View full version: C# Bug Reports
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  1. All our leaders just disappeared!
  2. Question
  3. Function #1512 with no obvious cause
  4. #854 divide by zero [1.6.3]
  5. Alt-gr not working all of a sudden? Not able to remove components.
  6. Cannot set diplomatic stance
  7. 1.12.0 Function #722: Object Reference not linked to an object instance
  8. Where do these minerals come from ?
  9. Incorrect Increment Length
  10. WINDOWS DEFENDER THREAT DETECTED: 1.12 PATCH (Backdoor threat)
  11. Standing Orders: "No orders" ignored... or "Survey next five.." not cancellable
  12. Beam Fire Controls 1.25x size 1.25x Range option actually functions as 0.25x
  13. Test
  14. Event color settings not saving (NOT A BUG)
  15. No Terraforming Science Project
  16. Starting the game with 0 BP
  17. out of memory crash
  18. Text Cut Off?
  19. Space Base, gone
  20. Is it a bug or a feature - freighter loading time
  21. Is there something wrong with money?
  22. Looks like AI can’t deal with damaged ships
  23. The Magic Freighter!
  24. Change government types absent?
  25. Planetary Invasions
  26. 5 second turns for 2 in-game days (so far)
  27. Issue with the resolution, windows won’t scale - 1.12
  28. Strange NPR behavior
  29. How Engineering and Maintenance Storage work
  30. v1.11.0 Bugs Thread
  31. [PSA] Why are my % and other figures broken?!?! (If this is you. Please read)
  32. Damaged fire-control stuck in 'on' position
  33. Lost Contacts
  34. Standard orders are not working.
  35. WAI? Slow ships track at racial tracking, not ship speed.
  36. Ground Units not resupplied
  37. [PSA] Cyclic Redundancy Check Error On Saving and Extended Save Times
  38. Population growth
  39. Never ending research completion date
  40. Insufficient Maintenance Facilities?
  41. Weird Bug Story
  42. Unload survivors - Not implemented yet?
  43. [1.9.5] Gauss STO unlimited shoots?
  44. Bug Moderators Needed
  45. Stealing Swarm Techs from NPRs 1.9.5
  46. Underway Replenishment 1.9.5
  47. v1.10.0 Bugs Thread
  48. v1.9.5 Bugs Thread
  49. Do ground commanders in superior HQs have any effect? (v1.9.5)
  50. Repairing ship (and fighter in this specific case)