Because our Great Admiral Kutznenov need a Doctrine's change we r pressed to design a very advance Heavy Assault Carrier
This r the Mainstay of Battle Rider Group.without Jump Drive,mountet in a devoted Jumptender with a monster J-250000..
FNE COMET class Battle Rider 249950 tons 19605 Crew 42531.4001 BP TCS 4999 TH 2640 EM 1560
1056 km/s Armour 2-353 Shields 52-240 Sensors 1/840/0/0 Damage Control Rating 953 PPV 0
Annual Failure Rate: 802% IFR: 11.1% Maintenance Capacity 66248 MSP Max Repair 3024 MSP
Flag Bridge Hangar Deck Capacity 70000 tons Magazine 8260
Maintenance Modules: 50 module(s) capable of supporting ships of 10000 tons
ImperialYard Ion Engine E4 (88) Power 60 Fuel Use 40% Signature 30 Armour 0 Exp 5%
Fuel Capacity 5,050,000 Litres Range 90.9 billion km (996 days at full power)
Gamma R240/8 Shields (26) Total Fuel Cost 208 Litres per day
CIWS-320 ECCM-2 (20x10) Range 1000 km TS: 32000 km/s ROF 5 Base 50% To Hit
RGM-2 Sparrow 167 (4000) Speed: 33,600 km/s End: 5.2m Range: 10.5m km WH: 4 Size: 2 TH: 403 / 242 / 121
AS 36 Active Search Sensor S1728-R20 (40%) (1) GPS 34560 Range 345.6m km Resolution 20
XSEH 10 Active Search Sensor S480-R1 (40%) (1) GPS 480 Range 4.8m km Resolution 1
5XL EM Detection Sensor EM35-840 (40%) (1) Sensitivity 840 Detect Sig Strength 1000: 840m km
XL EM Detection Sensor EM24-576 (40%) (1) Sensitivity 576 Detect Sig Strength 1000: 576m km
ECM 20
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a military vessel for maintenance purposes
the newly most expensive M-Type JumpDrive design r this:
Pratt J250000(5-200)M-Type 1
Max Ship Size: 5000 (250000 tons) Max Squadron Size: 5 Max Dist: 200
Jump Engine Size: 72000 Tons Efficiency: 5 Jump Engine HTK: 288
Cost: 518400 Crew: 7200
Materials Required: 103680x Duranium 414720x Sorium
Development Cost for Project: 5184000RP
and the Spearhead of the Group r those Parassites:
FNE Riders Comet class Fast Attack Craft 10000 tons 798 Crew 2009.36 BP TCS 200 TH 450 EM 180
4500 km/s Armour 8-41 Shields 6-240 Sensors 1/48/0/0 Damage Control Rating 48 PPV 12
Annual Failure Rate: 106% IFR: 1.5% Maintenance Capacity 942 MSP Max Repair 168 MSP
Magazine 432
ImperialYard Ion Engine E4 (15) Power 60 Fuel Use 40% Signature 30 Armour 0 Exp 5%
Fuel Capacity 80,000 Litres Range 36.0 billion km (92 days at full power)
Gamma R240/8 Shields (3) Total Fuel Cost 24 Litres per day
CIWS-320 ECCM-2 (1x10) Range 1000 km TS: 32000 km/s ROF 5 Base 50% To Hit
RGM Size 2 Missile Launcher (6) Missile Size 2 Rate of Fire 10
A-Boat Missile Fire Control FC24-R18 (40%) (2) Range 13.0m km Resolution 18
RGM-2 Sparrow 167 (210) Speed: 33,600 km/s End: 5.2m Range: 10.5m km WH: 4 Size: 2 TH: 403 / 242 / 121
AS 1 Active Search Sensor S96-R20 (40%) (1) GPS 1920 Range 19.2m km Resolution 20
EM Detection Sensor EM2-48 (1) Sensitivity 48 Detect Sig Strength 1000: 48m km
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a military vessel for maintenance purposes
in the group are obviously Escorts,Cruiser and others Support ships.
But those doctrine will become a overwhelming attack factor in few fast (ION Engines:)))..) ships.
if am encounter an more fast Race our Designers r sure on way to mars vacation..
Edit and explain:the first and not lonely lack r poorish A-missile cap of the Riders,probably,our designers r blinded,if we encounter a missile race this "fast" 10.000-tons r easy target..but Roleplaying need r Roleplaying blind ingenuity.