Author Topic: Early-Game Exploration Fleet w/ Ground Attack Ships, 5,000 Tons only  (Read 765 times)

0 Members and 1 Guest are viewing this topic.

Offline xenoscepter

  • Lt. Commander
  • ********
  • x
  • Posts: 223
  • Thanked: 9 times
Here are some super-early game Ship Designs, all of which are 5,000 Tons, Posted Just for Fun.

Pioneer-Class Escort

 --- Designed to escort the fleet, respond to fast moving threats as well as provide the main sensor battery of the fleet, the Pioneer-Class mounts a single 10cm Infrared Laser alongside a single 10cm High-Power Microwave to use against vessels which might have advanced shields.


Code: [Select]
Pioneer-Class Escort    5,000 tons     134 Crew     435.5 BP      TCS 100  TH 225  EM 30
2250 km/s     Armour 1-26     Shields 1-300     Sensors 10/10/0/0     Damage Control Rating 5     PPV 6
Maint Life 4.22 Years     MSP 272    AFR 40%    IFR 0.6%    1YR 24    5YR 367    Max Repair 112.5 MSP
Intended Deployment Time: 5 months    Spare Berths 12   

225 EP Nuclear Thermal Engine (1)    Power 225    Fuel Use 55%    Signature 225    Exp 10%
Fuel Capacity 500,000 Litres    Range 32.7 billion km   (168 days at full power)
Basic Navigational Shields (1)   Total Fuel Cost  10 Litres per hour  (240 per day)

10cm Experminental Naval Laser [IR] (1)    Range 30,000km     TS: 2250 km/s     Power 3-2     RM 1    ROF 10        3 1 1 0 0 0 0 0 0 0
10cm Exeprimental High-Power Naval Microwave Weapon (1)    Range 15,000km     TS: 2250 km/s     Power 3-2     RM 1.5    ROF 10        1 0 0 0 0 0 0 0 0 0
Experimental Beam FCS (2)    Max Range: 60,000 km   TS: 2500 km/s     83 67 50 33 17 0 0 0 0 0
Experimental Naval-Grade Pressurised Water Reactor (2)     Total Power Output 4    Armour 0    Exp 5%

Resolution 500 Active Search Sensor (1)     GPS 5000     Range 11.2m km    Resolution 500
Resolution 100 Active Search Sensor (1)     GPS 1000     Range 5.0m km    Resolution 100
Thermal Sensor TH2-10 (1)     Sensitivity 10     Detect Sig Strength 1000:  10m km
EM Detection Sensor EM2-10 (1)     Sensitivity 10     Detect Sig Strength 1000:  10m km

This design is classed as a Military Vessel for maintenance purposes


Frontier-Class Destroyer

 --- A different take on the other Frontier-Class that I posted, this ship is the primary force projector of the fleet as well as being responsible for the launching of probes.


Code: [Select]
Frontier-Class Destroyer    5,000 tons     123 Crew     507.5 BP      TCS 100  TH 175  EM 30
1750 km/s     Armour 1-26     Shields 1-300     Sensors 1/1/0/0     Damage Control Rating 6     PPV 12
Maint Life 6.6 Years     MSP 381    AFR 33%    IFR 0.5%    1YR 15    5YR 227    Max Repair 87.5 MSP
Intended Deployment Time: 5 months    Spare Berths 23   
Magazine 192   

175 EP Nuclear Thermal Engine (1)    Power 175    Fuel Use 65%    Signature 175    Exp 10%
Fuel Capacity 500,000 Litres    Range 27.7 billion km   (183 days at full power)
Basic Navigational Shields (1)   Total Fuel Cost  10 Litres per hour  (240 per day)

Size 6 Missile Launcher (2)    Missile Size 6    Rate of Fire 90
Frontier Missile Fire Control (2)     Range 15.0m km    Resolution 100

Frontier Active Search Sensor (1)     GPS 3000     Range 15.0m km    Resolution 100

This design is classed as a Military Vessel for maintenance purposes


Waylander-Class Science Vessel

 --- A Science Vessel capable of carrying three Survey Teams and three Xenology Teams. The core Jump Ship of the fleet, capable of carrying out Geological Surveys as well as Gravitational Surveys.


