Aurora 4x
»
C# Aurora
» C# Bureau of Design
View full version:
C# Bureau of Design
«
1
2
3
4
5
6
»
Fighters and how to make them?
Jump Tenders - A Different Approach
Stationary Jump Point Defence
Carrier Strike Group Critique
Missile centric fleet crtique
STO Engineering: how much armor to use?
Warp point assaulting I need a SBMHAWK
Fleet Design
When are reduced-size lasers worthwhile?
Problem with Mine(s)
It's my Bridge in a Box...
Hit and Run Corvette
Multi-role interceptor
Stealth Explorer?
The Fortune Class Frigate, Commander's First Warship
Critique My Ground Elements
The Little Tanker that might.
Series 1 Destroyers
Prisoner Ship
Railguns
A Gun with an Engine
Survey Ship and buoy design
Big Beam or Little Beam?
Design the ISS
With an Army and a Navy
Carrier and Strike Group
Strap a (Magneto-Plasma) Rocket to your butt...
Gauss Cannon Fighters vs Guass Turrets vs CIWS
Missile design with new Final fire rules.
Some Assorted Fighters, Magneto-Plasma / Composite
Leader variants
Magneto Laminate Carrier fleet
Ship Boarding Squad Design
Carrier Task Force - First time
Absolute-Class Light Cruiser
Early Corvette and Frigatte
Railgun Battleship - enough MSP?
Low tech level efficiency
Self-Sufficient Colony Ship
Federal Navy Draconis Expeditionary Force
First Ship In a While
Any good list of manufacturers?
FAC Carrier Design Critique
Challenge: Design a Hive ship
Class Theme - Transformers
Missile Designs - Opinions
Super Long Range Survey Ship
Marine Company
2 stage missiles
Ground Formations
It appears that you have not registered with
Aurora 4x
. To register, please click here...