Whoops I posted to wrong thread, sorry. Some minor things I noticed from Quill's video series so far or my own learning experience yesterday evening. Version 7. 10.
On the Game Details screen when making a game, the tooltip for Detection says "rake" instead of "take".
The tooltip for Mass Driver Destination says "mind" instead of "mined".
Under Task Groups, when showing Moons, Luna appears under Venus instead of Earth.
Under Available Colony Analysis, Double clicking a row changes the sort, same as double clicking a header. Top of screen says it will launch system view. Perhaps it does both, currently I only have one system.
Under Ship Design, the tooltip for Conscript says "consript" instead of "conscript".
Under Ship Design, if you click Size In Tons without a ship class chosen, you get "Error 381, invalid property array index" and then "Error 3078" from the database once you click Okay. The error popups continue with a few different errors. Had to kill game from task manager.
Under Ship Design, if you click Keep Excess Q without a ship class chosen, it shows you the message from the Obsolete checkbox instead ("Please create a class before trying to make it obsolete").
Under Ship Design, if you click Type and choose Ship without a ship class chosen, it lets you know to click New first in a popup. After closing the popup, an Error 91 "Object variable or With block variable not set" appears.
Under Ship Design, the tooltip for Show Obsolete Tech has the same message as the Own Tech Only popup.
Under Population and Production, the tooltips for Design / Turrets / Missiles are all the same. That might be intentional.
Under Research, should Energy Weapons -> Spinal Mount be available with no prerequisite?
Under Research -> Energy Weapons, the descriptions for Particle Beam Range 60km and Particle Beam Strength 2 describe torpedo weapons. I realize this might mean some sort of energy/plasma torpedo, it's just odd that the technology itself says "Beam".
Under Research -> Energy Weapons (Completed), the description for Standard Laser Size and Recharge Rate discusses missile launchers instead. This is the same description provided under Missiles -> Standard Size and Reload Rate.