Code: [Select]
Waylander-Class Science Vessel    5,000 tons     133 Crew     599 BP      TCS 100  TH 150  EM 30
1500 km/s    JR 3-50     Armour 1-26     Shields 1-300     Sensors 1/1/1/1     Damage Control Rating 5     PPV 0
Maint Life 5.15 Years     MSP 374    AFR 40%    IFR 0.6%    1YR 24    5YR 353    Max Repair 100 MSP
Intended Deployment Time: 5 months    Spare Berths 30   

J5000(3-50) Military Jump Drive     Max Ship Size 5000 tons    Distance 50k km     Squadron Size 3
150 EP Nuclear Thermal Engine (1)    Power 150    Fuel Use 70%    Signature 150    Exp 10%
Fuel Capacity 420,000 Litres    Range 21.6 billion km   (166 days at full power)
Basic Navigational Shields (1)   Total Fuel Cost  10 Litres per hour  (240 per day)

Waylander Active Search Sensor [R1] (1)     GPS 10     Range 500k km    MCR 55k km    Resolution 1
Gravitational Survey Sensors (1)   1 Survey Points Per Hour
Geological Survey Sensors (1)   1 Survey Points Per Hour

This design is classed as a Military Vessel for maintenance purposes


Outrider-Class Colony Ship

 --- Built to ship colonists through Jump Gates using the Jump Drive on the Waylander-Class Science Vessel.


Code: [Select]
Outrider-Class Colony Ship    5,000 tons     106 Crew     467.5 BP      TCS 100  TH 175  EM 30
1750 km/s     Armour 1-26     Shields 1-300     Sensors 1/1/0/0     Damage Control Rating 9     PPV 0
Maint Life 10.52 Years     MSP 526    AFR 22%    IFR 0.3%    1YR 9    5YR 130    Max Repair 87.5 MSP
Intended Deployment Time: 5 months    Spare Berths 10   
Cryogenic Berths 5000    Cargo Handling Multiplier 5   

175 EP Nuclear Thermal Engine (1)    Power 175    Fuel Use 65%    Signature 175    Exp 10%
Fuel Capacity 500,000 Litres    Range 27.7 billion km   (183 days at full power)
Basic Navigational Shields (1)   Total Fuel Cost  10 Litres per hour  (240 per day)

This design is classed as a Military Vessel for maintenance purposes


Excalibur-Class Jump Ship

 --- A Commercial Vessel which serves as a Military Jump Ship. Is intended for the transit of Lancelot-Class Troop Transports, but can also be used to extend the fleet's transit abilities.


Code: [Select]
Excalibur class Jump Ship    5,000 tons     110 Crew     263.25 BP      TCS 100  TH 125  EM 0
1250 km/s    JR 3-50     Armour 1-26     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 6     PPV 0
MSP 197    Max Repair 82 MSP
Intended Deployment Time: 5 months    Spare Berths 12   

J5000(3-50) Military Jump Drive     Max Ship Size 5000 tons    Distance 50k km     Squadron Size 3
125 EP Commercial Nuclear Thermal Engine (1)    Power 125    Fuel Use 8.84%    Signature 125    Exp 5%
Fuel Capacity 40,000 Litres    Range 16.3 billion km   (150 days at full power)

This design is classed as a Commercial Vessel for maintenance purposes


Lancelot-Class Troop Transport

 --- A Commercial Vessel which serves as a transport ship for a single Battalion's worth of Ground Units.


Code: [Select]
Lancelot-Class Troop Transport    5,000 tons     45 Crew     158.75 BP      TCS 100  TH 75  EM 0
750 km/s     Armour 1-26     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 3     PPV 0
MSP 60    Max Repair 40 MSP
Intended Deployment Time: 5 months    Spare Berths 19   
Troop Capacity: 1 Battalion   

75 EP Commercial Nuclear Thermal Engine (1)    Power 75    Fuel Use 12.38%    Signature 75    Exp 5%
Fuel Capacity 40,000 Litres    Range 11.6 billion km   (179 days at full power)

This design is classed as a Commercial Vessel for maintenance purposes


Technology Used:

 NOTE: All ships presented are clad in Conventional Armor.


 - 10cm Laser

 - 10cm High Power Microwave

 - Capacitor Recharge Rate 2

 - Missile Launcher Reload Rate 2

 - Pressurized Water Reactor

 - Nuclear Thermal Engines

 - Alpha Shields

 - Shield Recharge Rate 1

 - Jump Point Theory

 - Jump Drive Efficiency 4

 - Max Squadron Size 3

 - Max Jump Radius 50k

 - Gravitational Survey Sensors


Technology For Conventional Start Only:


 - Conventional Armor

 - Cryogenic Berths - Small

 - Active Sensor Strength 10

 - Beam Fire Control Range 10,000 km

 - Infrared Laser

 - Microwave Focusing Technology 1

 - Missile Reload Rate 1

 - Capacitor Recharge Rate 1

 - Magazine Feed Efficiency 75%

 - Magazine Ejection Chance 70%

 - Geological Survey Sensors

 - Troop Transport Bay [?]
« Last Edit: May 21, 2019, 09:19:03 PM by xenoscepter »
 

 

Sitemap 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55