR 3-50 Armour 1-26 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 6 PPV 0
MSP 197 Max Repair 82 MSP
Intended Deployment Time: 5 months Spare Berths 12
J5000(3-50) Military Jump Drive Max Ship Size 5000 tons Distance 50k km Squadron Size 3
125 EP Commercial Nuclear Thermal Engine (1) Power 125 Fuel Use 8.84% Signature 125 Exp 5%
Fuel Capacity 40,000 Litres Range 16.3 billion km (150 days at full power)
This design is classed as a Commercial Vessel for maintenance purposes
Lancelot-Class Troop Transport
--- A Commercial Vessel which serves as a transport ship for a single Battalion's worth of Ground Units.
Lancelot-Class Troop Transport 5,000 tons 45 Crew 158.75 BP TCS 100 TH 75 EM 0
750 km/s Armour 1-26 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 3 PPV 0
MSP 60 Max Repair 40 MSP
Intended Deployment Time: 5 months Spare Berths 19
Troop Capacity: 1 Battalion
75 EP Commercial Nuclear Thermal Engine (1) Power 75 Fuel Use 12.38% Signature 75 Exp 5%
Fuel Capacity 40,000 Litres Range 11.6 billion km (179 days at full power)
This design is classed as a Commercial Vessel for maintenance purposes
Technology Used:
NOTE: All ships presented are clad in Conventional Armor.
- 10cm Laser
- 10cm High Power Microwave
- Capacitor Recharge Rate 2
- Missile Launcher Reload Rate 2
- Pressurized Water Reactor
- Nuclear Thermal Engines
- Alpha Shields
- Shield Recharge Rate 1
- Jump Point Theory
- Jump Drive Efficiency 4
- Max Squadron Size 3
- Max Jump Radius 50k
- Gravitational Survey Sensors
Technology For Conventional Start Only:
- Conventional Armor
- Cryogenic Berths - Small
- Active Sensor Strength 10
- Beam Fire Control Range 10,000 km
- Infrared Laser
- Microwave Focusing Technology 1
- Missile Reload Rate 1
- Capacitor Recharge Rate 1
- Magazine Feed Efficiency 75%
- Magazine Ejection Chance 70%
- Geological Survey Sensors
- Troop Transport Bay [?]